Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,558,684
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-08-24 02:59 AM
Guest: Register | Login

Main - Posts by infidelity

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49

infidelity
Posted on 09-05-14 02:09 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 3 of 09-05-14 02:23 PM) Link | Quote | ID: 158130


Fuzz Ball
Level: 66

Posts: 643/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
What version of FCEUX are you running? Is that the latest build? That doesn't look familiar to me.

also, can please not submit the entire game, or at least submit a SPOILER alert? I would've appreciated you submitting the glitch at the end through pm, not public where anyone can see the game on its entirety.

infidelity
Posted on 09-05-14 02:44 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158132


Fuzz Ball
Level: 66

Posts: 644/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
im unable to recreate the old lady glitch, that should not be happening. Final Ganon, I've had no issues either. I may have to alter how the non-control mechs work. All of that should be kicking on....

infidelity
Posted on 09-05-14 02:58 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 09-05-14 02:59 PM) Link | Quote | ID: 158134


Fuzz Ball
Level: 66

Posts: 645/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
I told you a long time ago, its how the 8x16 is designed, I cant fix that. That's how it looks.

@LeviathanMist. You wouldn't happen to have a savestate before that old woman chr glitch do you? I cannot re-create that at all. idk what you did to make it happen like that.

Oh, and thank you for removing the video, its really appreciated.

infidelity
Posted on 09-05-14 03:00 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158136


Fuzz Ball
Level: 66

Posts: 646/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
I save along the way too, and its not that. Ive done this via nestopia, which is a very picky emulator, and my stuff is saving/loading.

infidelity
Posted on 09-05-14 03:10 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 3 of 09-05-14 03:22 PM) Link | Quote | ID: 158138


Fuzz Ball
Level: 66

Posts: 647/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
ARGH DAMNIT!!!!!!!!

Yup, I see what the final ganon thing is..... DAMNIT! Its because of my new hookshot asm for the counter if you get stuck. I can fix it, but wtf man......

You know what, the emulator 2.2.2, ive never myself updated to that. Ive been using the first emulator which allowed my hack to work on. And I just figured the newer one(s) would be fine.

I just went to the old woman, that glitch is happening to me.....

And SOB! That's also because of the hookshot asm counter.....

Ok that's fixed.

infidelity
Posted on 09-05-14 04:54 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 4 of 09-06-14 05:08 PM) Link | Quote | ID: 158141


Fuzz Ball
Level: 66

Posts: 648/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
i cant update that, it will mess up the asm and visuals to the eye when you turn trapdogger to the baby ones. It has to stay the way it is. Also, messing with palette has screwed with Dodongo's palette, so im not messing with the sprites anymore, had no idea Digdogger & Dodongo were sharing the same palette sram register...

infidelity
Posted on 09-06-14 05:08 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158147


Fuzz Ball
Level: 66

Posts: 649/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
I fixed the ocarina issue.

v1.3 released

Direct Link
http://acmlm.kafuka.org/uploader/get.php?id=4684
Front Page For Revision List
http://acmlm.kafuka.org/board/forum.php?id=19

infidelity
Posted on 09-06-14 06:12 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158149


Fuzz Ball
Level: 66

Posts: 650/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
The fonts do look good. But in regards to the dungeons, I like the boarders, and I even redid the door frames to go along with each of the 9 dungeons tilesets, they are suttle, but the changes are there, especially when you blow walls up. I just like the outter wall look, the brick looking areas, its just because it gives it more depth imo, where if it's just a plain color, it does look like a whole lot of gfx are being shown, that's the best I can explain it.

infidelity
Posted on 09-06-14 08:57 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158155


Fuzz Ball
Level: 66

Posts: 651/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
I ripped the numeric font directly from alttp with yy-chr.

I'm so fed up with the glitches. I don't understand, I'm so tired of it. I feel every to something is resolved, something else breaks. I'll need that video to see what's going on.

infidelity
Posted on 09-06-14 09:19 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 3 of 09-07-14 01:59 AM) Link | Quote | ID: 158157


Fuzz Ball
Level: 66

Posts: 652/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
OK I got the video. I'll see what I can figure out on the ocarina.

edit
Ok, I got it so the ocarina works when you have obtained the time stopper. I have no idea how that item effects register $06, but it does somehow. That register plays a major role in how the ocarina (or the original recorder) works. So I forced a write in $06, before the major asm kicks in, so that when you obtain the time stopper, that the asm will continue on, and $06 will function properly.

edit-2
I completely rehauled all of the fonts within the game to use the Super Mario Bros. 3 fonts. However, I still personally like my LTTP italic numbers, those will not be changed, I've always loved those in LTTP, and am happy to have them in my hack, again, those will not ever be changed.

infidelity
Posted on 09-07-14 12:45 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158171


Fuzz Ball
Level: 66

Posts: 653/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Posted by Proveaux

Just finished and it was so worth it! Thanks for all the work you put into this!

