| |||
Views: 88,539,606 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-05-24 01:05 PM |
|
Guest: Register | Login |
Main - Posts by koala_knight |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 341/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
If you find anyone, I have some work for that person(s) too! |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 342/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Nice RMs, Dude! What are their names?
I especially like the first 2. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 343/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
What the f**k is up with the picture in your sig? |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 344/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Holy crap! That's awesome! O.O
Anyway, it's a tough call. The first one is a bit more accurate to Vampire Killer, but the the second one with the grays looks nicer over all. I always wanted to remake CV1 to be more like Vampire Killer, but it looks like you've beaten me to it! Great work! |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 345/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Interesting. Looks cool, I'm gonna try it out. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 346/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
You could always use Vampire Killer's content as a base and then go back and do other stuff later. I even have a lot of stage layouts I made ages ago lying around waiting to be used.
Also, you already have Simon in their, so you could always do a really kick-ass remake of Simon's Quest. Another idea is to set it up as a base for other hackers to work on their own stuff while you come up with your own new content. Oh, here's another couple of awesome settings you could do! Konami never did Bram Stoker's Dracula as a CV game, so you could try doing the adaptation. Or you could attempt doing the 1999 backstory to Aria of Sorrow. The way you've put this thing together you could practically do anything you want. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 347/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I'm sure most of you guys have seen these over at SMWC, but just in case I'll post them here for some extra feedback.
*NOTE: I'm aware of the lower bridge having tiles with the wrong palette. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 348/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by Aaendi Same code, just some altered graphics. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 349/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
My Megaman Powered Up port is currently being moved to MM6 so that I can take advantage of the Rush power adapters for use in having Protoman & Roll as playable characters. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 350/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Here's my new take on Vanilla & Cookie Mountain:
|
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 351/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Sweet. I want to do that for my hack as well. Was it a pain in the ass to get done? |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 352/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Yeah, that's me.
Thanks, I have a thread for this project now over at SMWCentral. I just updated again. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 353/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Impressive! I guess all you need to do is display the name of the items being chosen. That's pretty simple, though.
The MSX graphics aren't really very consistent in quality. Some look great, some are kinda meh. The Main Hall graphics are one of those that are kinda meh. The Entrance Courtyard is definitely superior. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 354/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I do have some custom graphics from a partial hack I did ages ago.
I'll see what I can dig up but, I can even make some new ones if you want. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 355/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Megaman Powered Down the ROM hack is officially canceled.
I no longer have the time needed to reverse engineer the ROM, so I'm moving the project to GameMaker8. The bad news is that it will be impossible to play this on a real NES cart. The good news is that anyone will be able to enjoy the game much sooner since I can code much faster in C-type languages than in ASM. Also, there will now be much more content from the PSP version and some new game modes modeled after the recent MM9 & 10 content. So I will leave you all now with a tidbit from the new project... New Title Screen! New Stage Select! |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 356/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Thanks. I'm almost done re-implementing all the stuff I it took me weeks to do in the ROM hack and I've even made significant improvements. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 357/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Here's a little puzzle game I put together in about 3 days.
It was for a GameMaker competition, but I missed the deadline. I uploaded it for all to enjoy. Get it here: http://www.yoyogames.com/games/122005-chroma-theory-mini# Screen shots: Logo: Title: High Scores: Game Play 1: Game Play 2: Game Over: Hope you guys like it! |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 358/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
<3 <3 <3 |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 359/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
This is a reboot of a ROM hack I started about a year+ ago.
Anyone who frequents the Board 2 forums will know me as koala_knight. Now in the form of a fan game, it is taking off quite quickly. I'll be making weekly updates here and at TMMN forums. Anyway, let's get to the meat and potatoes. Project Overview: This fan game is an enhanced 'demake' of "Megaman: Powered Up" for the PSP. It is being made in 8-bit style with as strict as possible adherence to the graphical restrictions of the NES. I won't be paying any attention to the sprite per scan line limitations as Capcom themselves chose to ignore it. It will include most, if not all, of the features from the PSP version in addition to several features from the recent Wii installments. Screen Shots: 8bit-ish Capcom logo WIP: My Logo: TITLE SCREEN: GAME MENU: NEW GAME: STAGE SELECT: Demo: ALPHA-0 - A super early version that only has most of the menu system finished. You can't even get to the stage select screen yet! =( |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 360/384 EXP: 591674 Next: 19611 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
In the PSP version the stages are remixed in normal mode and classic mode has the original stage layouts and drops the 2 new Robot Masters, but still uses the new graphics.
So basically, yes, but mine will be a little bit different. Both modes will have all 8 RMs. However, normal mode will retain the new style graphics and remixed stages, while classic mode will have the original NES graphics and stage layouts. Of course this means that I'll have to make MM1NES style graphics for Oilman & Timeman as well as design classic style stage layouts for them. |
Main - Posts by koala_knight |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 134, rows: 166/166, time: 0.229 seconds. |