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Main - Posts by infidelity

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infidelity
Posted on 12-23-09 01:42 PM, in Megaman Ultra 2 - The Rise of X "Mini Beta v2.0" Release (rev. 8 of 12-23-09 02:10 PM) Link | Quote | ID: 123857


Fuzz Ball
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I'd like to thank everyone for they're bug/glitch findings. One that I was unaware of was the slide capsule dialog not working. I resolved that issue.

The issue with the Mario dialog when Megaman dashes, is that I have Mario doing a cmp for a specific X position for Megaman. But when you perform the dash, you skip over the specific cmp a bit, and the dialog doesn't kick in at the appropiate time, so this is why Mario seems to get stuck on the tip of one of the ledges, forcing reset, or reloading a savestate for the beta.

When I issue another release, I will include in the readme what rom to patch, as kuja killer stated "Megaman 4 (U)! *slaps head*

The Bombman Metool, I edited 1 portion of his fighting attack, cause sometimes it's extremly repetitive, and the player may not have enough time or luck, to knock him out of that routine. As for him spinning off the screen during his spin attack, I'll need to look more into that. I coded the Gauntlet back in January, and was just getting my feet wet with writing asm without assistance. I believe what I did was very poor, doing specific cmp's of it's x position, to stop it from moving off the screen, but Megaman 4 has a nice asm routine that does the job for you when the sprite detects a wall. I'm pretty sure that's what's going on, the specific cmp's, I will look into it.

EDIT Just resolved it, it was poorly used cmp's of the X position. I now have the Bombman Metool using the proper MM4 ASM to detect a wall either left or right.

The SMB3 pipes acting like spikes? I cannot recreate that. Would someone be able to make a video, showing the exact events that create this glitch?

The Slide Capsule. I mentioned this is one I was unaware of. I fixed the issue, but I need to ask. Were all of you just experienceing the missing dialog, or were you completely unable to use the Slide function? Cause I was able to obtain both Dash & Slide, and both worked fine. So, was it just the dialog missing? if that's the case, it's resolved. I also fixed the palette animation during the Dash Capsule. Poritions of it were not animating. I believe the Slide Capsule is uneffected.

The weapons you obtain really aren't ment for use. These were my attempts at trying out weapon ASM on my own. The only one that I had major assistance with (thank you Matrixz), was the Tri Shot from the Metool. This was my first attempt of trying out weapon asm.

Again, thank you to everyone for they're kind comments, and bug/glitch findings. And if there's other things any of you come across, please don't hesitate to let me know.

-infidelity

infidelity
Posted on 12-23-09 11:36 PM, in Megaman Ultra 2 - The Rise of X "Mini Beta v2.0" Release (rev. 9 of 12-24-09 12:07 AM) Link | Quote | ID: 123916


Fuzz Ball
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I'm sorry but I'm not removing the sparks at the beginning of Mouser's level. They can be avoided, you just have to know when to move.

I don't want to make a hack where someone can just plow through it on their first try. I can't stand that. I honestly cannot believe that people are having an issue with those spark guys.

I grew up in an age before emulators, where there was no save states, where you had to learn how to get buy certain obsticles, or how not to get hit all the time. Some people claim to be Megaman Masters here. Your telling me there's Megaman Masters here that can't simply get by those sparks? How the hell did these Masters play Megaman 1? I see this as 2 ways for my spark setups at the beginning of the level. 1) people refusing to figure out the pattern. 2) people believing that they should be able to plow through it on their first try with ease. You want to talk about difficult Megaman hacks, you go play any japanesse Megaman hacks out there, and tell me mine is more difficult. You can't. Cause my hack isn't like that.

I'm not trying to trun anyone off with my comments, and they're not directed towards anybody here. But c'mon, what has happend to learning how to get by something, and experiencing gratification afterwards? A perfect example of what I'm talking about, is back on Page 1, with a YouTube link "kuja killer" pasted, of "zuschzero" slaying the Metool bosses without taking damage, and he even tells you how long it took him to figure everthing out. I have made this where, yes, your going to get hit on your first attempts, but everything is setup where once you know about something that you've already came across, your ready for it again, and you can avoid it without taking damage.

