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Main - Posts by Jenie |
Jenie |
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Goomba Level: 12 Posts: 1/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Posted by Pac I have to agree with Pac, those songs should be what goes in there as extra, hearing the same overworld music for every level is nuts, same with underground and castles and ghost houses. So, let us know when your done adding what ever as extra. This is exactly what i need for my Toad hack i have been working on for i do not know how long. I quit working on it because of my dislike of the music available. |
Jenie |
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Goomba Level: 12 Posts: 2/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Um, yeah.. whatever.
Anything is possible as i see it in the realm of hacking. He already put some songs in it, if he has the knowlage he can fit more. Then if not those songs, something close. I just do not see final fantasy music or a lot of other music mentioned , working well with what is there already. What else is there? I mean, their is already a patch for SMB3 music. |
Jenie |
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Goomba Level: 12 Posts: 3/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Posted by Mattrizzle87 Look in that list and well.. yeah.. just look in there. Why would he put it in the list if he can not use it? |
Jenie |
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Goomba Level: 12 Posts: 4/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
How can i listen to this? is their a way?
I would love to hear how it sounds.. |
Jenie |
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Goomba Level: 12 Posts: 5/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
gahhh.. hurts my ears to hear that over and over again.
Um.. lets see.. their is a simular tune in SML2 you could use.. sounds better to.. has a few more notes. I am sorry, i do not mean to be rude.. but seriosly.. it really does hurt to lsten to it after awhile. |
Jenie |
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Goomba Level: 12 Posts: 6/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Here it is.
http://www.vgmusic.com/music/console/nintendo/gameboy/sml2haunted2a.mid -EDIT- Here is another one that would work well for underground. http://www.vgmusic.com/music/console/nintendo/gameboy/SuperMarioLand2_TurtleZone2XG.mid |
Jenie |
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Goomba Level: 12 Posts: 7/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
ohhh, okay.
I did not realize. Sorry. In a level that would kill my ears lol |
Jenie |
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Goomba Level: 12 Posts: 8/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
The wall to the far right is incomplete, it has another part for the right side of it that needs added. |
Jenie |
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Goomba Level: 12 Posts: 9/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
It all looks very nice, but some things need more shading hun.
Flag poll need more shading as well. Maybe you should try a different style Mario as well for your hack so he fits in better with his suroundings. |
Jenie |
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Goomba Level: 12 Posts: 10/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
So, how much longer until we can hear the magic? lol |
Jenie |
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Goomba Level: 12 Posts: 11/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Goodnes, calm down hun, no need to be like that hun.
I agree though, its not SMB3 anymore, lol, its more like an 8 bit NSMB lol, butt pound being in there and all. But it is still painfully obvious to be a mario game still, that much is for sure. And do i detect a hint of jealousy? lol Anyhow, i love all the things i have seen as of lately. Keep up the great work! |
Jenie |
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Goomba Level: 12 Posts: 12/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Well, this is at least some good news.
I can not wait, im sure it will be wonderfdully done. |
Jenie |
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Goomba Level: 12 Posts: 13/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
I have been thinking of a way to make the SMB2 enemys work more like they do in SMB2.
One thing i thought of was making them so you can stand on them but when you hit the run button they automaticly flip and end up in your hands in front of you. Same with eggs from birdos and so on, this way you can come up with new level designs. Like the classic SMB2 level where you had to ride the egg across the water. Just simple things like that. |
Jenie |
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Goomba Level: 12 Posts: 14/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
[citation needed] |
Jenie |
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Goomba Level: 12 Posts: 15/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Posted by Mythbusterbro When he is ready. You cant rush good work, i am holding myself back from asking that same question, but i know it will just agrivate him. |
Jenie |
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Goomba Level: 12 Posts: 16/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Is it just me, or is that mouser up there?
Is he a boss? He should be lol. If i could hack worth a rats behind, i would make each level end like a SMB2 level with a mini battle. As for the bobomb, i have an idea. His eyes just look odd from the front to me. |
Jenie |
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Goomba Level: 12 Posts: 17/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
I am on dial up sadly, can somone post some screenshots? |
Jenie |
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Goomba Level: 12 Posts: 18/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Personaly, i like them how they are, very nice.
Why not keep it like that? They look great, i always liked them since they were made. Why change a good thing? |
Jenie |
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Goomba Level: 12 Posts: 19/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
Yes, a demo would be wonderful, what you have now would be great, but it is up to you.
I am itching to see how everything fits together. |
Jenie |
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Goomba Level: 12 Posts: 20/20 EXP: 7035 Next: 886 Since: 05-27-07 Last post: 6092 days Last view: 6108 days |
I like this, but i was a bit dissapointed, the underground specificly, i was hoping for the caves from YI, i had also hoped that the ghost house would have been the fortress music from YI.
Oh well, win some lose some. The replacment for the piano was not so great, im not even sure what thats from. The only newly added music i think works well would be the replaced ghost house, even though some YI tunes would have been great.. oh well. Still nice to see it done. |
Main - Posts by Jenie |
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