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Please chime in on a proposed restructuring of the ROM hacking sections.
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infidelity
Posted on 01-06-14 09:54 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 01-06-14 09:58 PM) Link | Quote | ID: 155378


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Oh no, sorry to hear that.

I guess visuals of bugs/glitchs will have to be within this thread.

infidelity
Posted on 01-07-14 05:59 PM, in Mega Man Upgrade Patch Link | Quote | ID: 155390


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If you had me beta test before the release, I wouldve found'em. Lol. :-p

infidelity
Posted on 01-07-14 06:13 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 155391


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The precision is the best I can do at this point. I cant get it any better.

The sword sprite, I have it using the games solid/non solid hit detection. The problem is that game uses 8x16 sprites, and the hit detction is being directed at the bottom 8x8 tile, not throughout the entire 8x16 sprite.

So ive had to do complicated math with the swords position, forcing its physical property to extend past its graphical property, and try to have it compare if its currently over a tile that initiates new asm.

This has been very difficult to pull off,.months, literaly, plural, months, have gone into the sword mechanics, and this is the farthest i can take it to.

It will never be on par with lttp or la.

Btw, thank you for those in depth reports on the wiki page. Glad to see the site works!

infidelity
Posted on 01-07-14 09:28 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 155394


Fuzz Ball
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I used LA as a template, but it's mirrored. it would've taken me forever to complete an entire new light world/dark world.

infidelity
Posted on 01-09-14 12:33 PM, in Mega Man Upgrade Patch Link | Quote | ID: 155405


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@Vanya

Do you still keep the original 8 robot master layout, 3 top, 2 middle, 3 bottom?

I ask cause im curious of your sprite layering, and if it interfears with the other mugshots that have sprite tiles.

If this is not the case, im assuming it would be used in a way that my Ultra 2 uses, one mugshot at a time.

infidelity
Posted on 01-09-14 10:53 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 155411


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Starting up work again on the project.

Im now reducing/modifying the amount of enemies within the outworld and dungeons. The slowdown has been almost non existent, so its definitly working. Certain dungeon enemies/bosses will cause a slight slowdown, mostly anything that shoots multiple fireballs. The sand worm im Level-2 causes slowdown, and i will assume the 1 eyed snakes in Level-9 will produce the same result.

Ill also be tackeling the laundry list of reports on the bug/glitch website.

Also, the intro and story are complete, and that will be released when the game is finalized.

Again id like to thank everyone for downloading the patch and playing! :-)

-infidelity

infidelity
Posted on 01-10-14 02:38 PM, in Mega Man Upgrade Patch Link | Quote | ID: 155421


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Wow all within the 8 sprite limit! Im impressed! That is one of the sleekest boss select screens for Megaman ive seen. :-)

infidelity
Posted on 01-13-14 04:05 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 155443


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Just wanted to give another update.

Ive been going through all the dungeons, adjusting specific things causing slowdowns, and the results are great!

Once im 100% sure that the dungeons and ending are all done, ill begin working on the bug/glitch list.

After that I will release one more alpha build. I encourage when that alpha is released, for players to please submit any additional bugs/glitches, cause after that alpha build, ill be preparing the first Beta build.

infidelity
Posted on 01-15-14 03:52 PM, in My Mapper Conversion Pack v1.2 (Pack Discontinued) Link | Quote | ID: 155455


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Excellent! :-)

infidelity
Posted on 01-16-14 02:49 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155463


Fuzz Ball
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My current Zelda MMC5 hack works on all emulators. FCEUX, Nintendulator, & Nestopia, all show/play everything correctly.

The MMC3 conversion patch should be fine the way it is, but if it happens to not work on the other emulators, I hope to be let known of that.

As for Zelda having multiple bankswaps, I believe all MMC1 games have them at the end of each bank. I forget the reasoning behind it, but it was needed to be preserved even in the MMC3 conversion.

infidelity
Posted on 01-16-14 03:39 PM, in Mega Man Upgrade Patch Link | Quote | ID: 155464


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Those pesky emulators, lol. :-p

infidelity
Posted on 01-16-14 10:10 PM, in Mega Man Upgrade Patch Link | Quote | ID: 155466


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Totally off topic, but with kuja killers help, he was able to find out that fceux was lacking the proper mmc5 emulation for $5130. My Zelda hack uses 1024kb of CHR-ROM, 4 pages worth of 00-FF, but at the time, fceux only showed the first page of 00-FF, and not the other 3 pages.

infidelity
Posted on 01-17-14 02:41 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 155470


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Awesome!

If you find a bug/glitch, please check the wiki page so there are no duplicate posts.

Alot of bugs from v8.0 have been fixed, and the first Beta is looking more and more promising!

