Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,557,759
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-07-24 10:42 PM
Guest: Register | Login

Main - Posts by infidelity

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49

infidelity
Posted on 04-11-17 09:46 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165357


Fuzz Ball
Level: 66

Posts: 863/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
So are you saying the SELECT button is still enabled during the "ERASE?" mode?

infidelity
Posted on 04-12-17 03:35 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 2 of 04-12-17 03:41 AM) Link | Quote | ID: 165359


Fuzz Ball
Level: 66

Posts: 864/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Wow. Ok all fixed.

Uploaded version 4-11-17 just now.

infidelity
Posted on 04-12-17 11:22 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165364


Fuzz Ball
Level: 66

Posts: 865/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
If you can, send me a video, and yes send me the save files, and what I need to do in order to trigger this myself.

infidelity
Posted on 04-12-17 05:53 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165366


Fuzz Ball
Level: 66

Posts: 866/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Alright I'll check this out tonight. Now tell me exactly what I need to do, in order for this to trigger on my end, because this has never happened on my end. Thanks for the file and video.

infidelity
Posted on 04-13-17 02:21 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 4 of 04-13-17 12:56 PM) Link | Quote | ID: 165369


Fuzz Ball
Level: 66

Posts: 867/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Ok I was able to recreate the Luigi glitch on 2J. I definitely found an incorrect BEQ. I fixed it, and it seems to have fixed File D.

Mario 1 I took a look at. For some reason the register that let's you use the B button to choose a selected stage is getting cleared. I'll keep checking.

EDIT

Uploaded 4-12-17. Hoping for good results. Mario 1 & 2J should be all set now.

infidelity
Posted on 04-13-17 11:45 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165375


Fuzz Ball
Level: 66

Posts: 868/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
There's another one?

infidelity
Posted on 04-13-17 12:54 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165377


Fuzz Ball
Level: 66

Posts: 869/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
If you are referring to the B button world select glitch, then yup that's fixed too with this release. :-)

infidelity
Posted on 04-16-17 01:17 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165388


Fuzz Ball
Level: 66

Posts: 870/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Yeah that was pretty awful to look at. Can happen anywhere unfortunately. But a huge thank you to all the admins who take care of this site. :-)

infidelity
Posted on 04-18-17 09:52 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165404


Fuzz Ball
Level: 66

Posts: 871/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Woops, sorry bout the confusion with the thread title. Date has been corrected to 4-12-17. :-)

infidelity
Posted on 04-20-17 07:48 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165406


Fuzz Ball
Level: 66

Posts: 872/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Nothing to do with a character jumping. It's the irq within Mario 3 that fluctuates "jumps" everytime a dpcm sample is played. I need to still purchase a flash writer for myself to debug this. When I'm able to do that, I'll try to fix the irq for cartridges, and if I become successful, I will release a standalone version specifically for cartridge use.

The MMC5 via emulation has the irq working great. But the conversion from MMC3 to MMC5 is not so good on an authentic MMC5 mapper chip, so I need to do this myself, but I need $'s for the flasher.

infidelity
Posted on 04-21-17 12:39 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165409


Fuzz Ball
Level: 66

Posts: 873/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
It's gotta be done on my end. I have to heavily modify the game on order to do the debug, and I'd much rather be the one doing it in real time. I appreciate the offer and the drive you've been demonstrating in wanting this done, but it'll be much easier from me if I'm the one debugging it. It's not like beta testing a level, lot more to it with what I need to do.

infidelity
Posted on 04-23-17 05:24 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 5 of 04-23-17 06:46 PM) Link | Quote | ID: 165420


Fuzz Ball
Level: 66

Posts: 874/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
4-23-17 Uploaded

I was able to duplicate this error. It was all because of the Save & Continue function. When you save before beating the game, and the game reloads to the title screen, and then you use the B button to cycle worlds, what would happen is my loading routine would kick in, and load from the sram the saved values and insert them into the ram registers.

So when you press B at Princess Toadstool, the game never saves, it just goes right back to the title screen. So this explains the strange values for worlds like 2-5, cause the ram register on the tile screen was getting the previously saved registers, before you defeated the game. So to fix this, I created an automatic save function once you press the B button at Princess Toadstool. So this should finally fix the issue. I was able to watch in real time how this error occurred, and after my additional code, I no longer saw it happen.


