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Main - Posts by koala_knight |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 301/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I like the idea of the black robe with different heads.
They all look good, but the robe one are the most menacing. What would kick ass is if you could have the body already present in the boss room, and then just have the head come down to dock with it. It would really complete the idea of it being a doc robot. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 302/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Those are some pretty cool concepts!
I'm inspired to post some stuff of my own. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 303/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Good job expanding the text, but why not make them all into new characters like Cirno & Pachy? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 304/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I just wanted to let everyone know that I'm considering programming this from scratch using the new NESicide IDE. I figure that it would probably be faster to program the thing my way instead of reverse engineering Capcom's code.
For more info on NESicide click here. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 305/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
No worries, dude. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 306/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Yeah, I have to agree. A boiler is basically a giant water heater on it's side with dozens of pipes coming out of it. That wouldn't really match a sword wielding robot. Not to mention that it wouldn't make sense for him to use a flame weapon as his primary attack. A boiler just heats water so it would make more sense for his weapon to be jets of hot water or steam. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 307/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Not entirely. Swordman has an ancient sword-artifact attached to his arm that bursts into flames when he swings it. Megaman uses a flaming lightsabre looking thing in his version of the weapon. IIRC neither of them shoots anything; they're just melee attacks. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 308/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Looks very promising! I look forward to seeing the development of this tool! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 309/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
But from I understand the Famitracker stuff isn't universal.
The sound engine from company to company and even from game to game is usually different and has different formatting. At any rate if this Midi to NSF Converter for MM3-6 is figured out it will be a great help to me in my MMPD hack. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 310/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
So then as long as I keep to the required midi format and don't mess with the sound engine it should work just fine, right?
It would make my life a lot easier if it works. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 311/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
In mm5 they used an algorithm to play any sound/music. If mm3 is the same way then you should be able to find at what point the title music is loaded and change it to load the ending music instead & vice versa. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 312/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That makes sense since that's the most popular chip for doing NSF remixes and original music. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 313/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
They need a better palette, but otherwise they're fine. I'd change the ice blocks in to something else. Maybe use the crystal-ish looking floors from the above ground portion of the original stage? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 314/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
You could also go to Crystalman's stage for inspiration. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 315/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I saw a Megaworld cart close for over $500 once a few years ago. That was pretty sick. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 316/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I know Keiji Inafune wants to remake the rest of the Original and X series, but basically Capcom wasn't properly motivated by the sales numbers on the two existing titles. So, they aren't likely to be done any time soon. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 317/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Nice use of the fire blast with the candle gfx! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 318/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Sweet! I was thinking of going back to finish the hack I started years ago. Great timing! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 319/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Yeah, I've been following the progress on this gem for a while now. Very much looking forward to using it. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 320/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by ArbePosted by amarcum81 It was garbage then and it's pretty much garbage now. On a purely romhacking point of view, the graphics suck. It would detract heavily from the level design if anything had been changed at all. So if this is a straight graphics hack it should at least look good. |
Main - Posts by koala_knight |
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