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Main - Posts by koala_knight

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koala_knight
Posted on 02-07-08 08:19 PM, in ASM Hack\Custom Block\Custom Sprite request thread (rev. 3 of 02-09-08 07:19 AM) Link | Quote | ID: 76640


Buzzy Beetle
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I need some help with this,please.

I've been messing around with the crab sprite Mikeyk included with Sprite Tool.
I wanted to make it more closely resemble the side-stepper enemy from Mario Bros.
It was easy to make it rush Mario after getting hit instead of running away.

The next step I need help with. I want to have it one of two ways:

1) I'd like to make it flip over and use the in stun timer after the first hit. Then it would wake up pissed and continue to act normally and be killed on the second hit. Also, I'd like to be able to pick it up while it's stunned.

2) The other possibility is to have it get stunned like the round goomba after the second hit. If it ever wakes up after being stunned it should stay pissed.

I think the 2nd one would be easier, but I'm not sure how to do it. Thanks!

koala_knight
Posted on 02-07-08 10:11 PM, in I need closure, it's about SMB Special... (rev. 2 of 02-07-08 10:12 PM) Link | Quote | ID: 76651


Buzzy Beetle
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My current project, "Super Mario Bros.: Adventures in the Mushroom Kingdom", includes the stages from SMBspecial as well as the stages from SMB2j.

koala_knight
Posted on 03-25-08 07:05 PM, in Custom BG not working quite right... (rev. 2 of 03-25-08 07:06 PM) Link | Quote | ID: 80972


Buzzy Beetle
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The layer2 BG pics used by SMW are much bigger than 1 screen. I believe its 512x448. So you'll have to manually tile the rest of the BG in. Remember that you can use the normal cut/paste/copy functions while in the BG editor.

koala_knight
Posted on 05-01-08 04:37 AM, in 8-eyes to Castlevania conversion project (rev. 2 of 05-01-08 04:39 AM) Link | Quote | ID: 82591


Buzzy Beetle
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I really can't wait to see the finished product. This game was a real bitch to play, I even owned the game back so I know.

koala_knight
Posted on 05-21-08 06:16 PM, in Generic SMW screenshot thread (rev. 2 of 05-21-08 06:16 PM) Link | Quote | ID: 84013


Buzzy Beetle
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Here's the first stage of SMB1sp in my SMW hack:









That's the gist of it. The background is temp until I figure out a way to make it look more like the regular SMB stages. The OW and Feather are also temp.

koala_knight
Posted on 05-22-08 04:45 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 84027


Buzzy Beetle
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Posted by elbobelo



Sweet!

koala_knight
Posted on 05-22-08 11:50 PM, in Generic SMW screenshot thread (rev. 3 of 05-24-08 08:11 AM) Link | Quote | ID: 84054


Buzzy Beetle
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Thanks! And, yes I did. I used a combination of the original SMW koopas, the SMAS hammer bros., and the SMAS koopas. The only thing I'd like to do is have a version with the shades and spikes.

koala_knight
Posted on 05-22-08 11:59 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 05-23-08 12:17 AM) Link | Quote | ID: 84055


Buzzy Beetle
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@Panophobia: That is freakin' sweet, dude! The only thing is I'm not so enthus'ed about some of the weapon names. None the less, it's still wicked! =)

I think there's a dude on the Romhacking.net forum that's doing a Protoman themed hack that would probably be interested in the shield weapon.

Some suggestions:

Toxic Burst -> Toxic Splash
Ground Boiler -> Ground Blazer
Haze Dasher -> Phase Dash
Jolt Leader -> Jolt Conductor
Solar Lazer -> Solar Beam

Just some ideas for you.

koala_knight
Posted on 05-23-08 02:57 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 84066


Buzzy Beetle
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=) Glad you liked some. I figured there would be some that have a reason for the name. Not knowing the actual robot masters they come from I tried to keep them as generic as possible just in case. =)

koala_knight
Posted on 05-24-08 08:12 AM, in Generic SMW screenshot thread Link | Quote | ID: 84100