All 9 dungeons are in working order.

Im very excited over the fast progress of everything jelling together!

infidelity
Posted on 01-21-14 01:52 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 01-21-14 01:56 PM) Link | Quote | ID: 155495


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Posted by Chaobomr
Here's one screenshot. I cannot remember the other screen where the game crashed, but I think Trax found it.


Thanks Chaobomr, this one is all set. :-)
Also, idk how to activate the Game Genie for FCEUX. I load it up, and a window pops up where you can insert specific addresses, but the game still runs fine. If you are inserting regular Game Genie codes into my hack, then more than likely they will not work, since this game was almost completely overhauled. I'm not guaranteeing this will work, nor doing extensive work to make it co-exist with my hack, but what is it exactly you are doing that is causing the glitch?

@MikeTechno, I really do appreciate the video upload! Really cool seeing it played on a DS Lite! Thanks again for showing me that! :-)

infidelity
Posted on 01-22-14 02:30 PM, in Capcom Music Engine document + Tutorial Link | Quote | ID: 155503


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I have DPCM coexisting within my modified 6C80 engine within my Zelda hack.

infidelity
Posted on 01-22-14 05:39 PM, in Capcom Music Engine document + Tutorial Link | Quote | ID: 155506


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So of i was to insert the DPCM asm that Zelda uses into, lets say, Megaman 4, would the be considered something of usefulness to your document/implementation? Or are you just trying to do a DPCM from scratch?

Sorry if im not undestanding your direction. And also idk what this DPCM glitch is you are talking about. Im only familiar with the Zelda 1 DPCM engine.

infidelity
Posted on 01-23-14 03:23 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* (rev. 5 of 01-23-14 06:43 PM) Link | Quote | ID: 155513


Fuzz Ball
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I dont know exactly how to get where the glitch occurs, i dont know that title quite well like i do with the others.

If you could shed some light on how i can get there, ill take a look and see if i can figure out the error.

Thank you. :-)

EDIT
I found this site http://strategywiki.org/wiki/Zelda_II:_The_Adventure_of_Link/Death_Mountain

I should be good to go. :-)

infidelity
Posted on 01-24-14 03:43 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 4 of 01-25-14 08:55 AM) Link | Quote | ID: 155521


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Just wanted to give another update.

Ive fixed alot glitches/bugs with Link's items. Alot of work went into The Ocarina, Shovel & Hammer. Those 3 were the biggest ones that presented alot of problems.

I need to touch up The Hookshot's asm. Ive got some issues when its shot, before it latches to anything, and if Link is hit, ill get some bad screwups. I thought I tackled all that way back, but I guess not.

I want to say thank you to all who have contributed to the wiki bug page. Ive tackled 99% of the reported bugs/glitches. Im sure more will follow after the BETA is released.

I encourage users to still submit glitches/errors to me, currently the project is now at v300! Alot of work has been put into this, and at this point, its the closest to completion its ever been in!

Thank you all again! :-)

-infidelity

EDIT

I've uploaded a new video. I did some more work on Roc's Feather. I hope you all like it! :-)

Roc's Feather Jump Over Enemies & Projectiles

infidelity
Posted on 01-27-14 12:30 AM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 3 of 01-27-14 02:28 AM) Link | Quote | ID: 155541


Fuzz Ball
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And yet another update, via video! :-D

I'm now 99% happy with my Hookshot asm! For me, it was lacking certain aspects that I just never got around to creating. But now that this is close to BETA form, I decided to take a crack at it, and it works.

To some, it may not be much, but for me, it gives the usage of the hookshot more of the original feel we all got used to from Link To The Past.

Before today, the latest incarnation of The Hookshot, shows it traveling through enemies, when in lttp, the tip would stun the enemy, and the entire chain would retract back towards Link. I've managed to find out where I can add a custom stun routine specificly for the hookshot, so now it's not just the boomerang that stuns, the hookshot can too as well!

Another thing that drove me batty, was when the tip came into contact of a dropped item from an enemy, that asm I wrote was that the item follows the tip of the hookshot, so the item can be retrieved and dragged back to Link. Problem was, was that once the item was hit by the tip of the hoookshot, it never retracted on contact. I've now managed to do just that!

Hookshot Stun Enemies And Retract On Impact From Enemies And Items

infidelity
Posted on 01-27-14 03:54 AM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 01-27-14 03:56 AM) Link | Quote | ID: 155543


Fuzz Ball
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Thank you! :-)

And I've fixed another major issue I had with my custom asm, regarding when Link falls down holes.

Proper Heart Depletion From Falling Down Holes


I've also tested this with Link's entire heart container set. All is well! :-)
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Main - Posts by infidelity

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