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koala_knight
Posted on 10-26-08 01:35 AM, in Mega Man Powered Up to NES Project Link | Quote | ID: 92802


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That's a great Timeman, Dude! Excellent! =)

I love those videos! =3

koala_knight
Posted on 10-27-08 06:12 PM, in Mega Man Powered Up to NES Project (rev. 6 of 10-29-08 02:31 PM) Link | Quote | ID: 92862


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Just wanted to let everyone know that the sprite data is actually arranged like this:

4 bytes

Y position on screen
Sprite number from PPU
Sprite attributes
X position on screen

No idea yet how to change what palette each sprite uses.



And here is the fruit of my week-long ASM crash course:

This should be the final version.

koala_knight
Posted on 10-27-08 11:04 PM, in Mega Man Powered Up to NES Project Link | Quote | ID: 92881


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Thanks i adjusted my earlier post. =)

So...

bit 0 - x mirror
bit 1 - y mirror
bit 2 - palette
bit 3 - palette
bit 4 - bg priority
bit 5 - unused
bit 6 - unused
bit 7 - unused

So how does bg priority work? On it places tile above bg & off it places it behind?

koala_knight
Posted on 10-28-08 03:05 AM, in Mega Man Powered Up to NES Project Link | Quote | ID: 92889


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Very nice that'll be useful in the future. =)

koala_knight
Posted on 10-28-08 05:29 PM, in Mega Man Powered Up to NES Project Link | Quote | ID: 92911


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I see what you men about your oil man. Maybe try making his head rounder so that his mouth doesn't look like a bill. =)

As for Timeman's attack pattern I haven't really thought about it too deeply yet. however, I don't see any reason right now why I can't give him 'Time Slow'. I know it'll be complicated, but since I basically have to rewrite every enemy in the game already I think I can work something in to support 'Time Slow'. =)

koala_knight
Posted on 10-28-08 08:53 PM, in Mega Man Powered Up to NES Project Link | Quote | ID: 92922


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According to Dictionary.com PASSWORD would be the correct spelling. Looking at the screen as a whole, moving the pointer over would give it better balance. These changes will be very easy. =)

koala_knight
Posted on 10-29-08 04:42 AM, in Mega Man Powered Up to NES Project (rev. 5 of 10-29-08 02:31 PM) Link | Quote | ID: 92948


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Alright, I'm not moving the logo down because it'll cost me more structures to do so.

The cursor is a pain in the ass to move on the Y axis because the game uses the cursor object's Y position to decide weather to go to the stage select or password screen. For now I just don't feel like sifting through the code to adjust it. Basically if I move the cursor, the game will always take you to the password screen. =P

I did change two things. PRESS START now says NEW GAME and PASS WORD now says LOAD GAME. I moved them over some too. It creates more space in the center, but it looks neater overall. =)


koala_knight
Posted on 10-29-08 01:38 PM, in Mega Man Powered Up to NES Project (rev. 3 of 10-29-08 02:28 PM) Link | Quote | ID: 92954


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Like I said, "needs adjustments". i don't like harsh dithering, so I'll try something different.


koala_knight
Posted on 10-30-08 07:04 AM, in Mega Man Powered Up to NES Project Link | Quote | ID: 93026


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Haha, OK. It's officially now done. I'm working on the stage select screen. I'm basing the frames off the one used in the Wily Wars version. It's coming along fine. I'll post some pics when it's closer to finished. =)

Does anyone know of any good documents about implementing SRAM in a NES game? I'm going to add saves in place of the password system. =)

koala_knight
Posted on 10-30-08 07:03 PM, in Mega Man Powered Up to NES Project Link | Quote | ID: 93036


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Thanks! =)

I may use a similar effect on the stage select screen. I haven't decided yet. Speaking of which...

ShadowTails: Do you have any more portraits? I can already begin putting them in.

koala_knight
Posted on 11-01-08 09:50 PM, in Mega Man Powered Up to NES Project Link | Quote | ID: 93249


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Excellent, ST! I'll start working with them as soon as my hangover is gone. I made the rum gone!

koala_knight
Posted on 11-02-08 05:52 AM, in Mega Man Powered Up to NES Project (rev. 2 of 11-02-08 06:01 AM) Link | Quote | ID: 93288


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Iceman is the best one for sure, if you're unhappy with the rest I'd say redraw them with Iceman as a base. =)

Edit: if you want you could always use the original art as the basis for your mugs. I'd use the action pose versions.

koala_knight
Posted on 11-02-08 04:53 PM, in Mega Man Powered Up to NES Project Link | Quote | ID: 93300


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Well, the close up is better, but the position of the red thing is too low. Put the red thing higher up between the 2 bells like in the first version and it'll look much better. =)

koala_knight
Posted on 11-03-08 12:35 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93323


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Yeah! I like it. It looks really professional!

koala_knight
Posted on 11-03-08 08:06 AM, in Mega Man Powered Up to NES Project (rev. 2 of 11-03-08 08:07 AM) Link | Quote | ID: 93350


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That's better, yes. The only other thing I'd do is move his pupils one pixel over to the left and right respectively. =)

That iceman is ok, but I think his crotch fell out. =P

koala_knight
Posted on 11-03-08 07:22 PM, in Mega Man Powered Up to NES Project (rev. 3 of 11-03-08 10:32 PM) Link | Quote | ID: 93359


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That's much better!
And, yeah, you don't have to worry about so much detail. Some of the detail is inevitably going to get lost when I port them to the ROM.
Maybe it would help you to study the composition of the portraits in the other NES MMs?

First draft of new stage select screen:

koala_knight
Posted on 11-03-08 10:33 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93371


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First draft of new stage select screen:

koala_knight
Posted on 11-04-08 03:06 AM, in Mega Man Powered Up to NES Project (rev. 2 of 11-04-08 06:12 AM) Link | Quote | ID: 93404


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Ooo!! I like the way the scissors came out!

Which one's better as far as the colors?

This is the original palette:


This is the one made to look more like MM1 NES:

koala_knight
Posted on 11-04-08 03:10 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93405


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Yeah, thanks! I'm working a couple of different possibilities, what I can say for sure is that It'll get even better! =)

koala_knight
Posted on 11-04-08 06:11 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93417


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I like the pipes. Those are the types of details that make the difference! =)

Which one's better as far as the colors?

This is the original palette:


This is the one made to look more like MM1 NES:
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Main - Posts by koala_knight

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