Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,529,575
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-04-24 06:20 AM
Guest: Register | Login

Main - Posts by Jenie

Pages: 1 2

Jenie
Posted on 05-27-07 06:44 PM, in SMB2 Music Patch! Link | Quote | ID: 38945


Goomba
Level: 12

Posts: 1/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Posted by Pac
insectduel didn't make it. I started it and SSM finished it, although not very well ._.'

Mattrizzle, you fucking rock. Seriously. I appreciate so much that it's finally possible to have SMB2 music in a hack! Do you think it would be possible to insert some of this music into games that already have SMB1&3 music?

And about filling in the rest of the tracks...

Yoshi's Island - Make Eggs
Yoshi's Island - Cave
Yoshi's Island - Castle
Yoshi's Island - Hop hop

And F-Zero Mute City & Big Blue would just be lol



I have to agree with Pac, those songs should be what goes in there as extra, hearing the same overworld music for every level is nuts, same with underground and castles and ghost houses.

So, let us know when your done adding what ever as extra.
This is exactly what i need for my Toad hack i have been working on for i do not know how long.
I quit working on it because of my dislike of the music available.

Jenie
Posted on 05-27-07 08:05 PM, in SMB2 Music Patch! Link | Quote | ID: 38954


Goomba
Level: 12

Posts: 2/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Um, yeah.. whatever.

Anything is possible as i see it in the realm of hacking.

He already put some songs in it, if he has the knowlage he can fit more.

Then if not those songs, something close.
I just do not see final fantasy music or a lot of other music mentioned , working well with what is there already.

What else is there?
I mean, their is already a patch for SMB3 music.

Jenie
Posted on 05-27-07 08:50 PM, in SMB2 Music Patch! Link | Quote | ID: 38965


Goomba
Level: 12

Posts: 3/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Posted by Mattrizzle87
Yeah, I know about the lack of variety in the SMB2 music. I was actually thinking about adding the SMB underground music and altering it to make it sound like the SMB2 prototype underground music.
To anyone who's reading this: I need more ideas for what to put in those repeated slots, as well as more map screen music.

Here's an incomplete list of games that use the N-SPC engine:
Arkanoid: Doh it Again
F-Zero
F-Zero 2
Kirby's Dream Course
Kirby Super Star
The Legend of Zelda: A Link to the Past
Mario Paint
Sim City
SNES Test ROM
Star Fox
Stunt Race FX
Super Mario All-Stars(of course)
Super Mario Kart
Super Mario World 2: Yoshi's Island
Super Metroid
Super Scope 6/Nintendo Scope 6
Tetris & Dr. Mario
Tetris 2+Bombliss
Yoshi's Cookie
Yoshi's Safari

Games which use a cryptic variant of the N-SPC format:
Panel de Pon/Tetris Attack
Pilotwings
Super Mario World


Look in that list and well.. yeah.. just look in there.
Why would he put it in the list if he can not use it?

Jenie
Posted on 06-03-07 03:11 AM, in SMB2 Music Patch! Link | Quote | ID: 41536


Goomba
Level: 12

Posts: 4/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
How can i listen to this? is their a way?
I would love to hear how it sounds..

Jenie
Posted on 06-03-07 10:05 AM, in SMB2 Music Patch! Link | Quote | ID: 41782


Goomba
Level: 12

Posts: 5/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
gahhh.. hurts my ears to hear that over and over again.
Um.. lets see.. their is a simular tune in SML2 you could use.. sounds better to.. has a few more notes.

I am sorry, i do not mean to be rude.. but seriosly.. it really does hurt to lsten to it after awhile.

Jenie
Posted on 06-03-07 07:04 PM, in SMB2 Music Patch! (rev. 2 of 06-03-07 07:11 PM) Link | Quote | ID: 41871


Goomba
Level: 12

Posts: 6/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Here it is.


http://www.vgmusic.com/music/console/nintendo/gameboy/sml2haunted2a.mid

-EDIT-
Here is another one that would work well for underground.

http://www.vgmusic.com/music/console/nintendo/gameboy/SuperMarioLand2_TurtleZone2XG.mid

Jenie
Posted on 06-03-07 07:38 PM, in SMB2 Music Patch! Link | Quote | ID: 41881


Goomba
Level: 12

Posts: 7/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
ohhh, okay.
I did not realize.
Sorry.

In a level that would kill my ears lol

Jenie
Posted on 06-09-07 03:46 PM, in REVIVED: Super Mario Alchemy: The Mushroom Elements [SS] Link | Quote | ID: 43934


Goomba
Level: 12

Posts: 8/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
The wall to the far right is incomplete, it has another part for the right side of it that needs added.

