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Main - Posts by koala_knight |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 101/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I need some help with this,please.
I've been messing around with the crab sprite Mikeyk included with Sprite Tool. I wanted to make it more closely resemble the side-stepper enemy from Mario Bros. It was easy to make it rush Mario after getting hit instead of running away. The next step I need help with. I want to have it one of two ways: 1) I'd like to make it flip over and use the in stun timer after the first hit. Then it would wake up pissed and continue to act normally and be killed on the second hit. Also, I'd like to be able to pick it up while it's stunned. 2) The other possibility is to have it get stunned like the round goomba after the second hit. If it ever wakes up after being stunned it should stay pissed. I think the 2nd one would be easier, but I'm not sure how to do it. Thanks! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 102/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
My current project, "Super Mario Bros.: Adventures in the Mushroom Kingdom", includes the stages from SMBspecial as well as the stages from SMB2j. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 103/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
The layer2 BG pics used by SMW are much bigger than 1 screen. I believe its 512x448. So you'll have to manually tile the rest of the BG in. Remember that you can use the normal cut/paste/copy functions while in the BG editor. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 104/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I really can't wait to see the finished product. This game was a real bitch to play, I even owned the game back so I know. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 105/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Here's the first stage of SMB1sp in my SMW hack:
That's the gist of it. The background is temp until I figure out a way to make it look more like the regular SMB stages. The OW and Feather are also temp. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 106/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by elbobelo Sweet! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 107/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Thanks! And, yes I did. I used a combination of the original SMW koopas, the SMAS hammer bros., and the SMAS koopas. The only thing I'd like to do is have a version with the shades and spikes. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 108/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
@Panophobia: That is freakin' sweet, dude! The only thing is I'm not so enthus'ed about some of the weapon names. None the less, it's still wicked! =)
I think there's a dude on the Romhacking.net forum that's doing a Protoman themed hack that would probably be interested in the shield weapon. Some suggestions: Toxic Burst -> Toxic Splash Ground Boiler -> Ground Blazer Haze Dasher -> Phase Dash Jolt Leader -> Jolt Conductor Solar Lazer -> Solar Beam Just some ideas for you. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 109/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
=) Glad you liked some. I figured there would be some that have a reason for the name. Not knowing the actual robot masters they come from I tried to keep them as generic as possible just in case. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 110/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Shoot, I hadn't realized that I had ZSNES set to use bitmaps. Thanks for noticing. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 111/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
See that pull down that is labeled "Open with Data File:"
Make sure you've selected the right .ini from that list. If that doesn't work then you may have a bad ROM or there's a bug in the editor. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 112/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
When I get around to Mario's appearance I plan to use the SMB2 sprite as a base and redraw him in SMAS-SMB style. I want prevent his small form from being tiny, ya know? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 113/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by Keyblade Master That's not going to be in the final version. SMBspecial has a flight power'up that allows Mario to "swim" through the air as if it were water and I think it was actually a wing icon. I'll probably make an updated version of it for the final product. I'd also like to mention that the power'up that belongs in that hidden block was originally the Hudson Bee mascot. It allowed the player to use continues. Since that function is already available I'm thinking replacing it with a 3up Moon. Or I'll do something really special if I get better at ASM.. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 114/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Cool. I'm really looking forward to the whip upgrades. I've enjoyed the demo's so far. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 115/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
And I find them both fascinating.
As for Magical Doropie, I think it would be a great base for a Mega Man hack centered on one of the support characters or enemies. Maybe a game starring Roll or Bass/Forte. Maybe it could be the story of how Dr.Wily put Bass through some rough training after he first created him? Still, it was a great find! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 116/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I always thought DWD would be a great base for a Protoman hack. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 117/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Sweet! That looks awesome! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 118/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by Dr. Hell I like the one on the right the most. But is the skull part of the foreground? If it isn't I suggest muting down the colors. Good job! Posted by elbobelo Sweet! Can't wait to try it! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 119/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by elbobeloPosted by Googie Sweet! I like this version better. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 120/384 EXP: 591683 Next: 19602 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
@Xeruss: That's pretty cool. I especially like the create. That'll make for some more interesting situations. |
Main - Posts by koala_knight |
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