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Main - Posts by koala_knight

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koala_knight
Posted on 07-10-08 03:14 AM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 87189


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I think I like the magic meter on the right, but the whip thing is a great idea.

koala_knight
Posted on 07-12-08 10:41 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 87389


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Pure, concentrated win! =)

koala_knight
Posted on 07-21-08 07:09 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 07-21-08 07:09 AM) Link | Quote | ID: 87777


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Freakin' sweet!
Free boobies for you!!!
(.)(.)

koala_knight
Posted on 07-24-08 11:35 PM, in Next Major Mario Hack: Need Help (rev. 2 of 07-24-08 11:37 PM) Link | Quote | ID: 87946


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I'm pretty decent with pixel work.
Check these out:

Final Fantasy Tactics:





Super Mario Bros. Revision:



Most of my work is with edits, but I've done some original sprites & backgrounds too.

koala_knight
Posted on 07-27-08 01:33 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 88028


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Dude, that's freakin' sick! Your kung-fu never ceases to amaze me!

koala_knight
Posted on 07-28-08 10:17 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 07-29-08 06:15 AM) Link | Quote | ID: 88160


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...

koala_knight
Posted on 08-25-08 05:51 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 89438


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The third one from the left. I think it matches the rest of the graphics better.
Great work so, BTW. I'm really looking forward to this hack.

koala_knight
Posted on 08-29-08 04:45 AM, in smw unused stuff [OTHER] Link | Quote | ID: 89610


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And that sketch is the first one Shigeru Miyamoto ever drew of Yoshi when he first proposed the character for SMB2j for the famicom. It was by no means a final design or anything of the sort.

koala_knight
Posted on 08-29-08 10:00 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 89630


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Posted by elbobelo
I'm going for a more retro approach to the graphics, ripping from Vampire Killer.





Those are pretty cool. It reminds me of a hack I never finished that was going to emulate the stage layouts of Vampire Killer.

koala_knight
Posted on 09-10-08 04:22 AM, in SMB Graphics Workshop Link | Quote | ID: 90232


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Excellent. I believe this could be just the thing needed to make some truely impressive graphical hacks of SMB1! =)

koala_knight
Posted on 09-24-08 04:21 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 91028


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That's pretty damn sweet! I think if you could get Alia in there it will be really awesome!
Beyond that, it might be cool to alter her physics some with GG codes! =)

koala_knight
Posted on 10-01-08 05:11 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 91481


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Posted by PSlugworth
Now you guys need to find a way to add two extra stages so we can have an 8-bit Oil Man and Time Man.


I wonder if it would be difficult to port the Bosses from MM1 to a later MM game like MM3? That would be a good starting point for a new powered up style remake. I'm sure disabling the advanced features wouldn't be too complicated either. Plus using a later game allows for the larger BG tile areas by default. The hardest thing might be to ASM hack 2 of the bosses AI and I guess the weapons, too.

koala_knight
Posted on 10-01-08 05:55 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 91484


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They're all coded in ASM. If someone were to disassemble them then they'd just need to be adapted to the new game's memory addresses and what not, no?

koala_knight
Posted on 10-02-08 11:55 PM, in Rock2-e editor problems Link | Quote | ID: 91583


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Yeah, dude. Thanks for that. I was having the same issue.

koala_knight
Posted on 10-03-08 12:07 AM, in Interest in a new MegaMan 5 hack??? Link | Quote | ID: 91584


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I'm thinking of starting a MM5 hack that will be, as Plugsworth put it, "Mega Man Powered Down".

Basically the idea is to use Mega Man V as a base for an improved version of Mega Man.

Planned Features:
*All 8 bosses from powered up. (This will obviously take a large amount of ASM.)
*Stages ported from MM1 and MMPU.
*Stage graphics adapted from MMPU.
*Enemy hacking to include the enemies present in MM1 & MMPU (Heavy ASM, duh.)
*Weapon hacking as with enemy hacking. (See above.)
*Music ported from MM1. (or adapted from MMPU if possible.)
*Time Man & Oil Man themes adapted from MMPU.

It would be a huge project, but before I put any rel effort into it I'd like to see if there's any interest. =)

koala_knight
Posted on 10-03-08 05:51 AM, in Interest in a new MegaMan 5 hack??? Link | Quote | ID: 91620


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Posted by Celice
I'd be looking forward to it, especially if a majority of the graphics were new, rather than recycled ones from the first (maybe look more like the PSP game?).


That is exactly my plan.

And thank you guys for responding. It will be a massive project. As far as the graphics and stage design I have it down. Eventually, I will definitely need help with ASM. But I'll get to that later on and hopefully learn more ASM along the way.

Right now I need an official title for the project. Any ideas?

The first obvious thing that comes to mind is just to call it: "Mega Man Powered Up" =)

koala_knight
Posted on 10-06-08 03:40 AM, in Interest in a new MegaMan 5 hack??? Link | Quote | ID: 91777


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Thanks a lot for all of the suggestions! =)

@Plugsworth:
"What I'd also love to see--perhaps even more--is someone using the robot masters, enemies and things from the horrible Mega Man PC/DOS games and hacking them into a legitimate, fun Mega Man game for the NES. Come on, somebody go for it!"

There is a remake of the game being worked on here:
http://www.fangamez.org/forum/viewforum.php?f=15&sid=d79b93897932bae1bc6f945cb8105a7b

@Insecduel:
Thanks for posting that vid! It's very inspirational!! =)


As for the title...
I like all the suggestions so I might just have to take a poll on it.

Look for updates in a new thread soon after the poll! =)

koala_knight
Posted on 10-06-08 04:23 AM, in Name our new Mega Man 5 to Mega Man 1 hack!! (rev. 3 of 10-07-08 06:12 PM) Link | Quote | ID: 91781


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If anyone who already voted would like to change their vote to one of the following options then make a post and change your vote to "Mega Man: Not Appearing in this Film".

Extra option 1) Mega Man Mega Man
Extra Option 2) Mega Man Power Redux
Extra Option 3) Mega Man Retro Redux

koala_knight
Posted on 10-06-08 06:27 PM, in Name our new Mega Man 5 to Mega Man 1 hack!! (rev. 2 of 10-06-08 06:31 PM) Link | Quote | ID: 91808


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Posted by SerenadeDS
Posted by Googie
I like the title Mega Man: Redux, it sounds bad ass. Seeya's...

Yep, I voted the same. Hopefully this hack will live up to it's name, and not waste a good name. =p



I'll try my best. In the worst cast scenario I'll put the hack up for adoption. But right now I'm putting my full effort into it! =)

Posted by NetSplit
I almost think Megaman Megaman would be pretty fitting, considering the Japanese name of Mega Man Powered Up.


Damn! Wish I had thought of that! Oh, well... =(

koala_knight
Posted on 10-06-08 11:14 PM, in Name our new Mega Man 5 to Mega Man 1 hack!! Link | Quote | ID: 91820


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Posted by Insectduel
Mega Man: Redux seems like a good name to me. Better than Megaman 5 Megamix or other titles.


Super Mario Megamix would be a good project, but I digress.

Looks like "Mega Man Redux" will win, but I'll wait one more day before I decide.
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Main - Posts by koala_knight

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