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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by koala_knight

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koala_knight
Posted on 06-19-09 03:54 AM, in Megaman Hero Link | Quote | ID: 108951


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I like the idea of the black robe with different heads.
They all look good, but the robe one are the most menacing.

What would kick ass is if you could have the body already present in the boss room, and then just have the head come down to dock with it.
It would really complete the idea of it being a doc robot.

koala_knight
Posted on 06-19-09 03:10 PM, in General "draw stuff" thread Link | Quote | ID: 108965


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Those are some pretty cool concepts!
I'm inspired to post some stuff of my own.

koala_knight
Posted on 06-20-09 06:15 AM, in MegaGirl Another Fight Story - Beta Release Link | Quote | ID: 108997


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Good job expanding the text, but why not make them all into new characters like Cirno & Pachy?

koala_knight
Posted on 07-03-09 04:54 PM, in Mega Man Powered Up to NES Project (rev. 2 of 07-03-09 04:54 PM) Link | Quote | ID: 109786


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I just wanted to let everyone know that I'm considering programming this from scratch using the new NESicide IDE. I figure that it would probably be faster to program the thing my way instead of reverse engineering Capcom's code.

For more info on NESicide click here.

koala_knight
Posted on 07-04-09 04:32 PM, in Mega Man Powered Up to NES Project Link | Quote | ID: 109913


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No worries, dude.

koala_knight
Posted on 07-11-09 07:59 PM, in Megaman Forever Unabridged demo 1 Link | Quote | ID: 110298


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Yeah, I have to agree. A boiler is basically a giant water heater on it's side with dozens of pipes coming out of it. That wouldn't really match a sword wielding robot. Not to mention that it wouldn't make sense for him to use a flame weapon as his primary attack. A boiler just heats water so it would make more sense for his weapon to be jets of hot water or steam.

koala_knight
Posted on 07-13-09 09:17 PM, in Megaman Forever Unabridged demo 1 Link | Quote | ID: 110417


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Not entirely. Swordman has an ancient sword-artifact attached to his arm that bursts into flames when he swings it. Megaman uses a flaming lightsabre looking thing in his version of the weapon. IIRC neither of them shoots anything; they're just melee attacks.

koala_knight
Posted on 07-16-09 12:17 AM, in Black Magic version 0.09 alpha release Link | Quote | ID: 110591


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Looks very promising! I look forward to seeing the development of this tool!

koala_knight
Posted on 08-02-09 11:08 PM, in Megaman Specific Midi to NSF converter Link | Quote | ID: 111832


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But from I understand the Famitracker stuff isn't universal.
The sound engine from company to company and even from game to game is usually different and has different formatting.

At any rate if this Midi to NSF Converter for MM3-6 is figured out it will be a great help to me in my MMPD hack.

koala_knight
Posted on 08-03-09 02:32 PM, in Megaman Specific Midi to NSF converter Link | Quote | ID: 111885


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So then as long as I keep to the required midi format and don't mess with the sound engine it should work just fine, right?

It would make my life a lot easier if it works.

koala_knight
Posted on 08-04-09 07:16 PM, in Megaman III Pointers Link | Quote | ID: 112011


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In mm5 they used an algorithm to play any sound/music. If mm3 is the same way then you should be able to find at what point the title music is loaded and change it to load the ending music instead & vice versa.

koala_knight
Posted on 08-04-09 07:18 PM, in Megaman Specific Midi to NSF converter Link | Quote | ID: 112012


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That makes sense since that's the most popular chip for doing NSF remixes and original music.

koala_knight
Posted on 09-06-09 06:36 PM, in Currently making a Mega Man 3 Hack & new to it-- any advice? (rev. 2 of 09-07-09 03:30 PM) Link | Quote | ID: 114605


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They need a better palette, but otherwise they're fine. I'd change the ice blocks in to something else. Maybe use the crystal-ish looking floors from the above ground portion of the original stage?

koala_knight
Posted on 09-07-09 03:34 PM, in Currently making a Mega Man 3 Hack & new to it-- any advice? Link | Quote | ID: 114637


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You could also go to Crystalman's stage for inspiration.

koala_knight
Posted on 09-12-09 05:50 AM, in Megaman Odyssey Project Link | Quote | ID: 114949


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I saw a Megaworld cart close for over $500 once a few years ago. That was pretty sick.

koala_knight
Posted on 09-13-09 02:56 AM, in Mega Man 2 (Proto Man) Hack Link | Quote | ID: 115019


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I know Keiji Inafune wants to remake the rest of the Original and X series, but basically Capcom wasn't properly motivated by the sales numbers on the two existing titles. So, they aren't likely to be done any time soon.

koala_knight
Posted on 09-25-09 04:18 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 116102


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Nice use of the fire blast with the candle gfx!

koala_knight
Posted on 09-25-09 04:33 AM, in Lunar Magic 1.65 Link | Quote | ID: 116103


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Sweet! I was thinking of going back to finish the hack I started years ago. Great timing!

koala_knight
Posted on 10-13-09 03:54 AM, in Mega Man X editor starting to take form! Link | Quote | ID: 117060


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Yeah, I've been following the progress on this gem for a while now. Very much looking forward to using it.

koala_knight
Posted on 10-15-09 04:02 AM, in Naked Headless Mario Fights the Dick Nazis 2 Link | Quote | ID: 117169


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Posted by Arbe
Posted by amarcum81
Hmmmmm....... so this is what ROM hacking has become... Good lord!!


No, this is what ROM hacking used to be. This is a really nice change from all the crappy megaman/lttp hacks surfacing here all the time.


It was garbage then and it's pretty much garbage now.

On a purely romhacking point of view, the graphics suck. It would detract heavily from the level design if anything had been changed at all. So if this is a straight graphics hack it should at least look good.
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Main - Posts by koala_knight

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