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Main - Posts by lwares

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lwares
Posted on 06-29-07 09:38 PM, in Super Mario world nes pirat full version founted (rev. 2 of 06-29-07 09:39 PM) Link | Quote | ID: 50739


Koopa
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Posted by Rich


Well, you're quite clearly an idiot. Because this isn't a hack, it's a very rare homebrew pirate game.

And a pretty decent one at that.

I stand corrected, then again people have their own opinons about stuff. At least the levels are a bit different compared to the Snes version and you can choose where to start from.

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L.Wares

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lwares
Posted on 06-29-07 11:30 PM, in Accessablity to delete PMs? (rev. 2 of 06-29-07 11:33 PM) Link | Quote | ID: 50774


Koopa
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Look at SMW Central they have the system where you can delete PMs and I have seen other boards which have that feature as well. PMs are like E-mails only different.

Not also that, as already mentioned it could help clear any unwanted or old PMs.

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L.Wares

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lwares
Posted on 07-05-07 08:37 PM, in Adding overworld music (rev. 2 of 07-05-07 08:38 PM) Link | Quote | ID: 52550


Koopa
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I you already mentioned this:

Posted by S.N.N.

Just tried working with a YI one, but then I realized those aren't too exciting.
So, would it be possible to create the different variations of the YI Map Music please?
Seeming as this is only for the overworld map bank for the time being until someone thinks of a way to import new music in any music bank.

Many thanks...

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L.Wares

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lwares
Posted on 07-06-07 03:35 PM, in Adding overworld music (rev. 5 of 07-06-07 03:41 PM) Link | Quote | ID: 52704


Koopa
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Posted by S.N.N.
lwares: The map music for YI is very possible. I already did one in about 5 minutes, then deleted it because I thought no one would care/want it. Which world do you want?
Would it be possible to have all of the them please?

Many thanks...

Edit: It's a shame we cannot add music to the other music banks yet.
Although, at least it will be worth the wait, as it's not worth risking switching the music banks over with each other.

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L.Wares

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lwares
Posted on 07-06-07 08:05 PM, in Adding overworld music Link | Quote | ID: 52757


Koopa
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Okay, to make this easier how about you just do the "Map Complete" music instead of doing all the others that way you know how the others will sound like without the extra bits from later maps added on.

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L.Wares

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lwares
Posted on 07-07-07 02:57 PM, in Adding overworld music Link | Quote | ID: 52939


Koopa
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Nice work so far! Although, there are some things that I need to point out:

1) World 1 is spot on, no need to change that.
2) Nice attempt on World 2, but it sounds a bit wrong. Check with the original.
3) World 3 sounds the same as World 2.
4) Why does it start quiet then gets louder?

Looking forward to the rest. Although, before moving from one to the next check the previous one as well as checking the original because, as you already know this tune builds up as it goes along per map adding a new part to the song. That's why I suggested starting from the end and working backwards so you know what to take off in order to make the other tracks.

I think there are other games which do this but I personally don't know which though!

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L.Wares

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lwares
Posted on 07-07-07 11:56 PM, in Adding overworld music (rev. 4 of 07-08-07 12:05 AM) Link | Quote | ID: 53068


Koopa
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Posted by S.N.N.
I know what you are talking about. I'll shape it up and repost them. Also, working backwards would actually be harder - with this case, I started at one channel, and then it's just a matter of copying and pasting, and then octave and rest swapping to fix it.
I suppose it's like composing a bunch songs from scratch and putting them together to create one or many songs.

I see that it would be easier to work from the beginning instead of the end. That way you know what to add on to create the rest of the songs by just looking at the original song/s.

Anyway, I've said too much to put you off a slight bit, but anyway at least you're gaining experience by doing this.

Edit: Anyone feel free to post any more suggestions for songs, problems with using OWMUSIC or just to tell me to shut up because, it feels like I'm wasting my time talking which is most likely getting on everyone's nerves typing and posting like serveral paragraphs of text per post...

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L.Wares

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lwares
Posted on 07-08-07 12:37 AM, in Adding overworld music (rev. 2 of 07-08-07 12:39 AM) Link | Quote | ID: 53076


Koopa
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Posted by S.N.N.
Huh? It should be me who shuts up, I'm just back-and-forthing with everyone in this thread Besides, theres nothing wrong with questions - it's not like you're asking me how to load a ROM into LM or something, this isn't the easiest thing in the world.
True, I agree with you S.N.N.

Gee... it's a shame I haven't had a go at this yet as this is nearly as hard as what Matrizzle is doing at the moment with his SMB. 2 Music Patch.

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L.Wares

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lwares
Posted on 07-08-07 11:55 AM, in Adding overworld music (rev. 2 of 07-08-07 11:58 AM) Link | Quote | ID: 53218


Koopa
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Very nice work S.N.N, completely spot on!