If my comments turn people off, I apologize. If no one wants to play my hack due to my comments, that's fine as well. All I'm doing is simply sharing my work with all of you to try out, but I see nothing unfair in this hack so far, and I'm a Megaman Master too.

I also want to apologize for people not being able to use this hack on other emulators. I sold my hacking soul to the devil, so I could obtain much more CHR space to bring my ideas to life. If this hack wasn't made to MMC5, more than half of my ideas would not see the light of day.

As for the Super Snifit. Yeah this is poorly done. The best way to hit him, is to let the egg bounce behind Megaman, and shoot the egg from behind. The egg will then bounce backwards, stricking the Super Snifit. I tried doing something close to Megaman 9 final wily boss. I apologize for the confusion with this as well.

EDIT 2 You know what, here's how to get by them.



EDIT 3 Here is the video that "kuja killer" brought to my attention from Page 1 in this thread


infidelity
Posted on 12-24-09 01:06 PM, in Megaman Ultra 2 - The Rise of X "Mini Beta v2.0" Release Link | Quote | ID: 123969


Fuzz Ball
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Ahh, but there is an indicator to when the giant plant comes out of the ground.....it's very vague, but it's there. May I suggest looking into the backround when it comes time for the giant plant to appear............

I admit the Dash is a bit buggy. I wanted to bring something that hasn't been done with Megaman hacks, that deal with adding the X abilities. I will try my hardest down the road to fine tune it. I've gotten requests to add a feature where you can alternate between using the Dash/Slide with DOWN+A, but I honestly don't feel comfortable about it. However, what I've been considering, is coding in a feature, "like in Super Metroid" to have the ability to turn on/off the enhancements you've obtained. Cause I can understand the frustration people are having when they try to turn around, and then the dash decides to kick in it's own.

I'm also going to see if I can somehow fix my Super Snifit Door. Been getting responses from users that the door will appear, but the sprite that initiates the warp is not present.

infidelity
Posted on 12-26-09 01:05 AM, in Megaman Ultra 2 - The Rise of X "Mini Beta v2.0" Release (rev. 2 of 12-26-09 01:31 PM) Link | Quote | ID: 124117


Fuzz Ball
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The giant plant, I made it so you "have" to jump. If you try to dash,slide, forget it, you will get eaten.

The first appearance, is supposed to be a suprise attack for people who get to that part the first time. When the grass just finishes disappearing, that's when to jump away.

If you could re-create the bug where you talk about the plant goes up the screen, that would help, cause I'm not experienceing that.

infidelity
Posted on 12-26-09 01:52 PM, in Megaman Ultra 2 - The Rise of X "Mini Beta v2.0" Release (rev. 3 of 12-26-09 01:55 PM) Link | Quote | ID: 124155


Fuzz Ball
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Posted by Rocketech Productions
I played the demo today, and I have to say I enjoyed it.

I found a way around the door glitch after you destroy Super Snifit. Granted, you will need all MM4 Game Genie Codes. Just activate the "Skull Shield" cheat. Then select the weapon in the pause menu after you defeat SS. (It should be called "Q. Barrier") Stand in front of the door with the weapon selected. press the shoot button once. You should see a bubble overlapping MM. When that happens, press up and, boom! You have entered the next area of the level.


interesting, I'll have to look into that, again the weapons were never ment to be used since alot of them are destroyed asm, or deactivated, or some custom asm is overlapping them, causing undesired effects, but still that's pretty neat you did that.

Posted by Rocketech Productions
1. In the spirit of the popularity of retro gaming with MM9 and the soon-to-come MM10, I think, in my personal opinion, that you should have at least 1 female robot master/level boss in the game.


i resepect the fact that a female robot was introduced into the Megaman universe, but I've had a pretty solid idea for about a year of who I want to appear in this hack. And Splashwoman is not in the mix. But you never know. This hack is (and already) going to be crammed with all sorts of bosses from various Megaman games. We'll see.

