| |||
Views: 88,496,724 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-28-24 03:40 PM |
|
Guest: Register | Login |
Main - Posts by Koolboyman |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 1/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
[citation needed] ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 1/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Update: Download the Beta
Notes: Some graphics/palette glitches Title screen is not completed. Ever get tired of the endless amount of crappy Pokemon hacks with seven tiles per map changed and a few text changes, then the author claims they are a 'master hacker'? Well this should be a breath of fresh air, hopefully. Pokemon Prism (Origionally called Pokemon Bronze) is a hack of Pokemon Gold, and the sequel to Pokemon Brown, which can be downloaded here: http://www.romhacking.net/hacks/134/. It is a complete overhaul of the original game. However, Prism will be a vast improvement over Brown. I'll be releasing a beta on June 6th, which will only be up to the first Gym, but will have plenty to show! Features: - Brand new region of Naljo (bigger than Johto) - Return of the region of Rijon (Areas were taken away in Kanto in Gold, Rijon in Prism will have all areas). - Over 400 new maps (Gold had 368). Each and every map has been changed completely. - Seven new types. (Wood, Gas, etc.) - New TM/HM set - PLENTY of script changes. - All the Wild Pokemon sets trainer's Pokemon sets have been changed completely - New Pokedex order (Naljo), with National Dex - Almost all of the text changed - Lots of other things that are different from the original product (Yes, in a Pokemon hack, shocking isn't it?) - Additional tilesets - And much more! Heres a couple of Screenshots: (Graphics are a work in progress) I hope you all enjoy it, this hack's been in production since 2004, and hopefully I can actually make the final version before the year 2072. I suppose a beta's better than nothing. VALIDATED DAMNIT! > ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 2/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by Kyoufu KawaPosted by KoolboymanOy. While I really like what you're showing here, I don't really like that statement. I knew you'd say something about that. It's the sad truth that I must face at Pokecommunity everyday, however sometimes its with Advance Map. Nothin' personal against you. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 3/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Okay, it's out!
Download the Beta Patch this to a Pokemon Gold English Rom A few notes: The title screen is not complete. There are a few minor palette glitches when using menus. Graphics are a work in progress. I'll appreciate any suggestions and/or comments! ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 4/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by Darkdata Thanks for that. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 5/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by Darkdata Thanks for the comments. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 6/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by TheGreatGuy It's just a mistake on my part. To tell the truth, I don't know why B button doesn't close it. Use start and focus on the other things in the game please. I'd like some more comments and suggestions please from someone who actually played it. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 7/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by NightKev You should just go through it again, just keep running and you'll be out in a few minutes. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 8/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by theclaw Huh? ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 9/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
This wasn't bad at all, was good as far as SMB1 hacks go. I found some things I didn't like though:
1-1: I thought I was trapped before I realized taht the hill was actually a pipe. 1-3: At times it was hard to tell from the 'background clouds' and the clouds you could actually stand on 2-1: Noticed a few resemblences to the original 2-1 3-1: Same with 1-3 3-2: Way too short You did a good job though. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 10/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
"Hello, I'm your typical Pokecommunity hacking fan. I love hacks on Pokecommunity, however I won't even consider playing a Gold, Silver, or Crystal hack. Why? Because the graphics are terrible omg! I have more reasons, but I forgot. Anyways, since I cannot SUFFER to see the horrible graphic limitations in Gold anymore, I will rely on someone else to make a REMAKE for it and then label it as my favorite hack. Heck, I'll make a remake myself, that has to be the most ORIGINAL idea ever! It'll be the exact same game, except OMG GRAPHIX even though they don't contribute anything to the actual heart of the game: The gameplay. Pokemon Shiny Gold is my favorite hack because I wont be seeing the TERRIBLE 8 bit graphics that the gameboy can only hold. Even though that was the limitations back then, it's still terrible I don't know what the hell they were thinking. I wish these games were NEVER made, even though if that happened we woudln't have the advanced games that we use to fuck up with Elitemap.