Buzzy Beetle
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Shoot, I hadn't realized that I had ZSNES set to use bitmaps. Thanks for noticing.

koala_knight
Posted on 05-24-08 06:37 PM, in Some Rock and Roll help Link | Quote | ID: 84118


Buzzy Beetle
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See that pull down that is labeled "Open with Data File:"
Make sure you've selected the right .ini from that list.
If that doesn't work then you may have a bad ROM or there's a bug in the editor.

koala_knight
Posted on 05-30-08 01:28 AM, in Generic SMW screenshot thread Link | Quote | ID: 84412


Buzzy Beetle
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When I get around to Mario's appearance I plan to use the SMB2 sprite as a base and redraw him in SMAS-SMB style. I want prevent his small form from being tiny, ya know?

koala_knight
Posted on 05-31-08 04:41 AM, in Generic SMW screenshot thread Link | Quote | ID: 84475


Buzzy Beetle
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Posted by Keyblade Master
@koala_knight:I like your screenshots but that black feather does not look right at all.I might recommend that you fix the feather so it looks right.


That's not going to be in the final version. SMBspecial has a flight power'up that allows Mario to "swim" through the air as if it were water and I think it was actually a wing icon. I'll probably make an updated version of it for the final product.

I'd also like to mention that the power'up that belongs in that hidden block was originally the Hudson Bee mascot. It allowed the player to use continues. Since that function is already available I'm thinking replacing it with a 3up Moon. Or I'll do something really special if I get better at ASM..

koala_knight
Posted on 06-01-08 02:43 AM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 84514


Buzzy Beetle
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Cool. I'm really looking forward to the whip upgrades. I've enjoyed the demo's so far.

koala_knight
Posted on 06-04-08 05:27 PM, in Magical Rockman (Magical Doropie hack) Link | Quote | ID: 84659


Buzzy Beetle
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And I find them both fascinating.

As for Magical Doropie, I think it would be a great base for a Mega Man hack centered on one of the support characters or enemies. Maybe a game starring Roll or Bass/Forte.
Maybe it could be the story of how Dr.Wily put Bass through some rough training after he first created him?

Still, it was a great find! =)

koala_knight
Posted on 06-05-08 01:57 PM, in Magical Rockman (Magical Doropie hack) Link | Quote | ID: 84698


Buzzy Beetle
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I always thought DWD would be a great base for a Protoman hack.

koala_knight
Posted on 06-28-08 04:50 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 86105


Buzzy Beetle
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Sweet! That looks awesome!

koala_knight
Posted on 06-29-08 04:43 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 06-29-08 04:45 PM) Link | Quote | ID: 86241


Buzzy Beetle
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Posted by Dr. Hell
First off, awesome stuff bmw, cool to see some N64 love even though I suck at Goldeneye.
Secondly
or or
I was going for creepy, weird, and off putting here. I hope I did a good job.


I like the one on the right the most. But is the skull part of the foreground? If it isn't I suggest muting down the colors. Good job!

Posted by elbobelo


Speaking of Castlevania, I've done a little work on the menu. The boots are from Vampire Killer (MSX2), and are taking the place of the old sub-weapon spot that you can scroll through using select. The new weapon select spot uses foreground sprite graphics and I will remove the ability to scroll through different sub-weapons.

so basically 1 sub-weapon and multiple special abilities, much like Vampire Killer.


Sweet! Can't wait to try it!

koala_knight
Posted on 07-08-08 07:40 AM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 87062


Buzzy Beetle
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Posted by elbobelo
Posted by Googie
Wow, sweet progress man! The only suggestion I can come up with is to change the font to the CV3 one. Keep doing your thing...


I like the idea of using that font. Here's what it looks like. Plus here I am trying a few other things out.


Sweet! I like this version better.

koala_knight
Posted on 07-08-08 04:30 PM, in Generic SMW screenshot thread Link | Quote | ID: 87074


Buzzy Beetle
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@Xeruss: That's pretty cool. I especially like the create. That'll make for some more interesting situations.
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Main - Posts by koala_knight

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