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Main - Posts by Smallhacker

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Smallhacker
Posted on 03-10-07 03:15 PM, in Acmlm's Board offical openTTD server Link | Quote | ID: 13335


Panser
Swedish weirdo times eleven

Level: 42

Posts: 45/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Vehicle breakdown: None, plzkthx.

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Smallhacker
Posted on 03-12-07 06:40 PM, in Um... Link | Quote | ID: 14355


Panser
Swedish weirdo times eleven

Level: 42

Posts: 46/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
I tend to say "Uuuh" before answering questions.

...and whenever I can't find the right word, which is quite often.
(My brain thinks in both Swedish and English, and if I'm supposed to speak Swedish and my brain is currently working in "English-mode", there's usually a lot of words I have to translate from English to Swedish, decreasing the talking speed and increasing the amount of "Uuuh"s and "Uuuums".)

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Smallhacker
Posted on 03-13-07 07:27 AM, in ADD/ADHD Link | Quote | ID: 14641


Panser
Swedish weirdo times eleven

Level: 42

Posts: 47/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
ADD and ADHD sounds like ASM opcodes.

OMFGTOTALLYOFFTOPIC

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Smallhacker
Posted on 03-13-07 03:46 PM, in Your Nationality/Heritidge (rev. 2 of 03-13-07 03:47 PM) Link | Quote | ID: 14741


Panser
Swedish weirdo times eleven

Level: 42

Posts: 48/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
100% Swedish, as far as I know.

...not really anything of interest...

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Smallhacker
Posted on 03-14-07 07:30 PM, in Happy pi day! Link | Quote | ID: 15059


Panser
Swedish weirdo times eleven

Level: 42

Posts: 49/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679821480865...

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Smallhacker
Posted on 03-17-07 12:27 AM, in Mr. Pac = Peter_ac (rev. 2 of 03-17-07 12:27 AM) Link | Quote | ID: 15932


Panser
Swedish weirdo times eleven

Level: 42

Posts: 50/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Blackhole89 looks almost identical to me (two years or so ago when my hair was shorter).

Just to verify this, I showed my mom, dad and brother a photo of bh89, asking where they believed I took the photo.

My dad and brother believed that it was me. My mom realized that it wasn't me after a little thinking.

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Smallhacker
Posted on 03-21-07 06:59 AM, in Your real name. Link | Quote | ID: 17617


Panser
Swedish weirdo times eleven

Level: 42

Posts: 51/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Tomas Sigvard Andréasson

"Tomas", as in Doubting Thomas, fits me pretty well as I tend to attempt seeing things in new ways, even if I've learned that those ways aren't right.

"Sigvard" is a very unusual name. Oddly enough, my Grandfather (mother's side), uncle (mother's side), grandfather (father's side) and father have all got Sigvard as their middle name.

"Andréasson" can be translated either as "Son of Andreas" or "Son of Discount Ducks".

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Smallhacker
Posted on 03-21-07 03:24 PM, in OpenStupid™ Link | Quote | ID: 17682


Panser
Swedish weirdo times eleven

Level: 42

Posts: 52/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Note to self: Download OpenCanvas and find a weirdo to use it with.

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Smallhacker
Posted on 03-22-07 07:12 AM, in School subjects Link | Quote | ID: 17972


Panser
Swedish weirdo times eleven

Level: 42

Posts: 53/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Let's see... The courses I've got left are...

Mathematics E
Mostly complex numbers and differential equations. Pretty boring, except when I learn new things. I learn what the teacher says when he introduces something new, does nothing for a week or two, learns what the teacher says when he introduces something new, does nothing for a week or two, etc. I'm very interested in math, but the lessons are extremely boring.
Expected grades: VG/MVG

Physics B
Linear movement, momentum, springs, waves, light, magnetism, nuclear physics, E=(Mc^2)/(a-v/c)^0.5, etc. etc. etc. The longest course I've taken so far (about 150 hours). The final test (four hours long) is tomorrow, Friday.
Expected grades: VG/MVG

