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Please chime in on a proposed restructuring of the ROM hacking sections.
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Ryusui
Posted on 06-13-07 10:24 AM, in So, pardon me for asking... Link | Quote | ID: 44951

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But what the pfargtl happened to Acmlm's Board 1?

I thought there was no more Acmlm's Board for a while there...I went back to the usual place after a hiatus and discovered the place was pretty much dead. Only random (well, not quite random) Googling brought me to this place...

I take it there was much net drama involved?

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Midori no yama wo ikutsu mo koete sono oku he to itta koto ga arimasu ka...

All they would need is ten nuclear weapons in the kiloton range, disguised as Girl Scouts.

Ryusui
Posted on 06-17-07 04:38 AM, in GBA graphic-conversion problems Link | Quote | ID: 46209

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I have two words for you: Tile Molestor. It has some stability issues (it's written in Java, which is both bad and good) and other odd quirks, but it's like a magic bullet for all your graphics needs.

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Midori no yama wo ikutsu mo koete sono oku he to itta koto ga arimasu ka...

All they would need is ten nuclear weapons in the kiloton range, disguised as Girl Scouts.

Ryusui
Posted on 06-17-07 04:44 AM, in Kraid in Donkey Kong Country Link | Quote | ID: 46210

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The ROM for Sylvanian Families - The Fairyland Pendant also has data from the Japanese version of Lemmings for GBC.

On the topic of connections between Metroid and Wario Land, am I the only one who noticed that the scream and pause sound effects are identical between the two games?

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Midori no yama wo ikutsu mo koete sono oku he to itta koto ga arimasu ka...

All they would need is ten nuclear weapons in the kiloton range, disguised as Girl Scouts.

Ryusui
Posted on 06-17-07 06:25 AM, in GBA graphic-conversion problems Link | Quote | ID: 46228

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Indexed is just a fancy way of saying "palletted". ;

Tile Molestor supports GBA graphics - in fact, it supports pretty much every format you can think of, so that's one middleman you won't have to put up with. The only problem is I had to invent something of a kludgy workaround to import pallettes: I have to actually copy the raw pallette data into the graphic file and then use "import pallette from this file".

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Midori no yama wo ikutsu mo koete sono oku he to itta koto ga arimasu ka...

All they would need is ten nuclear weapons in the kiloton range, disguised as Girl Scouts.

Ryusui
Posted on 06-17-07 08:26 PM, in GBA graphic-conversion problems Link | Quote | ID: 46334

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Here's what you wanna do.

There are probably other freeware image editors just as good, but I've found The GiMP to my liking. Load your bitmap in The GiMP, go to the Image menu, select Mode, and then Indexed. Now save your bitmap. Bingo: one indexed image.

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Midori no yama wo ikutsu mo koete sono oku he to itta koto ga arimasu ka...

All they would need is ten nuclear weapons in the kiloton range, disguised as Girl Scouts.

Ryusui
Posted on 09-22-07 01:46 AM, in Nethack Link | Quote | ID: 65998

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I used to play it all the time until it frustrated me into submission.

My best run ever got me all the way to the Quest, where I died in the first area. XD

But yes, the game is fun times. Fun times indeed.

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Midori no yama wo ikutsu mo koete sono oku he to itta koto ga arimasu ka...

All they would need is ten nuclear weapons in the kiloton range, disguised as Girl Scouts.

Ryusui
Posted on 05-12-09 03:29 AM, in Breath of Fire 2: The Fated Child Retranslation Link | Quote | ID: 106853

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Well, it's 11 days late, but I might as well. I haven't been to Acmlm's in the longest and I just realized that the old Acmlm's board is probably where I got the idea that maybe I was up for the task of retranslating this game after all. Probably.

Anyway, it's not entirely my work; this is d4s' German-language retranslation/enhancement patch, upgraded with a fresh new English script, numerous bugfixes and a few interface elements restored (you can buy stacks of items again! Hallelujah!). It's up to v1.1 as of the 7th; I'll probably roll a 1.1b out the door (still a couple of pesky bugs in there) sometime this coming week or two.

Get it from my website, or download it directly here.

Enjoy.

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Midori no yama wo ikutsu mo koete sono oku he to itta koto ga arimasu ka...

All they would need is ten nuclear weapons in the kiloton range, disguised as Girl Scouts.

Ryusui
Posted on 05-14-09 05:17 AM, in Breath of Fire 2: The Fated Child Retranslation Link | Quote | ID: 106926

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A fresh new translation, written by yours truly, for starters.

"You know the routine...play all pitiful, get into their good graces, then rob 'em blind and run like hell?"

On d4s' side of things, there's a bunch of graphical tweaks: shiny new gradient text boxes, a proportional font, a dash button, and a brand-new intro sequence with a vocal song. (For those who don't care for "Owaranai Ai", the song from the Japanese BoF2 TV commercial, there are also two supplied "overpatches" that change the intro: one changes the song, the other removes the intro and restores the original title screen music.)

Translator's notes are also included. Overall, I've tried to match the nomenclature of the later, better-translated games (it should be noted that BoFV: Dragon Quarter had some references to this game, and my retranslation makes the connections more obvious). The script itself has been rewritten in a looser, more conversational style: contrary to popular belief, the only things missing from the old translation are a few T-rated jokes, but the script is so stilted and mechanical as to sap any enjoyment out of the reading.

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Midori no yama wo ikutsu mo koete sono oku he to itta koto ga arimasu ka...

All they would need is ten nuclear weapons in the kiloton range, disguised as Girl Scouts.

Main - Posts by Ryusui

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