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Main - Posts by koala_knight

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koala_knight
Posted on 08-26-07 04:54 PM, in Infinite Energy Code for Castlevania 1 (NES) Link | Quote | ID: 63789


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FUN!!! =)

koala_knight
Posted on 10-06-07 10:12 PM, in My Metroid Zero Mission Minihack (rev. 2 of 10-06-07 10:14 PM) Link | Quote | ID: 67225


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I think he's saying that it looks like the many SMW hacks that only change level structure without having any graphical changes.

koala_knight
Posted on 10-09-07 01:46 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 67323


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elbobelo: This thing looks really cool. I think the Simon you used fits perfectly with the other sprites. As far as ideas for other character's... I would love to see MegaMan in it. Samus Vs. Megaman would totally rock.

koala_knight
Posted on 10-21-07 10:20 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 68276


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@boingboingsplat: I agree, just give the grass a little highlight and I think it'll look great. Pretty good so far.

koala_knight
Posted on 11-22-07 09:01 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 70551


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But I want you to do that to all of us!! A new CV2 hack would kick a$$!!
If a hack of CV2 with the quality if your CV1 hack would be amazing!!

koala_knight
Posted on 11-23-07 04:22 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 70597


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It looks great though. Even if it's just worked on a little bit at a time it would still be worth it. There aren't enough hacks of CV2. More work on such projects might encourage the creation of better editors for it, too.

koala_knight
Posted on 11-29-07 06:32 PM, in Castlevania, Simon Belmont Dis-assembly... Link | Quote | ID: 70898


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Has this ever been done? or does anyone know of any document with a detailed description of how Simon was programmed?

koala_knight
Posted on 11-30-07 03:26 PM, in Castlevania, Simon Belmont Dis-assembly... Link | Quote | ID: 70950


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@blackhole89: I want to know the mechanics behind Simon so that I can recreate him exactly in GameMaker and possibly also edit an old hack of AjD I did way back when. This would include physics and anything else that involves Simon directly.

@Optomon: Thanks for the info. If, like in your CV hack, the main character isn't Simon or even a Belmont it would be cool to have altered physics. Also, I recall there being some GameGenie codes for altering Simon's jump height. Those may be helpful to some small degree as well.

@Trax: That would make sense. So I guess I'll have to bite the bullet and learn some basic assembly. blech...! Had to happen some time I 'spose.

Thanks for the input guys! =)

koala_knight
Posted on 12-01-07 06:15 AM, in Castlevania, Simon Belmont Dis-assembly... Link | Quote | ID: 70983


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That sounds like a good idea to start off while try to verify the exact values from the asm. Thanks!

koala_knight
Posted on 12-02-07 01:23 AM, in Castlevania, Simon Belmont Dis-assembly... Link | Quote | ID: 71021


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The CV1 editor stake has a patching system and that is one of the effects that it can enable. Thanks for reminding me about that!

koala_knight
Posted on 12-03-07 05:04 PM, in Castlevania, Simon Belmont Dis-assembly... Link | Quote | ID: 71116


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Can anyone recommend any good resources for learning ASM for the NES?

koala_knight
Posted on 12-09-07 03:38 AM, in Castlevania, Simon Belmont Dis-assembly... Link | Quote | ID: 71414


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Thanks alot. I really appreciate it.

koala_knight
Posted on 12-10-07 08:49 PM, in Is there a way to get rid of the bonus system in smw ? Link | Quote | ID: 71500


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Will that eliminate the display saying that the player receives 0 stars?

koala_knight
Posted on 12-11-07 05:40 PM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 71542


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How about a sidestepper from Mario Bros.? It could be based on Rex's code except it always uses a 16x16 tile map, and it can't be stomped on. Also, it should change palette after being hit once to be more authentic.
Sound cool?

koala_knight
Posted on 12-12-07 02:44 AM, in Importing music and sfx? Link | Quote | ID: 71579


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it can be found at SMW Central.

koala_knight
Posted on 12-13-07 12:37 AM, in ASM Hack\Custom Block\Custom Sprite request thread (rev. 2 of 12-13-07 12:44 AM) Link | Quote | ID: 71613


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Thanks. I'll play with that crab some and see where it goes. I'm not a disciple of asm so i'd need help with the palette change for sure.

On another note, has anyone ever been able to reproduce the level end sequences for the stages and castles from SMB1?

koala_knight
Posted on 12-14-07 06:28 PM, in Noobish question about the standard pipes in SMW Link | Quote | ID: 71692


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How would I go about forcing them to all use the green palette?

koala_knight
Posted on 12-14-07 06:49 PM, in Noobish question about the standard pipes in SMW Link | Quote | ID: 71696


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... duh! I should have figured that out. Thanks alot!

For any who might be curious this is for a project I just started this week:

Super Mario Bros. DX Remix

My goal is to include every stage from SMB1, SMB2j, and SMB Special.

koala_knight
Posted on 12-15-07 12:51 AM, in Noobish question about the standard pipes in SMW (rev. 2 of 12-15-07 12:52 AM) Link | Quote | ID: 71712


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@Ailure: To the best of my knowledge no one has ever combined all three into a cohesive game, and I don't know of anyone having done anything with Super Mario Bros. Special. Also, I'm doing because I think it'll be fun to try to do it myself.

@Smallhacker: Thanks for the info. I appreciate it. However, I DID read the help file, but obviously not thoroughly enough to find what I needed. Sorry. Also, I was already late for work so I just thought I'd ask.

koala_knight
Posted on 12-16-07 09:35 AM, in Noobish question about the standard pipes in SMW Link | Quote | ID: 71758


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Actually, SMB2j has 5 extra worlds. But, I'll figure something out. SMB Special was a port/psuedo-remake made by Hudson for the PC-8801. Check it out:

http://en.wikipedia.org/wiki/Super_Mario_Bros._Special
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Main - Posts by koala_knight

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