Web Design
The first half of the course was about Photoshop, which was pretty interesting.
The other half is about HTML, PHP, JavaScript, Flash and such things... My website was pretty much finished halfway through the Photoshop part of the course, so I haven't really had anything to do during the rest of the lessons.
Expected grades: MVG

English C
Yawn, Yawn, Yawn. I have a great teacher, but the lessons are Yawn, Yawn, Yawn.
Expected grades: MVG

Religion A
Slightly more interesting than I expected, especially since I found out that I had a chance to get a VG in the course.
Expected grades: G/VG

History A
Oh my GOD! This is the most boring thing of all! I have no interest in history whatsoever, nor the ability to memorize anything about it.
Expected grades: IG/G


Swedish grade system:
IG: U TOTALLY FAIL
G: Okay, you've been accepted
VG: Wow, you're pretty good!
MVG: OMG U PWN ALL OTHERS OMGOMGOMG

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Smallhacker
Posted on 03-28-07 10:10 AM, in The beginnings of romhacking. Link | Quote | ID: 20255


Panser
Swedish weirdo times eleven

Level: 42

Posts: 55/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Let's see... The beginning of my ROM hacking career...

Originally, I loved all games that had level editors. (Jetpac, Speedy Eggbert, ZZT (although I discovered ZZT after ROM hacking) and such things)

Then, I somehow found a NES emulator (can't remember what it was called... It was DOS and had a bloody chopped off hand as mouse cursor). It allowed one to edit the game's tiles while you were playing, which was really fun. Too bad that there wasn't any way to save these changes.

Then, a friend of mine introduced me to Game Boy emulation and a certain game (which shall not be named) that hadn't been released in the US yet, and was therefore poorly translated from japanese. I was interested in how someone managed to translate a game and tried to find some answers on the web. After a while, I managed to find a site that explained a bit about ROM hacking and introduced me to a level editor of an earlier game in the series as well as Thingy.

I remember sitting for the rest of the day, scrolling through the ROM in Thingy and trying to find interesting pieces of text.

After a while, I joined the message board later known as T.A.N., where I showed some incredible lack of knowledge about the english language. (Still... Joining the message board was probably the best thing I ever did, as it led to a huge development of my english skillz)

A few years later, I found Lunar Magic and Acmlm's Board. I stayed with the other game series for a while, but finally left it (for good) and started hacking SMW and eventually joined Acmlm's Board.

...and you should know the rest of the story.


...wow... I never expected this post to be this long... O_o

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Smallhacker
Posted on 03-30-07 07:06 AM, in Energy Efficient products suck Link | Quote | ID: 20990


Panser
Swedish weirdo times eleven

Level: 42

Posts: 57/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
For a year or so, my mom was "low energy light bulb" crazy. The rest of the family (me included) always kept making fun of them and so on, finally resulting in her stopping buying them.

What's so bad about these low energy light bulbs? Because when you turn them on, the room gets darker.

It seems like the creator of the light bulb found the exact amount of light, bright enough to turn off the eye's dark vision mode, but dark enough to fail to illuminate the room enough for one to see anything. In other words, you see less than before you turned on the light, making the room feel darker than before.

We call these low energy light bulbs "black holes".

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Smallhacker
Posted on 04-02-07 09:42 PM, in ☼♀♪♫►♂◙☺¶ Link | Quote | ID: 22532


Panser
Swedish weirdo times eleven

Level: 42

Posts: 58/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Isn't that Geno's real name?

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Smallhacker
Posted on 04-08-07 12:55 PM, in Undocumented autoscroller! Horizontal AND vertical! Link | Quote | ID: 24679


Panser
Swedish weirdo times eleven

Level: 42

Posts: 60/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
...wow.

It seems like you hit one of the very few veins of pure pwnium left in the caves of Super Mario World.

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Smallhacker
Posted on 04-08-07 01:24 PM, in Spinoff from Hell: Dumbot Link | Quote | ID: 24683


Panser
Swedish weirdo times eleven

Level: 42

Posts: 61/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
I wanna play with track path generators too... so I made my own...

Mario Circuit 1:


Mario Circuit 3:


Mario Circuit 4:


You give the program an image and it generates a path.


