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Main - Posts by koala_knight |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 141/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Whoa! Powered Down takes back the lead!
Posted by Mike Fireball I was actually already considering different versions but because of the different level layouts and graphics sets. But having playable bosses would be *interesting*. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 142/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Umm...? rephrase, plz. Sorry. I don't understand what you're asking. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 143/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Damn, I can be thick sometimes...
I guess it would be fine to make a suggestion, but since it can't add it to the poll there would have to be massive support for it and everyone who voted for something else would have to change their vote to "Not Appearing in this Film". |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 144/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Wow. Looks just like the presidential polls but with more options! =)
Posted by Grey MarioPosted by koala_knight That might be a funny little project. I'll change the title screen and turn Megaman into Arthur from GnG!! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 145/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Alright. Here's the project thread for my MM5 hack.
I'll be doing updates here as well as asking for opinions and feedback here. I'll begin by listing the goals of the project. This hack aims to take much of the content from Mega Man Powered Up and bring it to the NES in full 8-bit glory. This will be a long-term project as my ASM skills are still in development. I definitely won't be porting every aspect of the game. some things simply won't be possible for the NES and some things will be more trouble than their worth. Here is a list of my specific goals: New title screen New stage gfx based on MMPU Upgraded Megaman / Robot Master gfx based on MMB&F New story sequence New script Porting Enemies / Robot Masters / Weapons from other MM games New Robot Masters, Timeman & Oilman Disable slide, mega buster, & rush Add power ups to re-enable slide & mega buster as special weapons Port music from MM1 Add custom songs for Timeman, Oilman, title screen, etc... I'll add more as I think of it. Now I'd like to let everyone know that I'm thinking of doing a second version of the game with classic stage layouts instead of the new PU versions. If you guys have any comments or ideas please go ahead and post them! =) Title Screen: Stage Select: Files are available here: http://www.ffhacktics.com/forum/viewtopic.php?p=18377#18377 |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 146/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by Insectduel I could always just make a special "for hackers" edition where everything is available. Posted by ShadowTails I wouldn't mind help with that. However, I wasn't going to go with the big head thing. I was thinking more along the lines of enhanced versions of the original gfx like this more or less: http://www.sprites-inc.co.uk/forum/showthread.php?t=7269&goto=nextoldest If anyone wants to contribute to this project let me know either by posting here or by sending me a PM. I've pretty much got graphics covered, but the whole thing would go faster if I got help. Also, I'm lacking in the ASM department as I'm still learning so help with that would be greatly appreciated. My weakest link is that I'm inept at music of any kind, thus, I will require help in porting and converting music. I'd like to take this opportunity to thank every one for their support of the project thus far! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 147/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That's a very good suggestion. I like getting upgrades, too.
And I never intended beat to be in the game. I know some people want the rush power ups, but it kills continuity for them to be in the game. So my thought is to have the power ups in, but hack the gfx into something else. The Rush Jet in this game for example functions sort of like the Jet Board in MM2, right? I could add to the story that Wily stole Dr. Light's robots AND several of his inventions. that would give them a reason to be in the game in this fashion. =) On another not. I'm having trouble finding the tile arrangement data for the title screen. Anyone have any info on this? I posted a topic at ROMhacking.net about thisbut with no response yet. I'm going to need to rearrange the tiles in order to use the new logo and pic of Megaman. Thanks! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 148/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Lock Blocks?
Even if I only ever get the graphics conversion done I'm going as far as I can no matter what. Even if I can't finish the hard stuff; someone else might. =) Edit:I just got confirmation that the title screen data is not stored in any standard way. Fortunately, much of the ROM map is available. Also, I can probably just edit Rock Man 5. I was thinking of doing a Re-translation of RM5, anyway. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 149/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I proclaim the title winner to be "Mega Man Powered Down".
Could a moderator please lock this? Thanks! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 150/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Mock up of the new title screen:
[IMG] Thoughts, opinions? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 151/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Which white? And i don't think that the limited # of palettes will allow me to o any shading on Megaman. I might be able to add some highlights.
But, more importantly, what about the lay out & logo design? Will it suffice or should I go for something more a long the lines the PSP version? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 152/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
OK. I like the idea about the arrows.
The thing about the palettes is that the title logo uses 3 palettes, plus the 2 for Megaman. That's 5, but as far as I know the title screen only uses 3 palettes. I guess it'll all depend n what I can do with the title data once I find it. Anyway, thanks for the feedback! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 153/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That's actually consistent with the entire design.
If you look closely any line that has a similar angle only has a very thin shadow. I actually used the "Mega Man: the Wilt Wars" version of the MM1 logo as a base for the MEGA part. I'll go back and port the whole thing to see if it looks a little better. And, Kawa is right the proper title is "Mega Man" with 2 words. BTW, just to let you guys know, I'm currently searching for the title screen data in the ROM. I'll be posting notes about what I find at Data Crystal in the MM5 ROM Map. I've already found some palette and sprite data pertaining to the Intro sequence. I found the palette for the fake Protoman's scarf on the title screen which is set duing the lat screen of the intro. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 154/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by ShadowTails For the title I wanted to use something that was in one of the versions of MM1 that we never got in the US officially. However, if you want to try something new I don't mind as long as you stick to Inafune-san's original style. Posted by kuja killer That is a great thing to know, man! =) I was using Mega FLE X thinking that it had all the same features as the older incarnation! Thanks! Posted by infidelity Very much so! =) I think this will greatly help anyone that uses this editor! Thanks a ton! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 155/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by Panophobia Excellent! =) With all of this new info I should have the title screen done this weekend. I'll probably also get some of the intro work done too. Thanks! =) Edit:just wanted to let you guys know that the first draft of the title screen is done in game! =D |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 156/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by Logical Operand Sweet! That would make for an interesting hack. It would change gameplay some, too. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 157/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Those are pretty good. For now just revise the frames that are in MM1. I don't know if I'll be able to add more later at the moment or use larger sizes. At least for Guts man use Stoneman's tiles as a guide for size. The rest just stick to MM1. =)
As for the portraits... MM3 has portraits in the ending for all the MM1 robot masters, and Wily Wars has upgraded ones. Look at those for a guide. I think the Wily Wars portraits are the right size, but you can find out for sure at Sprites Inc. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 158/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by Insectduel I have no idea how I would even begin to do that. I'll think about it. How was it implemented in Time Attack. I can't find the hack anywhere. I would want to do it in a very simple fashion. Maybe just save the last password or something. @ShodowTails: Cool. That works! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 159/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That's good to know! =)
what i think I should do is set up like 3 save slots and have the player select one when a new game is started and add something to the Pass word screen to select which file to load from. I'll have the game save the pass word data to SRAM. I think that'll keep things simple enough. Here's the first draft of the title screen in-game: |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 160/384 EXP: 591684 Next: 19601 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I like that! =)
Is it within the right color limits? I'll check it out in the morning. I already updated the "powered down" text to a gold color like in the psp version. Does anyone else have any feedback on the title? =) |
Main - Posts by koala_knight |
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