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Main - Posts by koala_knight |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 381/384 EXP: 591678 Next: 19607 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Finally got around to playing a bit more of this once I got the sword. This is going to be awesome. And if you release your tools and notes, it'll make a kick-ass engine for some bad-ass NES Zelda hacks.
The size of Hyrule is impressive. I explored much of the first grid of screens and ventured a bit north too. Still haven't found the hook shot, but I got to play around a bit with the bombs and the new ALttP sword mechanics. That alone really changes the feel of the game. One suggestion I have is to make the hit detection on the bushes a lot more lenient. It feels a bit unnatural not to be able to cut down two bushes at once if I'm standing right between them. Also, I think you should limit the number of on screen enemies to 4 at most. The slowdown can get pretty bad. I can't wait to see the next iteration of this. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 382/384 EXP: 591678 Next: 19607 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by infidelity I'm curious about your code. It would be interesting to see how you got it to work. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 383/384 EXP: 591678 Next: 19607 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
A thought occurred to me. Is this going to be a remake of LoZ1? If so, since the map of LoZ1 is sort of incorporated into LoZ2 have you thought of using that map as a reference since the map in this project is so much larger? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 384/384 EXP: 591678 Next: 19607 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Be patient. It's not easy nor fast to rebuild a ROM into a completely new engine. |
Main - Posts by koala_knight |
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