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Main - Posts by Sparks |
Sparks |
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Goomba Level: 14 Posts: 1/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Heres some of my graphical stuff.
Unfinished Toad SMB3 sprites for a hack idea I have, and some mostly complete SMB3 foreground. Alot of peoples hacks don't have the corner pieces right. Hoax for my hack. Dunno if ya'll would be intrested in my other stuff. D: ____________________ |
Sparks |
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Goomba Level: 14 Posts: 2/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Posted by XkeeperIts a reshade, but its not much special, just wanted some crit on it. Posted by BMF54123Thanks for that, I didn't notice. D: Yes the blocks are reshaded from NSMB, they're from a sheet I edited. A basic reshade of the NSMB sprites I showed here a few months ago. Icegoom did a better job than I did. >.> ____________________ |
Sparks |
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Goomba Level: 14 Posts: 3/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
I don't think the feet really match the art style YI has/its icons. And a wild guess is that something hatches from a Yoshi egg, probaly an enemy, dunno.
Eh, I tried. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 4/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Posted by dirtbagActually, I do it time to time, and other Mario Kart like game ideas, I got a completed sheet, but I'm not good enough cause I'm a newbie. I can show ya some of my old ideas that never got anywhere if you like. Edit: Actually, it appears their either on my Dads pc, or lost in a PC crash. Or I'm not looking on my travel disk good enough. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 5/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Posted by dirtbagPutting them into the game, but they're not hard to do in Paint, you just need a sense of how the character would turn on each angle/rotaion/whatever.Posted by SparksPosted by dirtbagActually, I do it time to time, and other Mario Kart like game ideas, I got a completed sheet, but I'm not good enough cause I'm a newbie. I can show ya some of my old ideas that never got anywhere if you like. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 6/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Posted by icegoomI'd volunteer, but my older levels aren't that great, and those are all that I got publicly of my levels I've made. I'd make newer levels, but I still need to learn about adding graphics into SMW (ones I did sorta). But yeah, I won't mind if you say no. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 7/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Shadows running sprites don't seem like hes running much, and the level seems that you'll require the super forms to get through it, and I didn't get that feeling of it being as fun of a stage as Act 1 gave me. >: ____________________ |
Sparks |
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Goomba Level: 14 Posts: 8/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Thats a decent looking SMB3 hack. I want more 8 bit SMW music. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 9/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Posted by dirtbagBest looking Super Mario Kart Wario sprite I've seen. Question: Will there be all new race tracks, or just tracks looking similar to the old ones? ____________________ |
Sparks |
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Goomba Level: 14 Posts: 10/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
DD, thats the kind of stuff we need in a SMW hack. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 11/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Posted by DahrkDaizThe only problem is the pipes underwater pallete, but I think thats due to pallete limitations. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 12/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Hmm. The ground tiles seem incomplete when it comes to corners and walls. Might wanna fix that. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 13/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Posted by HigsbyCase ya haven't fixed the one I said yet, I can help ya out with the tiles. But I can't add them in. D: ____________________ |
Sparks |
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Goomba Level: 14 Posts: 14/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Thunderspeeeeeeeed. <3
I was wondering what happened to your hack. D: Personally I don't think your old GHZ tiles don't fit. I'll give you other crit on AIM cause I'm lazy, once I get AIM back on that is. -.- ____________________ |
Sparks |
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Goomba Level: 14 Posts: 15/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Posted by Green-KirbySome look like they come from Sonic Advance 3. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 16/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
It'd be even better if someone could put in the veggie pull thing from SMB2, and then even get elements from SMA4 SMB3. (E-Reader cards) ____________________ |
Sparks |
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Goomba Level: 14 Posts: 17/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Hello.
I've been on Youtube lately, and seen a number of Super Mario Kart hacks, as the topic title implies, so I've been wanting to get my hand at it as well. To be more specific, I've wanted to do something on those lines for a long time. Now I've seen the program before that can edit the tracks design, but thats not where I have questions. 1. How can I go and edit pallets/tiles/sprites in a Super Mario Kart ROM? This would include character tiles, and track tiles as well. 2. This is something that's really bothering me by the lack of knowing: How can the other 7 racers path be changed to follow a custom course, and get rid of Lakitus "reverse" thing as well. Hope these questions can be answered. Thanks. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 18/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Thanks. What tile editor would be best suggested?
It's been so long that I did hack related things, I got kind of nooby again. Pardon the dumb questions. ____________________ |
Sparks |
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Goomba Level: 14 Posts: 19/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Posted by boingboingsplatWas that referred to me? I opened it easily. It suggests Tile Molestor, but I'm not sure if Tile Layer Pro or YY CHR would be best for a beginner, based on others experience.Posted by Trax :x ____________________ |
Sparks |
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Goomba Level: 14 Posts: 20/29 EXP: 12287 Next: 784 Since: 05-24-07 From: Louisiana Last post: 5447 days Last view: 5105 days |
Yeah, aparantly not referenced to me.
But anyway, back on topic. :x Is Tile Molestor best recommened, or would YY CHR be as good? ____________________ |
Main - Posts by Sparks |
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