Posted by Rocketech Productions
2. Since you expanded the rom, see if it's possible to add "unlockables" i/e Play as Roll w/ Battle Armor or Nightmare Difficulty or Rare weaponry, etc.


That is an extensive amount of work, and something that i've really not considered. However, I originaly made it so you could play as Protoman for a few levels. But when Capcom announced MM9, and I found out that Protoman could be playable, I removed him from the mix. The other features you mentioned, I'm not interested in. I have alot on my plate, and any additonal features would just strain the progress of the hack.

Posted by Rocketech Productions
3. I felt it unnecessary to have one capsule for the "X-Style Dash" and one for the "Classic Dash". Instead, fuse both upgrades in one capsule with the X Wall climb, since all 3 of those are leg upgrades and use the spare capsules for a powerup such as "Improved Body Armor" or " Destructive Helmet" or "All Weapon Charge Shot". Or just put "Hadoken" in it and make it impossible to find. A different armor for MM at every capsule would be nice too. And Dr. Light needs to have a blue tint to sell the "sentient hologram in the capsule" schtick.


Again, I'm trying to bring something to the hacking community that hasn't been done. I can understand the logic in having the slide/dash fused together, but for now I'm just focused on getting the asm as tight as possible with the dash. I've always been a fan of the MMX1 Destructive Helmet, but that is extremely difficult for me to figure out, due to VRAM issues when trying to write on the fly when destoying certain TSA blocks. I consider myself to have pretty "decent" knowledge of asm, I'm no kuja killer or Martixz, but that feature is possible, for me to do it, it doesn't look good. As for Dr.Light in the capsule, I'll take it into consideration.

Posted by Rocketech Productions
4. I enjoyed the fact that you ported SMB2 and Sonic music so well in the demo levels. I like to see more good ports. I suggest using the Credit Music from SM64 for the MMU2 Creds. And hopefully, you can throw a wrestling theme in there too. (Even if you don't use it in-game. Put it in an unused id or something, I'll find it.)


This hack is all based around a very dark theme. I already have about 80% of the songs I want to appear in this hack considered.

Posted by Rocketech Productions
That's all I can think of off the top of my head. I'm expecting great things from you, infidelity. Don't disappoint.


Thank You very much, and I hope this will live up to the hype.

infidelity
Posted on 12-27-09 03:12 AM, in Megaman Ultra 2 - The Rise of X "Mini Beta v2.0" Release (rev. 2 of 12-27-09 03:12 AM) Link | Quote | ID: 124223


Fuzz Ball
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*sigh*

Again, the weapons DO NOT WORK

This is what I wrote not too long ago, it's from my previous post.

again the weapons were never ment to be used since alot of them are destroyed asm, or deactivated, or some custom asm is overlapping them, causing undesired effects.

infidelity
Posted on 12-27-09 07:45 PM, in Megaman Ultra 2 - The Rise of X "Mini Beta v2.0" Release (rev. 2 of 12-27-09 07:48 PM) Link | Quote | ID: 124284


Fuzz Ball
Level: 66

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I really appreciate that your enjoying the experience

At this point, Megaman 9 has 2 representitives. The 2nd one is actualy going to be one of the 8 robot masters. Who will it be........

I may actualy leave the Megaman 4 representive for the fans here to decide, to spice things up

I don't know if i can insert a poll into this thread, or if I have to completely create a seperate thread to insert a poll. Polls are new to me, so if someone wants to shed light on that, I'd be more than happy to create one, and see who you all vote for as the representitive for Megaman 4.

As for Megaman 8, I haven't decided yet. I've considered it for a very long time, still weighing out my options.

The beauty of this hack, is that the bosses I'm doing don't have to specificly be one of the 8 robot masters, or fortress bosses either. I can put them anywhere, and make them do whatever I want. I've got many more surprises with boss appearances, and other things.