Current limitations:

* Only works with Mario Circuit levels. (However, making it work with other levels only requires me to change what colors to interpret as "road" and "not road".)

* Requires you to shrink the image to 512x512 without anti-aliasing.

* It's slow. MC4 takes about 6 seconds at best, around 20 seconds if you've got a lot of other things going on. (My programming language is slow as heck.)

* Doesn't recognize ? blocks and coins, meaning that you have to remove them from the image before giving it to the program.

* Doesn't support speeders or jumps (interprets as "not road"), which is why there's no image of Mario Circuit 2.

* Uses a pixel-by-pixel A* path finding algorithm, generating tons of "nodes". Most of those are filtered out, but there's still too many. Fixing this requires me to invent my own vector based version of A*.

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Smallhacker
Posted on 04-08-07 11:29 PM, in Spinoff from Hell: Dumbot Link | Quote | ID: 24878


Panser
Swedish weirdo times eleven

Level: 42

Posts: 62/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Same levels, better paths (thanks to my Vector A* system).







And yes, I made it all by myself. (Well... I didn't create the original A* system, but I wrote the A* code myself.)

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Smallhacker
Posted on 04-09-07 01:23 AM, in Spinoff from Hell: Dumbot Link | Quote | ID: 24932


Panser
Swedish weirdo times eleven

Level: 42

Posts: 63/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
http://en.wikipedia.org/wiki/A%2A_search_algorithm

It's a path finding algorithm.

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Smallhacker
Posted on 04-09-07 01:00 PM, in Undocumented autoscroller! Horizontal AND vertical! Link | Quote | ID: 25130


Panser
Swedish weirdo times eleven

Level: 42

Posts: 64/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Posted by HyperHacker
Posted by BMF54123
Sprite EB also seems to be an unused scroller. Setting it at Y=0 with Extra Info=0 causes layer 2 to endlessly fall straight down very quickly, while Y=0 with Extra Info=1 causes it to endlessly rise upwards. Pretty useless, since layer 2 wraps around and shows garbage.
Is there any way we could prevent that garbage?


Is the garbage used for anything at all? If not, one could write a block or whatever that overwrites the garbage tile data with background tiles.

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Smallhacker
Posted on 04-13-07 03:47 PM, in HOLYCRAPAWESOME (unused sprite) Link | Quote | ID: 26319


Panser
Swedish weirdo times eleven

Level: 42

Posts: 66/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
I began disassembling the sprite code bank to find unused sprite code not even pointed to by any used or unused sprite.

Two days and about 3600 lines of disassembled code later, I realized that it was worth it.

Change Rex's (will probably work with other sprites too) ASM pointer to 87D9. This will create six sprites you can stand on. Standing on sprite 1 moves sprite 2, 3, 4, 5 and 6 to the right. Standing on sprite 2 moves sprite 3, 4, 5 and 6 to the right. Standing on sprite 3 moves sprite 4, 5 and 6 to the right, etc. Also, they will follow the ground.

My theory is that it was the beta "floating skulls" sprite. (It's code starts right before the final skull code and it uses the same tiles.)

If I find any other unused sprites, I'll post them in this thread.

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Smallhacker
Posted on 04-13-07 10:41 PM, in HOLYCRAPAWESOME (unused sprite) Link | Quote | ID: 26384


Panser
Swedish weirdo times eleven

Level: 42

Posts: 67/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
I made a short level with the sprite in it.

Download it HERE.

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Smallhacker
Posted on 04-17-07 10:11 PM, in HOLYCRAPAWESOME (unused sprite) Link | Quote | ID: 27670


Panser
Swedish weirdo times eleven

Level: 42

Posts: 68/339
EXP: 494919
Next: 26443

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5196 days
Last view: 5195 days
Posted by Ailure
I can't get this patch working. I keep getting a corrupted ROM when trying to apply it on Super mario world(U)[!]

The ROM I used to create the patch is clean (yes, I checked before making this post), so either you've got a crappy IPS patcher, or your SMW ROM isn't clean.

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Main - Posts by Smallhacker

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