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Main - Posts by koala_knight |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 181/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That's a great Timeman, Dude! Excellent! =)
I love those videos! =3 |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 182/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Just wanted to let everyone know that the sprite data is actually arranged like this:
4 bytes Y position on screen Sprite number from PPU Sprite attributes X position on screen No idea yet how to change what palette each sprite uses. And here is the fruit of my week-long ASM crash course: This should be the final version. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 183/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Thanks i adjusted my earlier post. =)
So... bit 0 - x mirror bit 1 - y mirror bit 2 - palette bit 3 - palette bit 4 - bg priority bit 5 - unused bit 6 - unused bit 7 - unused So how does bg priority work? On it places tile above bg & off it places it behind? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 184/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Very nice that'll be useful in the future. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 185/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I see what you men about your oil man. Maybe try making his head rounder so that his mouth doesn't look like a bill. =)
As for Timeman's attack pattern I haven't really thought about it too deeply yet. however, I don't see any reason right now why I can't give him 'Time Slow'. I know it'll be complicated, but since I basically have to rewrite every enemy in the game already I think I can work something in to support 'Time Slow'. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 186/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
According to Dictionary.com PASSWORD would be the correct spelling. Looking at the screen as a whole, moving the pointer over would give it better balance. These changes will be very easy. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 187/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Alright, I'm not moving the logo down because it'll cost me more structures to do so.
The cursor is a pain in the ass to move on the Y axis because the game uses the cursor object's Y position to decide weather to go to the stage select or password screen. For now I just don't feel like sifting through the code to adjust it. Basically if I move the cursor, the game will always take you to the password screen. =P I did change two things. PRESS START now says NEW GAME and PASS WORD now says LOAD GAME. I moved them over some too. It creates more space in the center, but it looks neater overall. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 188/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Like I said, "needs adjustments". i don't like harsh dithering, so I'll try something different.
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koala_knight |
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Buzzy Beetle Level: 44 Posts: 189/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Haha, OK. It's officially now done. I'm working on the stage select screen. I'm basing the frames off the one used in the Wily Wars version. It's coming along fine. I'll post some pics when it's closer to finished. =)
Does anyone know of any good documents about implementing SRAM in a NES game? I'm going to add saves in place of the password system. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 190/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Thanks! =)
I may use a similar effect on the stage select screen. I haven't decided yet. Speaking of which... ShadowTails: Do you have any more portraits? I can already begin putting them in. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 191/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Excellent, ST! I'll start working with them as soon as my hangover is gone. I made the rum gone! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 192/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Iceman is the best one for sure, if you're unhappy with the rest I'd say redraw them with Iceman as a base. =)
Edit: if you want you could always use the original art as the basis for your mugs. I'd use the action pose versions. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 193/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Well, the close up is better, but the position of the red thing is too low. Put the red thing higher up between the 2 bells like in the first version and it'll look much better. =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 194/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Yeah! I like it. It looks really professional! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 195/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That's better, yes. The only other thing I'd do is move his pupils one pixel over to the left and right respectively. =)
That iceman is ok, but I think his crotch fell out. =P |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 196/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
That's much better!
And, yeah, you don't have to worry about so much detail. Some of the detail is inevitably going to get lost when I port them to the ROM. Maybe it would help you to study the composition of the portraits in the other NES MMs? First draft of new stage select screen: |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 197/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
First draft of new stage select screen:
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koala_knight |
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Buzzy Beetle Level: 44 Posts: 198/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Ooo!! I like the way the scissors came out!
Which one's better as far as the colors? This is the original palette: This is the one made to look more like MM1 NES: |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 199/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
Yeah, thanks! I'm working a couple of different possibilities, what I can say for sure is that It'll get even better! =) |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 200/384 EXP: 591676 Next: 19609 Since: 06-01-07 From: Miami Last post: 4135 days Last view: 4122 days |
I like the pipes. Those are the types of details that make the difference! =)
Which one's better as far as the colors? This is the original palette: This is the one made to look more like MM1 NES: |
Main - Posts by koala_knight |
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