$4A6
------
A98A
8D1451
;this is to instantly initiate a swap of $8000-$9FFF

$144A1
---------
A9FF
8D5A07
A980
8D1451
A901
8D1351
98
48
8A
48
ACFF5F
B98C84
8521
A200
A000
B98784
8520
B98284
8120
C8
C005
F003
4CB084
A921
8520
ADFC07
8120
E620
A907
8120
A9FE
8520
A901
8120
AD5307
D004
A913
D002
A919
8520
A900
9120
88
10FB
48
AD5307
D004
A91F
D002
A923
8520
68
8120
E620
8120
68
AA
68
A8
4C9184
;this is the new code to determine what File you are on, and perform the proper save functions of specific ram registers

$14492
---------
0200000000 0304050607 60616263
;pointer table, 1st section is values to be loaded, 2nd section is low sram address, 3rd section is hi sram address


infidelity
Posted on 04-23-17 06:01 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 2 of 04-23-17 06:49 PM) Link | Quote | ID: 165422


Fuzz Ball
Level: 66

Posts: 875/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
I removed it, there was some things I forgot to add. I'll have the link up again within the hour.

EDIT

New 4-23-17 back on Uploader

infidelity
Posted on 04-23-17 07:22 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 3 of 04-23-17 07:54 PM) Link | Quote | ID: 165424


Fuzz Ball
Level: 66

Posts: 876/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
ugh im getting really burnt out with this game...

how is this possible? you are not using a previously created SRAM file are you? You started this completely fresh from the start?

Please be as specific as possible, did you save continue? did you save quit? did you do either of those in the 8-4 castle, or did you do this during the cutscene with Princess Toadstool? When pressing B did it actually cycle through the entire world id's?

I just again put up a new one that fixes Mario's power up state when pressing B on the title screen to select a world. Say you saved last as big Mario, then you are small, then you save Princess Toadstool and press B. The title screen comes on and you are small as you are supposed to be, but when you press B, it'll load the last saved value of his power up state, so he would instantly turn into Big Mario. So I fixed that when you press B to restart the game.

infidelity
Posted on 04-23-17 10:04 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 2 of 04-23-17 10:04 PM) Link | Quote | ID: 165426


Fuzz Ball
Level: 66

Posts: 877/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Ok great cause I was about to lose my mind if all that didn't fix it, heh. Thank you for being so thorough.

Yes it is normal for the save menu to pop up during the princess cutscene, since you are able to pause regularly during that in the original game. I honestly don't feel like creating more code to cancel that out during that scene, but as long as everything is working, I am content. :-)

infidelity
Posted on 04-25-17 02:05 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165431


Fuzz Ball
Level: 66

Posts: 878/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Releasing a newer version tonight with a few additions.

infidelity
Posted on 04-25-17 02:48 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 2 of 04-25-17 10:17 AM) Link | Quote | ID: 165434


Fuzz Ball
Level: 66

Posts: 879/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Just uploaded and edited the 1st page. I am truly done now.

Super Mario Bros. & Super Mario Bros. 2 Japan
implemented unused Lakitu spiny egg toss

Super Mario Bros. 2 USA
implemented SpiderDave 8th animation fix
implemented SpiderDave missing sfx when player dies

infidelity
Posted on 04-25-17 08:14 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165440


Fuzz Ball
Level: 66

Posts: 880/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Thanks everyone. :-) Yeah way more interesting and challenging, I can't tear through 4-1 like I used to.

In regards to SMB2J, it's the exact same code that is switched around, so how Lakitu functions now in SMB, is the exact same in SMB2J.

infidelity
Posted on 04-26-17 02:22 AM, in Some ideas I had for other NES multi-cart hacks Link | Quote | ID: 165445


Fuzz Ball
Level: 66

Posts: 881/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
I like PKstarship's idea. I forget the mapper that utilizes larger ROM support though.

infidelity
Posted on 04-26-17 03:00 AM, in Some ideas I had for other NES multi-cart hacks Link | Quote | ID: 165447


Fuzz Ball
Level: 66

Posts: 882/968
EXP: 2370253
Next: 91598

Since: 05-24-07

Last post: 970 days
Last view: 826 days
hmm, curious cause aren't there like 25 in 1 or 50 in 1 games, that have various mapper titles on them? I swear I've seen all 3 Mario Bros on one of those, and the rom size was, I think, close to 8mb.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49


Main - Posts by infidelity

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 4.169 seconds. (331KB of memory used)
MySQL - queries: 127, rows: 159/159, time: 4.155 seconds.