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Main - Posts by koala_knight |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 201/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I'm going to recreate Timeman & Oilman from scratch. The rest I may attempt to port from Mega Man 1 (NES). |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 202/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That is a good start, Dr.
I like the second frame palette because it makes it stand out more and looks more like MM1. But so far ppls opinions are half & half. 3rd Draft: I'm not doing the usual "STAGE SELECT" text because everyone should know that already. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 203/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
3rd Draft:
I'm not doing the usual "STAGE SELECT" text because everyone should know that already. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 204/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Damn, Boing! You're the first one to say that! I honestly thought more ppl would have had a like opinion.
I'm already working on something a little different. Kind of a way to make it look more like a console like in MMPU. 4th Draft Version A: 4th Draft Version B: Which one's better? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 205/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
4th Draft Version A:
4th Draft Version B: Which one's better? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 206/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
@logical Operand: Why do you like the super plain one? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 207/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Dudes! Isn't obvious those are just place holders? I'd shoot my pinky-toe off with a sawed-off shotgun before I let those appear in an official release. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 208/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Posted by DurfarC No need to apologize. I just thought it was obvious. I'll do something different to bring it across in the next draft. Here's the 5th (and maybe final) Draft: (the mugs are temp of course) I'd also like to announce that I will be attempting to place a new ASM hack into the stage select screen that will display the name of the robot master at the bottom of the screen when you place the cursor on his panel. It will probably be a huge hassle, but meh, i'll enjoy doing it. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 209/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
OK. Lots to respond to.
@ShadowTails: That Bombman looks really pissed. You're deviating a bit from the Series style there. The pose is good, but he should look more cocky, maybe? OK, the portraits in all the games use 4 background palettes and 4 object palettes. The colors I'm using in the temp portrait graphics are the bg colors that will be available. The rest of the detail stuff can be added with object tiles. Bombman, for example, would use the red/orange/grey for the shading, shoulders and ear-thingies. Then I'd have object tiles placed over that with the yellow and white parts Ok? =) As for the castle, I'm going to design one. It'll then be your job to turn my sketches into tiles. As for how I'll be using the stages. I'm going to cannibalize one ProtoFake stage for the intro stage. One will be added to Wily's castle. The two remaining stages... I don't know. I might try to somehow turn them into a pair of challenge stages. @RT-55J: I did think of removing the names in passing. I don't know ho complicated it would be to do that though. I could, however, make it display the name of the Robot Master in a specific place on the stage select screen when you have the cursor on their mug. In fact, I don't think it would be very difficult to do it like this. Thanks for the spark of inspiration! @Everyone: As for the frames... Right now it is in almost a dead heat. there seem to be an equal number of responses for each around the net. I'm still not sure which I'd like to keep. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 210/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
The mouth line is the only thing odd right now, make it more of smile and I think it will be ok.
UPDATE!!! Here's the 5th (and maybe final) Draft: (the mugs are temp of course) I'd also like to announce that I will be attempting to place a new ASM hack into the stage select screen that will display the name of the robot master at the bottom of the screen when you place the cursor on his panel. It will probably be a huge hassle, but meh, i'll enjoy doing it. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 211/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I'll do my best! I've already worked out in my head how I'm gonna do it. Now I just have to find the free space.I'm just hoping it won't require some sort of crazy ass bank switching to provide a more space. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 212/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I certainly hope so! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 213/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Sure. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 214/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Remember, dude, you have the 12 BG colors plus 12 OBJ colors. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 215/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
The animation is definitely raw right now, but it's a cool idea. I'd restrict it even further though. Maybe you could make it like the speaker power up that Kirby had in Kiby's Adventure? That is have it only be used 3 times and then Mario/Luigi goes back to 'super' or 'Racoon'. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 216/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
This project of yours is very intriguing! I haven't had time to try it yet, but if the feedback you've gotten is any indication, then I look forward to giving it a spin. I'm sure it will provide a lot of inspiration for my own project! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 217/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I actually wouldn't mind a crazy-ass series of remakes of the Rockman World games! =)
1) Mega Man World: Dr. Wily's Revenge 2) Mega Man World 2: Mysterious Time Traveler 3) Mega Man World 3: Power from the Earth 4) Mega Man World 4: The Robot Heist 5) Mega Man World 5: Menace from Beyond And, there's one I always wanted to do: 6) Mega Man 3: Story of the Blues An extensive hack featuring Protoman's side of the story. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 218/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Ya know, what would be beyond awesome is if we knew enough about MMX to create remakes of the 8-bit games for SNES! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 219/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I, being the lover of retro & remakes would love to bring FF1 up to the standards of the Anniversary remakes. There are a lot of things I'd love to tweak FF1, 2, & 3.
Speaking of Final Fantasy... I'd love to add all the upgrades they gave to the GBA & DS versions of 4, 5, & 6 to the SNES versions & add some more stuff! I'd like to also finish my SMW hack. So much to do! Sometimes I wish I was a vampire! V_V |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 220/384 EXP: 591679 Next: 19606 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
As you all know I'm trying to display text when the stage select cursor is on a portrait. I've found that there is a routine that chooses what stage to go to based on the values in 2 ram addresses. I want to use a variation of this to choose which text to display.
So I figured that I should find the routine that is executed when I press the controller buttons. But, I'm having trouble pinpointing the code. The problem is that the ram address I need to check is constantly having an ROL applied to it. Do you have any other suggestions? |
Main - Posts by koala_knight |
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