Jenie
Posted on 06-10-07 05:44 PM, in New Super Mario Journey Screens! Link | Quote | ID: 44251


Goomba
Level: 12

Posts: 9/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
It all looks very nice, but some things need more shading hun.
Flag poll need more shading as well.

Maybe you should try a different style Mario as well for your hack so he fits in better with his suroundings.

Jenie
Posted on 06-10-07 09:50 PM, in SMB2 Music Patch! Link | Quote | ID: 44300


Goomba
Level: 12

Posts: 10/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
So, how much longer until we can hear the magic? lol

Jenie
Posted on 06-11-07 10:47 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 44504


Goomba
Level: 12

Posts: 11/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Goodnes, calm down hun, no need to be like that hun.

I agree though, its not SMB3 anymore, lol, its more like an 8 bit NSMB lol, butt pound being in there and all.

But it is still painfully obvious to be a mario game still, that much is for sure.
And do i detect a hint of jealousy? lol

Anyhow, i love all the things i have seen as of lately.
Keep up the great work!

Jenie
Posted on 07-19-07 04:19 PM, in SMB2 Music Patch! Link | Quote | ID: 56239


Goomba
Level: 12

Posts: 12/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Well, this is at least some good news.
I can not wait, im sure it will be wonderfdully done.

Jenie
Posted on 07-21-07 12:59 PM, in Mario's Lost World Link | Quote | ID: 56557


Goomba
Level: 12

Posts: 13/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
I have been thinking of a way to make the SMB2 enemys work more like they do in SMB2.
One thing i thought of was making them so you can stand on them but when you hit the run button they automaticly flip and end up in your hands in front of you.
Same with eggs from birdos and so on, this way you can come up with new level designs.
Like the classic SMB2 level where you had to ride the egg across the water.
Just simple things like that.

Jenie
Posted on 07-23-07 08:40 AM, in New Custom Sprites Link | Quote | ID: 57085


Goomba
Level: 12

Posts: 14/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
[citation needed]

Jenie
Posted on 07-23-07 10:47 PM, in Mario's Lost World Link | Quote | ID: 57283


Goomba
Level: 12

Posts: 15/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Posted by Mythbusterbro
So how much time for the realese?


When he is ready.
You cant rush good work, i am holding myself back from asking that same question, but i know it will just agrivate him.

Jenie
Posted on 07-25-07 02:47 AM, in Mario's Lost World Link | Quote | ID: 57583


Goomba
Level: 12

Posts: 16/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Is it just me, or is that mouser up there?
Is he a boss?
He should be lol.

If i could hack worth a rats behind, i would make each level end like a SMB2 level with a mini battle.

As for the bobomb, i have an idea.
His eyes just look odd from the front to me.

Jenie
Posted on 07-27-07 03:05 AM, in Extra Mario Bros. (SMB Hack) By ATA Link | Quote | ID: 58604


Goomba
Level: 12

Posts: 17/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
I am on dial up sadly, can somone post some screenshots?

Jenie
Posted on 07-30-07 07:53 AM, in Mario's Lost World Link | Quote | ID: 59523


Goomba
Level: 12

Posts: 18/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Personaly, i like them how they are, very nice.
Why not keep it like that? They look great, i always liked them since they were made.
Why change a good thing?

Jenie
Posted on 08-14-07 03:27 AM, in Mario's Lost World Link | Quote | ID: 62274


Goomba
Level: 12

Posts: 19/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
Yes, a demo would be wonderful, what you have now would be great, but it is up to you.
I am itching to see how everything fits together.

Jenie
Posted on 08-29-07 09:47 PM, in SMB2 Music Patch! Link | Quote | ID: 64224


Goomba
Level: 12

Posts: 20/20
EXP: 7035
Next: 886

Since: 05-27-07

Last post: 6092 days
Last view: 6108 days
I like this, but i was a bit dissapointed, the underground specificly, i was hoping for the caves from YI, i had also hoped that the ghost house would have been the fortress music from YI.

Oh well, win some lose some.

The replacment for the piano was not so great, im not even sure what thats from.

The only newly added music i think works well would be the replaced ghost house, even though some YI tunes would have been great.. oh well.

Still nice to see it done.
Pages: 1 2


Main - Posts by Jenie

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.232 seconds. (328KB of memory used)
MySQL - queries: 132, rows: 164/164, time: 0.224 seconds.