Although, there is one mistake:
The link to World 6 is another link to World 5. Please Correct it!

Edit: Here it is: Yoshi's Island - World 6

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L.Wares

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lwares
Posted on 07-08-07 08:24 PM, in Adding overworld music (rev. 2 of 07-08-07 08:24 PM) Link | Quote | ID: 53248


Koopa
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You said you were going to post the updated versions of Worlds 1, 2 & 3 from Yoshi's Island.

If so where are they?

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L.Wares

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lwares
Posted on 07-08-07 09:57 PM, in Adding overworld music (rev. 2 of 07-08-07 10:16 PM) Link | Quote | ID: 53276


Koopa
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They are:

Zelda 64 - Temple of Time
SMB. 3 - Dark Land
SMB. 3 - Giant Land
Paper Mario - Toad Town
Yoshi's Island - World 6
Final Fantasy 3 - World of Darkness
Chrono Trigger - Corridors of Time (Zeal)

Okay, thats all of them!!!


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L.Wares

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lwares
Posted on 07-08-07 10:43 PM, in Adding overworld music (rev. 2 of 07-08-07 10:45 PM) Link | Quote | ID: 53287


Koopa
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Sorry for posting the same thing on here and on SMW Central reguarding the guess the songs in the IPS Patch.

I'd thought you'd look there first seeming that's where you last where.

Speaking of requests, heres sort-of a challenge for you:
Try creating the most difficult song that can be composed from any video game and we guess what it is!

Many thanks...

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L.Wares

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lwares
Posted on 07-09-07 05:26 PM, in Adding overworld music Link | Quote | ID: 53447


Koopa
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Posted by S.N.N.

EDIT: Ok lwares, I'll play that little game. Does anyone know the name/game of the following song:

Link
That is the start to Lockjaw's Locker from DKC2

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L.Wares

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lwares
Posted on 07-09-07 07:43 PM, in Adding overworld music (rev. 5 of 07-09-07 07:53 PM) Link | Quote | ID: 53468


Koopa
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Which SNES Music related plugin to best recommended to use for WinAmp?

if not WinAmp, would it be best to use Meridian Advance which plays SPCs, GYM, NSFs and GBSs?

Edit: "Ah... That's better" Okay, S.N.N. that sounds pretty decent look forward to seeing more of your work.

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L.Wares

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lwares
Posted on 07-09-07 07:55 PM, in SMB2 Music Patch! (rev. 2 of 07-09-07 07:56 PM) Link | Quote | ID: 53469


Koopa
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Sorry to hear about the current status of the music patch.

I hope that there will be someway that you can sort it out.

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L.Wares

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lwares
Posted on 07-09-07 08:34 PM, in Adding overworld music (rev. 3 of 07-09-07 08:38 PM) Link | Quote | ID: 53475


Koopa
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On the WinAmp/SNES Plugin I used to use just played the intro to the song you posted and stopped playing instantly.

I think it depends on what you use to play SPCs

Edit: Also, with what I'm using at the moment there is no volume problems and you can look at a SPC in detail by disabling the channels.
A major disadvantage is though it does not convert SPCs to anything like WinAmp does.

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L.Wares

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Custom sprites/sprite tool - mikeyk

lwares
Posted on 07-12-07 02:52 PM, in Adding overworld music (rev. 2 of 07-12-07 02:53 PM) Link | Quote | ID: 54151


Koopa
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Posted by lwares
You said you were going to post the updated versions of Worlds 1, 2 & 3 from Yoshi's Island.

If so where are they?
S.N.N. Would be possible to know when you are going to update and post these beacuse, you said you would but I haven't seen them yet!

Many thanks...

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L.Wares

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lwares
Posted on 07-12-07 04:17 PM, in Adding overworld music Link | Quote | ID: 54164


Koopa
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S.N.N. they are fine, any chance of all of the YI Map text files please?

Many thanks...

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L.Wares

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lwares
Posted on 07-18-07 06:36 PM, in ASM Help! (rev. 2 of 07-18-07 06:37 PM) Link | Quote | ID: 55931


Koopa
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Does anyone know what part of the ASM code changes the palette colour for giant_koopa ? as I wish this to be red.

Also, what is the code for making the giant_koopa stay on the platform? as well as knowing where it goes in the ASM code.

Many thanks...

____________________
L.Wares

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Music & SFX - mattrizzle & blackhole89
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Custom sprites/sprite tool - mikeyk

lwares
Posted on 07-18-07 11:22 PM, in SMB2 Music Patch! Link | Quote | ID: 56049


Koopa
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All in good time, just be patient!

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk
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Main - Posts by lwares

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