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Main - Posts by koala_knight |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 281/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Interesting. I'll take that into consideration while I explaore more of the game's ASM. If you have any notes on routines and what not I eagerly invite you any anyone else tht might have some to post these locations at the Data Crystal ROM map. I'm sure everyone would benefit from additions to that site. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 282/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
That's cool. You will definitely have to limit the variety of tiles you make.
Some extra info for you: MM5 uses bank swapping for BG animations and it usually uses the upper bank. Gravityman's stage used to use 3 extra banks for it's CHR anims (for 4 frmes) so those are up for grabs since Cutman's stage doesn't have any animations at all. Plus I'm not using all the available stages so that will make room for more backgrounds to have animations if needed. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 283/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Sweet! I should try to implement the same thing in MMPD since it has the same basic idea going on in the PSP version.
Actually I've been meaning to ask you for pointers for ASM hacking since MM4 & MM5 have similarities. For example some pointers for finding enemy code & such. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 284/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Interesting. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 285/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Fo shizzle!! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 286/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
IIRC, MM7 has a sprite viewer built into it that can be accessed via a special password or gamegenie code. At any rate this sprite viewer might be useful for finding object data and OAM stuff.
Posted by "TheMechanicalManiacs.com" |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 287/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
That's awesome, Googie! That's a great idea.
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koala_knight |
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Buzzy Beetle Level: 44 Posts: 288/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Cool!
Have you ever given any thought to making the bomb blasts look more like the airship flames in SMB3? That might look cool. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 289/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
That is all pure win! I really like the new songs, too. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 290/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
I think it would be cool if each Robot Master had their stage theme for their fight and a generic 'waiting room' song on the outside of their rooms. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 291/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Yeah, something like that, but each boss would have there own theme. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 292/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Ha ha! Sweet! Chocobo's Mysterious Dungeon Bomber! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 293/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
That's awesome, Googie! I used to love this game back in the day. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 294/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
I like it overall, but the "Cadence of Agony" looks a bit out of place.
And if you could give the "X" a gradient it would roxxor. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 295/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Posted by Dr. Hell That's awesome! I love the blood-stained look of the 'Dracula', and the Rondo font works great for the subtitle. Sweet. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 296/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Nice! I always thought that Power Blade would make a good base for a Quickman hack. Now I might consider doing it. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 297/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
I've added a couple of little bits to MM5. but it would be cool to see more contributions to all of Data Crystal. It's really a great resource. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 298/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Damn, Googie! You always come up with the most clever hacks!
That's another winner. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 299/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Yeah, dude. That looks awesome! Great job! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 300/384 EXP: 591692 Next: 19593 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4123 days |
Great job, dude. It really looks good. |
Main - Posts by koala_knight |
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