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Main - Posts by koala_knight |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 81/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
From what I can see, the level design looks good so far. I just don't much like the SMB3as FG graphics in general, though. I'd suggest going in and trying to smooth out some of those harsh edges with some gradation. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 82/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Just open up the level's palette in LM and it will have all the info you need. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 83/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Does anyone know what the ROM map addresses are for these sprites?:
Broken Brick Pieces Used ? Block ? Block Note that I'm asking about the sprites NOT the blocks. These don't show up in tweeker either. I especially need the broken brick pieces. These sprites all use palette 8 (used by Mario), I need to change them all to use palette 9 instead. I'd appreciate any help with this. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 84/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
The logs look slightly better now, but you should squish the ands down some. When you draw a circular object in perspective it looks like an oval. They look very awkward right now.
As for your palette question, explain better I'm not following your meaning. If what you are, in fact, asking is what blocks use palette 6, then open up the map16 editor and click on a block then click the 'Edit 16x16 Attributes' button to see which palette is used by that block. If that isn't what you meant then learn better English. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 85/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Cool! Thanks a lot boing! I really appreciate it. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 86/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Way better! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 87/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
My only suggestion is to rip the graphics by taking screen shots instead. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 88/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
The floor looks great! Also, I agree with Eymerich about the flowers, add more in a greater variety and I think you'll be good. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 89/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That's the general idea, but also try to put in others in different colors. Most people don't keep just one kind of flower in their gardens. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 90/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
What are you using all the other palettes for, if I may ask? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 91/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Compromises and sacrifices... |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 92/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
@WhiteYoshiEgg: I like the layout over all, but what's up with the giant penis in the upper left-hand corner? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 93/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
My girlfriend thought it was very amusing, but yeah, you might want to rearrange those hills some. Oh! And if you're intending the 'castles' to be 'towers', then they're fine. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 94/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
boingboingsplat provided these to me recently:
x10989 bounce block properties. 7 bytes corresponding to a different bounce block each. They're in xyppccct format. If you need info on the format head over to the SMWiki. 1-Turn block with item / ! block 2-Note block 3-? block 4-Unused side bounce turn block 5-Glass block (the one that contains the roulette power'up) 6-On/Off block 7-Turn block The one I'm looking for is the broken bricks, which you'll probably want to change too. Let me know if you find it, pls. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 95/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Except you wouldn't be able to stomp it. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 96/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Update to address...
x10D8C - x10D93 (8 bytes, 00 00 80 80 80 C0 40 00): Broken Bricks properties. xyppccct x10D8C - 00000000 x10D8D - 00000000 x10D8E - 10000000 x10D8F - 10000000 x10D90 - 10000000 x10D91 - 11000000 x10D92 - 01000000 x10D93 - 00000000 |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 97/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
In case anyone wants it, this is the code that makes a given block act like one of the invisible ? blocks:
PHA ;PusH Accumulator LDA $007D ;Mario's Y speed CMP #$80 ;Y speed to check for ;01-7F=falling, 80-FF=rising. BMI NoExec ;Branch if MInus LDY #$01 ;act like block high byte LDA #$26 ;act like block low byte (01+26=0126) STA $1693 NoExec: PLA ;PulL Accumulator RTS ;Return To Sunroutine Once again thanks to pieguy1372 for the initial code. Also, thanks to Sukasa for his ass-kick tutorial. Edit: Forgot to add all settings are -1 except below which is 0. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 98/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Better but still a little too harsh. It's that dark outline. Lighten that color to make them like they're in the distance. Also I think it might be a good idea to lighten the color of the sky. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 99/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Does anyone know how or have any idea about I can change the broken bricks sprite to use a different palette or how to use Geiger's debugger to find that info out? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 100/384 EXP: 591681 Next: 19604 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That will have to work eventually. I DO have a relatively small range where I think the data might be located. Also, what ever hasn't already been listed on the ROM map are the only other places I can look. Here goes nothin'!
... ... ... x10D8C - x10D93 (8 bytes): Broken Bricks properties. As far as I know these only affect the bricks spawned from smashing a turn block. If anyone wants to test that out be my guest, and reply here. |
Main - Posts by koala_knight |
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