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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by koala_knight

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koala_knight
Posted on 12-31-12 05:50 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 153203


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Finally got around to playing a bit more of this once I got the sword. This is going to be awesome. And if you release your tools and notes, it'll make a kick-ass engine for some bad-ass NES Zelda hacks.

The size of Hyrule is impressive. I explored much of the first grid of screens and ventured a bit north too. Still haven't found the hook shot, but I got to play around a bit with the bombs and the new ALttP sword mechanics. That alone really changes the feel of the game.

One suggestion I have is to make the hit detection on the bushes a lot more lenient. It feels a bit unnatural not to be able to cut down two bushes at once if I'm standing right between them. Also, I think you should limit the number of on screen enemies to 4 at most. The slowdown can get pretty bad.

I can't wait to see the next iteration of this.

koala_knight
Posted on 01-01-13 10:21 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 153206


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Posted by infidelity
The way the bush/sword mechanics are right now, is the way its going to be. I had a difficult time getting everything to jell together. I tried doing what you just suggested, but I kept running into incorrect vram issues. Sometimes the vram would only overwrite half the bush that was meant to be cut. I tried coming up with different methods, but I had no luck. The end result that everyone is playing with, is the best that I could do from scratch, simce this type of feature was never in the original.


I'm curious about your code. It would be interesting to see how you got it to work.

koala_knight
Posted on 01-05-13 12:06 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 153226


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A thought occurred to me. Is this going to be a remake of LoZ1? If so, since the map of LoZ1 is sort of incorporated into LoZ2 have you thought of using that map as a reference since the map in this project is so much larger?

koala_knight
Posted on 01-08-13 09:05 AM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 153241


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Be patient. It's not easy nor fast to rebuild a ROM into a completely new engine.
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Main - Posts by koala_knight

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