Really appreciate the response for this hack. Thank You to everyone.


infidelity
Posted on 12-31-09 09:14 PM, in Megaman Ultra 2 - The Rise of X "Mini Beta v2.0" Release Link | Quote | ID: 124664


Fuzz Ball
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nope

infidelity
(post deleted) ID: 124806

infidelity
Posted on 01-02-10 02:54 PM, in Megaman Ultra 2 - The Rise of X "Mini Beta v2.0" Release (rev. 4 of 01-02-10 02:59 PM) Link | Quote | ID: 124808


Fuzz Ball
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Posted by Jeffrey
Infedelity,By Curious i was ripping the NSF for this and i found A Chill Penguin Song so he's in the game and i discovered..another song on track 8 which is mysterious,it must be a song i've Never Heard...

And i like the Demo....but When you release the next one...Give us More Insight on X's Role....Btw It's Rare for me to say the game was Hard,Which i still can't Pass Super Sniffit...Those Rocks Keep falling on me!,Plant Man made me almost Angry....but When i heard that Slash Man is in the game....i was Saying yes,But i think for Megaman 4's Rep Should be probably Skull Man or Dust Man
MM8,i'll let You decide.


Sneaky sneaky you are Jeffrey

Yes Chill Penguin is in the game. I think my original beta from last year is still in the Uploader section of Acmlm if you want to check it out. There's also a YouTube video of him in action. (Basicly was just mimicking Diveman's attack, and Dustman's weapon, but with ice gfx instead of the Dust Crusher)

My v1.2 beta with Chill Penguin http://acmlm.kafuka.org/uploader/get.php?id=727

Megaman X is the vital part of this entire hack & storyline, and I will not be releasing any kind of info on him, other than what has already been released.

For the issues with Super Snifit, may I suggest to just fight Napalmman to get by Super Snifit. I myself am still having difficulty fixing the asm. Most likely I will have to do his asm all over, since at the time I was just starting to write my own custom asm with no assistance.

Again, I really don't want to make a seperate thread to include a poll on who should represent Megaman 4. If any moderator reads this, could they get back to me on seeing if it's possible to include a poll in this thread?

As for Track 8. It's from an NES game, released on February 22, 1991

infidelity
Posted on 01-02-10 03:34 PM, in Megaman Ultra 2 - The Rise of X "Megaman 4 Representitive Poll" (rev. 2 of 01-12-10 11:50 PM) Link | Quote | ID: 124809


Fuzz Ball
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EDIT = Pharaohman will be the representitive. Thank You to all that have voted!

I'm letting the users of Acmlm decide which robot master from Megaman 4 to be inculded in Megaman Ultra 2.

infidelity
Posted on 01-02-10 03:38 PM, in MegaFLE X 0.6 (and source code) Link | Quote | ID: 124810


Fuzz Ball
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Matrixz, is there anyway for your editor to work on Windows 7? I got a new laptop, and I'm having difficulty inserting the proper .ocx files into Windows 7 to allow your editor to work.

infidelity
Posted on 01-10-10 03:27 PM, in Megaman Ultra 2 - The Rise of X "Megaman 4 Representitive Poll" Link | Quote | ID: 125373


Fuzz Ball
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OK, it's been more than a week. Pharaohman wins.

I will try to do my best at creating some neat asm for him. I already have begun ideas in my head for his level layout and music.

Thank You to everyone here for participating in the poll.

-infidelity

infidelity
Posted on 01-12-10 05:15 PM, in Megaman Ultra 2 - The Rise of X "Megaman 4 Representitive Poll" (rev. 2 of 01-12-10 05:16 PM) Link | Quote | ID: 125478


Fuzz Ball
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not familiar with it, i'll have to check it out. just finished re-inserting the entire original level/palettes, and TSA functions for the quicksand. re-inserted the introduction pose of Pharaohman, and inserted the new song.

infidelity
Posted on 01-12-10 11:52 PM, in Megaman Ultra 2 - The Rise of X "Megaman 4 Representitive Poll" Link | Quote | ID: 125487


Fuzz Ball
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I'm trying to stay away from things that Rockman MI have used. And those 2 videos you linked here, show the falling rock platforms in Pharaohman's level, and that Mini Boss from Uranus.

Tileset wise, I'm sticking with Pharaohman's original set, doesn't get any cooler than that imo!

