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Main - Posts by koala_knight |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 121/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I think I like the magic meter on the right, but the whip thing is a great idea. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 122/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Pure, concentrated win! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 123/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Freakin' sweet!
Free boobies for you!!! (.)(.) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 124/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I'm pretty decent with pixel work.
Check these out: Final Fantasy Tactics: Super Mario Bros. Revision: Most of my work is with edits, but I've done some original sprites & backgrounds too. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 125/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Dude, that's freakin' sick! Your kung-fu never ceases to amaze me! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 126/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
... |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 127/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
The third one from the left. I think it matches the rest of the graphics better.
Great work so, BTW. I'm really looking forward to this hack. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 128/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
And that sketch is the first one Shigeru Miyamoto ever drew of Yoshi when he first proposed the character for SMB2j for the famicom. It was by no means a final design or anything of the sort. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 129/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by elbobelo Those are pretty cool. It reminds me of a hack I never finished that was going to emulate the stage layouts of Vampire Killer. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 130/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Excellent. I believe this could be just the thing needed to make some truely impressive graphical hacks of SMB1! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 131/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That's pretty damn sweet! I think if you could get Alia in there it will be really awesome!
Beyond that, it might be cool to alter her physics some with GG codes! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 132/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by PSlugworth I wonder if it would be difficult to port the Bosses from MM1 to a later MM game like MM3? That would be a good starting point for a new powered up style remake. I'm sure disabling the advanced features wouldn't be too complicated either. Plus using a later game allows for the larger BG tile areas by default. The hardest thing might be to ASM hack 2 of the bosses AI and I guess the weapons, too. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 133/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
They're all coded in ASM. If someone were to disassemble them then they'd just need to be adapted to the new game's memory addresses and what not, no? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 134/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Yeah, dude. Thanks for that. I was having the same issue. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 135/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I'm thinking of starting a MM5 hack that will be, as Plugsworth put it, "Mega Man Powered Down".
Basically the idea is to use Mega Man V as a base for an improved version of Mega Man. Planned Features: *All 8 bosses from powered up. (This will obviously take a large amount of ASM.) *Stages ported from MM1 and MMPU. *Stage graphics adapted from MMPU. *Enemy hacking to include the enemies present in MM1 & MMPU (Heavy ASM, duh.) *Weapon hacking as with enemy hacking. (See above.) *Music ported from MM1. (or adapted from MMPU if possible.) *Time Man & Oil Man themes adapted from MMPU. It would be a huge project, but before I put any rel effort into it I'd like to see if there's any interest. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 136/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by Celice That is exactly my plan. And thank you guys for responding. It will be a massive project. As far as the graphics and stage design I have it down. Eventually, I will definitely need help with ASM. But I'll get to that later on and hopefully learn more ASM along the way. Right now I need an official title for the project. Any ideas? The first obvious thing that comes to mind is just to call it: "Mega Man Powered Up" =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 137/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Thanks a lot for all of the suggestions! =)
@Plugsworth: "What I'd also love to see--perhaps even more--is someone using the robot masters, enemies and things from the horrible Mega Man PC/DOS games and hacking them into a legitimate, fun Mega Man game for the NES. Come on, somebody go for it!" There is a remake of the game being worked on here: http://www.fangamez.org/forum/viewforum.php?f=15&sid=d79b93897932bae1bc6f945cb8105a7b @Insecduel: Thanks for posting that vid! It's very inspirational!! =) As for the title... I like all the suggestions so I might just have to take a poll on it. Look for updates in a new thread soon after the poll! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 138/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
If anyone who already voted would like to change their vote to one of the following options then make a post and change your vote to "Mega Man: Not Appearing in this Film".
Extra option 1) Mega Man Mega Man Extra Option 2) Mega Man Power Redux Extra Option 3) Mega Man Retro Redux |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 139/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by SerenadeDSPosted by Googie I'll try my best. In the worst cast scenario I'll put the hack up for adoption. But right now I'm putting my full effort into it! =) Posted by NetSplit Damn! Wish I had thought of that! Oh, well... =( |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 140/384 EXP: 591682 Next: 19603 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by Insectduel Super Mario Megamix would be a good project, but I digress. Looks like "Mega Man Redux" will win, but I'll wait one more day before I decide. |
Main - Posts by koala_knight |
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