Guess it's time to go back and see what all I missed.


Thank you for playing, glad it worked! :-)

@Dwedit: Can you be more specific? There is a known issue where the sword spin sfx, depending on conditions, will get stuck on one note and constantly play.

infidelity
Posted on 09-07-14 01:08 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 6 of 09-07-14 03:41 PM) Link | Quote | ID: 158173


Fuzz Ball
Level: 66

Posts: 654/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Oh, the number is for how many times you have died. :-)

oh, I re-read it, it's only at 4?

I'm purposely killing link, and the counter seems to be working, as well as writing the correct number on the File menu.

$630 is the register that keeps how many times you have died. I'll keep looking at to make sure nothing is going on. And thanks for playing! :-)

edit
ok, I see whats going on. Save & Continue is not storing the death counter at $630 into sram, only Save & Quit is storing it to sram. So when you are either resetting the rom, or just saving & continuing over and over, and then decide to do Save & Quit, then that's when you notice the file menu showing the incorrect death count.

Thanks for reporting that, i'll get right on it!

UPDATE

v1.4 released

Direct Link
http://acmlm.kafuka.org/uploader/get.php?id=4690
Front Page For Revision List
http://acmlm.kafuka.org/board/forum.php?id=19

infidelity
Posted on 09-07-14 04:34 PM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* Link | Quote | ID: 158175


Fuzz Ball
Level: 66

Posts: 655/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
updated to v7

Direct Link
http://acmlm.kafuka.org/uploader/get.php?id=4691

infidelity
Posted on 09-07-14 05:20 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158177


Fuzz Ball
Level: 66

Posts: 656/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
The charge sfx is supposed to constantly loop when A is held, I coded it that way.

infidelity
Posted on 09-07-14 07:41 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158181


Fuzz Ball
Level: 66

Posts: 657/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
The only way to enter is being in between those 2 giant blue pillars.

infidelity
Posted on 09-07-14 11:15 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158184


Fuzz Ball
Level: 66

Posts: 658/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Have you checked your map in the dungeons, have you been in every room of the 3 dungeons?

infidelity
Posted on 09-08-14 02:17 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 09-08-14 03:11 PM) Link | Quote | ID: 158194


Fuzz Ball
Level: 66

Posts: 659/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
@LeviathanMist: Well I'm glad you got through it!

So the ocarina worked on ice? Thats not supposed to happen. And on the heart piece, I'll have to watch the video and see if I can recreate that glitch.

Also, you wouldn't happen to have a save state before the heart piece glitch would you?

infidelity
Posted on 09-08-14 05:13 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158196


Fuzz Ball
Level: 66

Posts: 660/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
Thank you liking my compositions! I tried my best with all the music and sfx!

I've never known how to build an .nsf file. If someone is willing to do so, that'd be awesome!

But be warned, the intro song loops infinitely with the drum track. I never canceled that out with "17" for the 6C80.

infidelity
Posted on 09-08-14 05:36 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158198


Fuzz Ball
Level: 66

Posts: 661/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
I have 2 banks that have music/sfx.

infidelity
Posted on 09-08-14 05:58 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 09-08-14 08:19 PM) Link | Quote | ID: 158200


Fuzz Ball
Level: 66

Posts: 662/968
EXP: 2370287
Next: 91564

Since: 05-24-07

Last post: 970 days
Last view: 826 days
I'd have to take a look. You might be able to completely overwrite an existing megaman 4 nsf. My sound engine occupies $B0010-$B4000. I forget off the top of my head where the other 2000 bytes are bankswapped to.

edit

woah woah hold on. The heart piece you are saying you can get in the light world. Im looking right a v1.4 within my level editor, and it is blocked off with the blue donut looking tsa blocks, in both light & dark world's.

Are you absolutely sure you used my 1.4 patch on a clean PRG0 Legend of Zelda rom, and started it with no previously created .sav's or .fcs's???

As for your reports on the ocarina on ice, and the incorrect respawn of link with ocarina/falling holes, those have now been resolved.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49


Main - Posts by infidelity

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 3.974 seconds. (329KB of memory used)
MySQL - queries: 127, rows: 159/159, time: 3.959 seconds.