I'm a fan of the hundreds of active hacks on Pokecommunity today, 95% don't follow Coolboyman's most important rule: Clear out the entire map before making your own. So most of the hacks I play are half assed hacks where the first town looks a LOT like Littleroot. However who cares? I'll take one of these hacks made in 30 minutes that have a grand total of seven tile changes in littleroot over the Color and metal Pokemon games that put years of hard work into them because I'm a bias dumbass. Okay, time to post my hack. I'll post a bunch of empty promises and then later find out I can't do what I promised because I don't know how to use a Hex Editor, or change anything in the game without a program that somebody else made. This will result in cancellation of the hack, and then me starting up another one without learning from my mistakes." That felt good. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 11/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by tyty210 I didn't say Shiny Gold was a bad hack (however MANY MANY parts of the hack need improvement), it's just the most overrated hack of all time. Want to know something crazy? Zel (Author of Shiny Gold) was INSPIRED by Pokemon Brown, and thinks I'm the best Pokemon hacker and looks up to me (lol), therefore he made his own hack. Shiny Gold then inspired people to make their own Gold Remakes. So part of this whole thing at Pokecommunity (overrated countless lists of Gold Remakes) is kind of my fault. Sorry everyone. Zel's not a bad guy, it's the FANS of his hack that treat every single thing he does (such as changing a tile) as the best thing since sliced bread. Also, the people trying to copy him that I'm annoyed with. The other people I'm annoyed with, well read my first post. You know what though? This is kind of mean, but I'll laugh my ass off when or if Nintendo released an official Gold/Silver remake for the DS, and everyone moves onto that because of "OMG GRAPHIXXXXXX". Fire Red hacked remakes of Gold will cease to exist, or at least nobody will give a rats ass about them. It's all about moving forward for these kiddies. When Diamond and Pearl become hackable with a simple program, will we se remakes of Ruby/Sapphire? Probably, since the overall idea is unoriginal. But they're kids. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 12/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Wow, this is very impressive, great job! Keep it up! ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 13/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by Techokami The compression is really complicated, but it is possible. I wish you luck in figure it out, and proving him wrong. The statement "You can't do it" in rom hacking has been disproved so many times. Posted by Metal_Man88 Exactly what I'm trying to do. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 14/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Yeah Gold's graphic compression is simple. You can even repoint the pointers to uncompressed graphics and it'll work just fine, which is VERY helpful.
Red overall is very badly programmed and structured, probably the hardest game I've ever hacked. There were several things I wanted to do in Brown but just couldn't because of the stubborn programming system, and felt it wasn't worth it (Because, oh god, it wasn't). I was very limited with Red... Many of the ideas will be in Prism though. Ever since Pokemon Red has been released, people have been trying to edit these graphics, but always failed - even 10 years later nobody can do it. I tried editing the pokemon graphics, but obviouslly failed, so I tranfered graphics from Japanese Green and yellow into Red, and it worked (to my suprise). These graphics were heavly compressed because in the Japanese version, there was very little "blank data", so they had to fit everything on a 512k. The rom was expanded to 1024k in the American release because it takes more memory for our alphabet than their Japanese one to make sentances. (This is why you see a lot of Blank data (00's) after the text ends.) Gold's was increased as well, 1024k in Japan, but was expanded to 2048k in America. Also back on the primary topic, I have a BIG plan to shape up the Pokemon hacking community, should be ready by next month, and I'm sure you'll all like it. A few other veteran Pokemon hackers are also helping me with this. Some as far back as from the days of PPN and Total Anime. I just want Pokemon hackers to TRY on their hack; to come up with an original idea and execute it. I'm not expecting hard-coded scripts or lots of ASM changes, I just want people to try to do an original hack, with original ideas, and of course follow my important rule: Clear out the old map before overwriting it with your original map. Also, make a new region maybe! It's the "hackers" world when making a hack, so s/he calls the shots. They shouldnt limit themselves to what the game already has, try to expand and change everything you possibly can so it's actually their world. Use your fucking imagination people! Also, don't give up once one encounters a problem, try to figure it out. Nobody has figured out how to do something with a Pokemon game? TOO BAD, that means if someone wants to do that, they have to figure it out! ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 15/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by HyperHacker Yeah, no matter where you went in Gold, your sprite and others stayed the same color. I did that "dark effect" on purpose, where it just shows the outline of the sprite instead of it in full color. In dark areas the sprites are also darker than normal, the way it should be. As for everyone else, thanks for the honest comments, I'll be fixing most of them in the next beta. (Less encounter rate in the first cave, text colors reverted, Orange more "orange" etc.) ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 16/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Yeah some mexican guy called me 10 times in a row once. He didn't say anything, but I could hear whoever was with him speaking in Spanish. I called HIM and told him to stop calling me, and he claimed "oh I got the wrong number". Okay, but TEN TIMES? I got a few more calls from him. If the number didn't work the first time, why would it work the 12th time? ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 17/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by Koolboyman Had to be said man, clear out the old map 100% before making your own. Otherwise, this is just ANOTHER hack... Compare littleroot to your first town Yep, the kind of "First town" I see in about 95% of Ruby/sapphire hacks, one that looks the same as littleroot. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 18/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Looking good! I'd definitely try this out, keep it up. ____________________ Pokemon Prism |
Koolboyman |
| ||
Shyguy Level: 22 Posts: 19/81 EXP: 57276 Next: 1074 Since: 06-04-07 Last post: 5905 days Last view: 2483 days |
Posted by Kyoufu Kawa Don't worry, only the good ones. (No "Shiny Mangimon"s for sure) Oh yeah, everyone check this shit out. Rememeber how I said these people weren't original? Well heres more proof: Screenshot of one of my hack's (Prism's) sidescrolling areas. (Beta released June 6th 2007) Screenshots that were released yesterday from ANOTHER shitty GBA hack. Coincidence? I think not! Sadly, these are the only maps in the hack that had actual changes to them rather than 7 tiles per map. And it STILL looks like shit, he did it all wrong. ____________________ Pokemon Prism |
Main - Posts by Koolboyman |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 132, rows: 164/164, time: 0.328 seconds. |