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Main - Posts by Smallhacker |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 91/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
One could move the pyramids to Layer 2 and still make the clouds scroll independently.
There are two ways to do that: Number 1: Add a HDMA effect that makes the top of the background scroll slower than the bottom of the background. Pos: Easier than number 2 Con: Clouds can't be lower than the highest pyramid, would mess up if screen scrolls upwards. ---- Number 2: Move the clouds to Layer 3. Pos: Separate layer. One could also move the very distant pyramids to the same layer. Con: Would require making the status bar thinner (to give more room for the clouds), restricts the clouds to 4 colors (although, that doesn't seem to be a problem), would overwrite L3 cave background or L3 cage (not that they would be used in a SML remake), might cause problems with message boxes and the "goal post" level end, would mess up if screen scrolls upwards and is a lot harder to do than number 1. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 92/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Step 1: Get a Hex editor.
Step 2: Get the Layer 1, Layer 2 and sprite pointers to the "lost levels". Step 3: Open the ROM in a hex editor. Step 4: Insert the Layer 1 pointers into the Layer 1 pointer table. Step 5: Insert the Layer 2 pointers into the Layer 2 pointer table. Step 6: Insert the sprite pointers into the sprite pointer table. Step 7: Modify the overworld to only contain the lost levels. Step 8: Play. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 93/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by cory21391 I told you to use 0DBE instead of 0DB4, remember? ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 94/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
So... I decided to cut my hair and get rid of my mustache.
Note: Slightly photoshopped to remove skin irritation (caused by shaving). ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 95/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
...uh. If there even is a joke, I don't get it. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 96/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
"Plugga" ("[to] study") can also mean "[to] plug"... That's the only thing I can think of... ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 97/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
OMG PARALLAX SCROLLING
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Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 98/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by NightKevPosted by smallhackerThey don't line up properly, they get offset . Are you joking or just stupid? ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 99/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by Remnic The Hedgehog Aaaaaaaaaaaaaand how in the world is that relevant? He used an unused level in his hack? SO WHAT!? ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 101/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
So... While looking through the board archives, I stumbled upon an old thread about the old, bad dump of NSS SMW.
This reminded me that a never took a close look at the differences between SMW and the good dump of NSS SMW, so I decided to check if there were any differences in the levels. I checked the level pointer tables and found some differences, meaning that some data had been moved around, suggesting that some levels had been edited. ...so I wrote a program that compared Layer 1, 2 and sprite data between the two games. Layer 1: ...no changes? :O Layer 2: ...no changes! D: Sprites: ...no chan- ...wait! There's A SINGLE CHANGE! ...ONE CHANGE!?! Did I waste time on making a program for THIS? ...then why were the pointers so different? It turns out that the NSS SMW addresses are LOWER than the SMW ones (most likely due to removal of unused levels). And now: The moment you've all been waiting for: THE LEVEL CHANGE BETWEEN SMW AND NSS SMW: One sprite has been removed from level 1BE (sub-level of Yoshi's Island 4). ...wait... Removed? ...yes, removed. So... What was removed? It must have been something super-onoes that was removed to make the game better, right? RIGHT? No. The sprite removed was... *drumroll* ... ... ... ... ... *cough* ... ... ... THE INFO BOX! So... Why was the info box removed? Because it tells about the start+select feature, which was removed from NSS SMW. ...okay. This thread wins the "anticlimax of the year" award. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 102/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by Xkeeper NSS = Nintendo Super System = Arcade version of SNES ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 103/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Hey. I've made a TAS of every video game in the world at the same time. Your computer needs an infinitillion TBs of RAM memory to open it and a 16700000000x13360000000 screen. If you watch the first game's run, then the second game's run, etc., you'll need 20001 years to see all of them.
HAVE FUN! {Link removed - Xkeeper} ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 104/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
21278-2127E
These addresses are apparently related to the hard-coded paths on the overworld. Setting those bytes to 00 will (as far as I can tell) disable the following hard-coded paths: Donut Plains 1 - Donut Plains 2 (both directions) Forest of Illusion 4 - Forest of Illusion 2 (both directions) Chocolate Island 3 - Chocolate Fortress (both directions) Chocolate Island 2 - Pipe (only CI2 -> Pipe) (Does not affect Front Door - Star Road path) 21280-21281 appears to be related to the Pipe -> CI2 path. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 105/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
1651-1657
Background color for castle destruction movies. (One byte per movie) 1659-165F Castle palette for castle destruction movies. (One byte per movie) ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 106/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 107/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
It wasn't really hard to find the unfiltered image... it just took some time.
To prove that I found it: Goomba ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 108/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by SuperMarioWorldHackerX AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH no ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 109/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
2BCD: GFX file to use for Nintendo Presents logo.
2C70: GFX file to load special world graphics into. 2C79: GFX file to load into the above file after special world. ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 110/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by Mattrizzle87Posted by Smallhacker As I mentioned on IRC, one could even make the game replace nearly all graphics after the special world. (GFX 28-2A, 32 and 33 would be a lot more complicated, though.) ____________________ |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 111/339 EXP: 494925 Next: 26437 Since: 02-19-07 From: Stockholm, Sweden Last post: 5196 days Last view: 5195 days |
Posted by Valkyrie Here's the solution to your problems: (No, I'm not serious.) (Yes, I know that it's too big. Like I said, I'm not serious.) ____________________ |
Main - Posts by Smallhacker |
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