But Thank You for the links, Thanatos-Zero

infidelity
Posted on 02-28-10 03:17 PM, in Megaman Ultra 2 in need of some major assistance...... (rev. 6 of 02-28-10 03:55 PM) Link | Quote | ID: 127783


Fuzz Ball
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I have been on about a 3 month break of doing anything with my hack. All I can say is that I've had some severe personal issues within my life, that has been caused partly due to my work on this hack, and some other issues. It's a personal nature, so I won't get into details, but all I can say is that this hack is in severe trouble of ever seeing the light of day.

The reason for this thread, is I'm curious if there are any superior level designers, and if anyone here is willing to help out, it would be greatly appreciated, and all credit would be issued within the credits of the hack, and any detailed posts about the hack itself.

I'm also not worrying over a time frame for this either. I will never know when this will be complete. What I can offer, is some here and there ASM coding for enemies/bosses.

I honestly don't know how to go about this, I wanted to keep as much as a surprise, but I really don't care anymore. I just want this hack to be done, and outta my life. I've been on this since 06, and it has cost me greatly, so instead of losing 2 things, I want to get this finished.

Anyways, to who or whom, that would want to take this on, would obviously receive the actual level editor for MMU2. At some point, I will reveal how the CHR swapping works, (for levels like smb2) I don't want to rely to heavily on that for many levels, since CHR swapping uses all tiles in the ppu from 00-7F, that's a shitload. I do not posses the knowledge of swapping in and out individual tiles for animation, (like kuja's/matrixz hacks) If i'm able to allow for certain tiles to be swapped, and not just 00-7F, I can forsee many levels using CHR animation.

I'm not looking to do anything right now. Basicly I'm looking for recruters. All my up to date files are on my old laptop which I'm unable to obtain at this point.

If anyone is interested, many thanks, and just post in this thread. Thank You to everyone, and I apologize for yet another issue with the release of this hack.

Many Thanks

-infidelity

EDIT

Here are the 8 Robot Masters (as of 2-28-10)



A side note about a particular Robot Master

Heatman = I've already used him in Ultra 1, but I was debating to using him again, since my asm skills have vastly improved over the years. However, there is a member here called 'Jeffrey' that introduced me to one of his ideas for a robot master. It intrigued me, and I agreed to have him appear as Heatman's replacement. I won't reveal anything about it unless Jeffrey confirms it's ok. The song I will be doing for this level will be Blaze Heatnix from Megaman X6.

infidelity
Posted on 02-28-10 03:22 PM, in General Megaman Hacking Thread Link | Quote | ID: 127784


Fuzz Ball
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I figured I'd post this in here, seeing now there's a dedicated Megaman sticky.

http://acmlm.kafuka.org/board/thread.php?id=6109

infidelity
Posted on 03-02-10 01:44 PM, in Megaman Ultra 2 in need of some major assistance...... Link | Quote | ID: 127925


Fuzz Ball
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Just to reclairify, I'm just looking for people to create levels, I'm not worrying about asm in anyway from anybody. I can take care of the asm for everything, I just need level designers really bad.

As for custom bosses, as I mentinoed earlier there is a member here that showed me one of his designs, and it will be Heatman's replacement, so there will be at least 1 new boss.

However, if someone is has a great idea for a boss, and has the sprites for it already, I may consider doing another custom boss. Again I just want this game out of my life and done with, and would appreciate any help that people are willing to offer.

Thanks again.

-infidelity

infidelity
Posted on 03-02-10 01:45 PM, in General Megaman Hacking Thread Link | Quote | ID: 127926


Fuzz Ball
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now that sounds pretty damn simple. Too bad I don't know the issue at hand, but that's a cakewalk with what Insectduel said imo.

infidelity
Posted on 03-16-10 03:24 PM, in Megaman Ultra 2 in need of some major assistance...... (rev. 2 of 03-16-10 03:26 PM) Link | Quote | ID: 128444


Fuzz Ball
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i'm hoping to get my old laptop back, which currently houses the most up to date version of the rom. still going through some issues right now, but I'm hoping that by the beginning of April, I can get something going again.
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