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Main - Posts by Smallhacker |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 112/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Yes, I'm bored. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 113/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Edit: Okay... I totally didn't press submit.
Happy gravgfhgjdj gbvc to me! (gravgfhgjdj gbvc = how to spell "graduation day" when falling asleep from dehydration) ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 114/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
This is a thing that has annoyed me for... I have no idea how long.
During the title screen fade in and circle effect, there's a smoke tile shown, serving no purpose whatsoever. The original SMW staff hid it behind the SUPER MARIO WORLD logo, but in some hacks where the logo is different, the smoke tile is visible. Has anyone found a way to remove it? ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 115/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
04C24 - What happens after fireworks
------------------------------------ 0B: Return to overworld 18: (Default) 26: THE END screen 615B6 - What happens after Yoshi's House ---------------------------------------- 03: Title screen (Ending music will play until it ends/a file is opened) 0C: Castle entrance sequence*, followed by Donut Ghost House (Ending music will play until it ends, hitting a message box, beating the level or dying causes the level (and music) to restart) 23: (Default) 27: THE END screen (Ending music will play until it ends) The 0C one could be used to create some kind of level-based ending. *This could possibly be disabled by making that level a non-entrance level, but I'm far from sure. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 116/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
BMF already figured most of it out.
The sprite is the ghost flying around Donut Ghost House on the overworld. During the title screen loading, the overworld sprites are also loaded, and for some reason, it draws the sprites on screen too. Setting 278C2 to EAEAEA will disable drawing that tile, but I'm not 100% sure if there are side effects or not. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 117/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
You know something's wrong when you get an "Unable to boot system" message 70% of the times you turn on your computer.
...true story. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 118/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Instead of
lda $40 ora #%01100010 sta $40 lda #%0010001 STA $212d RTS try this: lda #%11111111 sta $40 lda #%0010001 STA $212d RTS ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 119/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
The Level Ender sprite that comes with Sprite Tool has got a bug in it:
If you use it in a boss room which should be followed by a cutscene, it will play the wrong one; it'll play the one before the correct one. If this happens in the first castle, it will try to play the cutscene before the first one, which doesn't exist (causing a crash). To fix this problem, open level_ender.asm and find these two lines: LDA $1493 BNE RETURN Right after those, add these two: LDA $13C6 BNE RETURN That will fix the problem. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 120/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
I'm most likely going to buy a new computer, but I'm having problems deciding if I should try to get XP or Vista.
XP has always worked well enough for me and is compatible with nearly anything. All Vista's criticism sort of scares me and I dislike some of the changes they made to it. Also, there's probably a lot of programs that are incompatible with Vista. However, XP is old and developers will move onto Vista and ignore XP, making pretty useless within two years or so, forcing me to upgrade anyway. So... What should I do? 1) XP: What I'm used to and that which currently works, but not in the future. 2) Vista: What I dislike and doesn't work, but will work in the future. 3) Linux: Uh... Maybe some day. 4) Whatever Mac's OS is called: No way! D:< ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 121/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
So... Uh... I haven't really got anything to say other than...
OMG YAY UR BACK!!!!!! ...so... Yeah. Welcome back. ...gotta say something constructive... *Looks at level_ender.asm* Oh, right. I noticed a bug in this sprite that you may want to fix if you make any future releases. The bugfix thread should still be on the first page. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 122/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
A C++ program I'm working on (that uses SDL) uses up a lot of CPU power, more than it should. It seems like the program runs it's "update" code multiple times per frame, which is completely unneccesary.
I've tried to place a SDL_Delay(blah) between each update, but it either slows the program down too much or has no effect. Another programming language I've worked with came with a function that paused the program until the current frame had been drawn to the screen, but I've been unable to find such a function in SDL or any other C++ library. Any suggestions? ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 124/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
...god, you suck. This is the worst piece of crap I've ever se-
... ... wait... The AWESOMENESS! int overflowed and got set to -2147483648. We apologize for any inconvenience. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 125/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Merry christmas!
...wait. What? ____________________ |
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Panser Swedish weirdo times eleven Level: 42 Posts: 126/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by Sparx There are three different "Horizontal Boss Level". Morton requires level mode 09. ____________________ |
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Panser Swedish weirdo times eleven Level: 42 Posts: 127/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by mikeyk Sukasa suggested one, but I forgot which one, though. You'll have to ask him. blackhole89 suggested making our own assembler, which doesn't really sound like a bad idea to me. Posted by NEONswift The main things to do (in order of importance... according to me, at least): 1) Fill the "holes" in the code (i.e., disassemble what hasn't been disassembled yet). 2) Add labels and such to the code to make it possible to correctly assemble it. 3) Document the code to make it easier for people to understand and edit it. ____________________ |
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Panser Swedish weirdo times eleven Level: 42 Posts: 128/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
So, uh... How about a return of the IM fields in the profiles? ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 129/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
http://www.smwcentral.net/download.php?id=6&type=tools ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 130/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by XkeeperPosted by DragThe only difference is, the Sonic community also has tools that can work with these disassemblies, whereas Lunar Magic, uh, doesn't, afaik. ____________________ |
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Panser Swedish weirdo times eleven Level: 42 Posts: 131/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
*bump*
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Panser Swedish weirdo times eleven Level: 42 Posts: 133/339 EXP: 494922 Next: 26440 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Hey, I can do Iso-houses too!
Same as above, but with shadows: </thread_hijack> ____________________ |
Main - Posts by Smallhacker |
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