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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by koala_knight

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koala_knight
Posted on 02-08-09 03:41 AM, in Mega Man Powered Up to NES Project Link | Quote | ID: 100269


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Interesting. I'll take that into consideration while I explaore more of the game's ASM. If you have any notes on routines and what not I eagerly invite you any anyone else tht might have some to post these locations at the Data Crystal ROM map. I'm sure everyone would benefit from additions to that site.

koala_knight
Posted on 02-08-09 09:57 PM, in Mega Man Powered Up to NES Project (rev. 3 of 02-08-09 09:59 PM) Link | Quote | ID: 100336


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That's cool. You will definitely have to limit the variety of tiles you make.

Some extra info for you:
MM5 uses bank swapping for BG animations and it usually uses the upper bank. Gravityman's stage used to use 3 extra banks for it's CHR anims (for 4 frmes) so those are up for grabs since Cutman's stage doesn't have any animations at all. Plus I'm not using all the available stages so that will make room for more backgrounds to have animations if needed.

koala_knight
Posted on 02-12-09 03:53 AM, in Megaman Ultra 2 - The Rise of X (MINI LEVEL BETA V1.0) Link | Quote | ID: 100801


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Sweet! I should try to implement the same thing in MMPD since it has the same basic idea going on in the PSP version.

Actually I've been meaning to ask you for pointers for ASM hacking since MM4 & MM5 have similarities. For example some pointers for finding enemy code & such.

koala_knight
Posted on 02-13-09 01:58 AM, in Megaman Ultra 2 - The Rise of X (MINI LEVEL BETA V1.0) Link | Quote | ID: 100858


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Interesting.

koala_knight
Posted on 03-02-09 01:53 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 102023


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Fo shizzle!!

koala_knight
Posted on 03-22-09 06:57 AM, in Mega Man 7 editor and general hacking (rev. 3 of 03-22-09 07:14 AM) Link | Quote | ID: 103716


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IIRC, MM7 has a sprite viewer built into it that can be accessed via a special password or gamegenie code. At any rate this sprite viewer might be useful for finding object data and OAM stuff.

Posted by "TheMechanicalManiacs.com"

Game Genie: D4D4-8DDF
PAR: C0062002
The thing starts right after the Copyright/Capcom logo. There's a sort of cross-hair cursor which can be dealt with via the second controller. It's to line up sprites and make sure they're in frame.

There are a few lines of text and values in the upper left, which are as follows..

"NUM-OBJ" - What group of animations you're viewing (00 is Megaman, 01 Jetpack Megaman, 02 A metool, etc.) Changed by holding B and pressing up/down.
"NUM-SEQ" - Which animation of the group you're viewing (For Megaman 00 is the default standing animation, 01 blinking, 02 climbing, etc.) Changed by pressing left/right.
"NUM-PAT" - Which sprite of that set of animations you're viewing..
"PAT-INY" - Which frame of the current animation you're viewing. Hold Y for the animations to go through (not all of them loop).
"OBJ-DIR" - If you have the current animation flipped horizontally or vertically, which you do by holding X and pressing a direction.
"CH-TYPE" "AT-CODE" "ST-CODE" and "DM-CODE" - NO idea. The latter three don't even show any values.

You hold A to move the sprite around. There's also values in the lower right, they relate to the cursor thing.

This is probably THE most interesting find in MM7 since it's undoubtedly what the game developers themselves used to test sprites.

koala_knight
Posted on 04-07-09 05:19 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 104684


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That's awesome, Googie! That's a great idea.


koala_knight
Posted on 04-07-09 02:43 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 104702


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Cool!

Have you ever given any thought to making the bomb blasts look more like the airship flames in SMB3? That might look cool.

koala_knight
Posted on 04-08-09 04:25 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 104767


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That is all pure win! I really like the new songs, too.

koala_knight
Posted on 04-11-09 08:18 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 104908


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I think it would be cool if each Robot Master had their stage theme for their fight and a generic 'waiting room' song on the outside of their rooms.

koala_knight
Posted on 04-13-09 04:41 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 104961


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Yeah, something like that, but each boss would have there own theme.

koala_knight
Posted on 04-17-09 01:55 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 105369


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Ha ha! Sweet! Chocobo's Mysterious Dungeon Bomber!

koala_knight
Posted on 04-28-09 02:01 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 106031


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That's awesome, Googie! I used to love this game back in the day.

koala_knight
Posted on 06-02-09 12:34 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 107926


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I like it overall, but the "Cadence of Agony" looks a bit out of place.
And if you could give the "X" a gradient it would roxxor.

koala_knight
Posted on 06-03-09 05:14 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 06-03-09 05:15 PM) Link | Quote | ID: 107983


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Posted by Dr. Hell
-img-
Title Screen 3 rev 2 with the Rondo of Blood font


That's awesome! I love the blood-stained look of the 'Dracula', and the Rondo font works great for the subtitle. Sweet.

koala_knight
Posted on 06-04-09 09:40 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 108094


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Nice! I always thought that Power Blade would make a good base for a Quickman hack. Now I might consider doing it.

koala_knight
Posted on 06-04-09 09:46 PM, in Data Crystal Link | Quote | ID: 108096


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I've added a couple of little bits to MM5. but it would be cool to see more contributions to all of Data Crystal. It's really a great resource.

koala_knight
Posted on 06-13-09 04:52 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 108598


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Damn, Googie! You always come up with the most clever hacks!
That's another winner.

koala_knight
Posted on 06-16-09 02:19 PM, in MegaGirl Another Fight Story - Beta Release Link | Quote | ID: 108773


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Yeah, dude. That looks awesome! Great job!

koala_knight
Posted on 06-19-09 03:47 AM, in MegaGirl Another Fight Story - Beta Release Link | Quote | ID: 108949


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Great job, dude. It really looks good.
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Main - Posts by koala_knight

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