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infidelity
Posted on 11-11-13 01:47 PM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* Link | Quote | ID: 155068


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Thank you everyone for trying it!

Please check the end of my 1st post, ive updated the patch to v2.

infidelity
Posted on 11-11-13 09:15 PM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* (rev. 2 of 11-11-13 09:19 PM) Link | Quote | ID: 155070


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Then use the 1st patch. I included notes on what i did, if you dont want to use my patches, then look at my notes, and make the modifications to your liking.

infidelity
Posted on 11-12-13 01:16 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 155074


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Awesome content post. :-p

Still need to come up with a proper placement idea for all stores/items. Still need to write the ending/credits theme, still need to redo the dungeons.

Currently im designing a new story intro, ive done some manual edits within the ppu's ram, and it looks promising.

Still need to cut down the amount of enemies on screen to cut down lag.

infidelity
Posted on 11-12-13 07:53 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* (rev. 3 of 11-12-13 07:55 PM) Link | Quote | ID: 155080


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Updated my conversion pack to v6.0. Please check the first post on the first page.

Fixed my Megaman.ips patch.

Super Mario Bros. is now MMC3.

http://acmlm.kafuka.org/board/thread.php?id=7357&page=1

infidelity
Posted on 11-12-13 08:32 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155083


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Heh sorry about that. :p

Super Mario Bros, I had no choice but to expand the rom, in order for me to set everything up.

infidelity
Posted on 11-12-13 10:56 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155085


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I tried dr mario back in the summer. It was going good until it came time for the pills to land, when they did, the rom would freeze, I couldnt figure it out so I scrapped it.

infidelity
Posted on 11-12-13 11:23 PM, in Mega Man Upgrade Patch Link | Quote | ID: 155086


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Bravo! :-)

Looking forward to checking out all your hard work! :-)

infidelity
Posted on 11-14-13 02:38 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155111


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Wow thank you for that info! I never heard of anything like that. Tonight ill dig up my old notes and retry this. Looks like my pack could possibly be v7.0 soon. :-)

Again, thank you for informing me!

infidelity
Posted on 11-14-13 07:39 PM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* (rev. 4 of 11-15-13 04:42 AM) Link | Quote | ID: 155112


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Updated to v4. Major glitch in versions 1-3 when it comes to clearing a world.

Please update to v4 .ips patch.

Please check my 1st post, explanation is at the beginning, and the link is at the end of the post.

And as always, thank you all for your kind comments and trying these patches out. :-)

infidelity
Posted on 11-14-13 08:46 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155116


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Ive never been interested in vrc6, i know it uses extra sound channels. MMC3 doesnt have additional sound channels, but MMC5 does.

I just like MMC3 cause its practicly the most used mapper for hardware, and my success rate with working with it is huge, no disrespect to other mappers.

infidelity
Posted on 11-16-13 01:44 AM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155132


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Thanks goes to Mog54123 for informing on the anti-piracy thing.

Because now my mmc3 conversion pack stands at v7.0

Converted MMC1 Dr. Mario to MMC3.

Please check the first post for the new link.

infidelity
Posted on 11-18-13 01:57 PM, in Mega Man Upgrade Patch Link | Quote | ID: 155147


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I absolutly love this one!

Posted by Vanya


infidelity
Posted on 11-19-13 12:53 PM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* Link | Quote | ID: 155152


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My quote.


Because i'm not sure with free SRAM
registers, I can't get any fancier with
saving Mario/Luigi's map xy positions,
current form of Mario/Luigi,
(big,small,fire,racoon,etc) or current
map screen for levels that require to
be loaded from either side, (like
world's 2-7), and I don't know where
the register is to adjust that anyways.

infidelity
Posted on 11-20-13 02:36 PM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* Link | Quote | ID: 155159


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Yeah im currently playing it on my powerpak, and i love how i can stop whenever i want, turn the nes back on, and i can resume where i left off.

infidelity
Posted on 11-20-13 04:40 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155161


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Update, then rant.

v8.0 will be coming soon. It will feature the following, all of which were otiginaly MMC1.

Double Dragon
*Fester's Quest
Kid Icarus
*Knight Rider


With Knight Rider, it works, but i get irq issues with the conversion to MMC3. Im not an irq expert at all, so if anyone is experienced with racing/driving games using sprite0, could you please take a look, a see if theres a possible solution?

Now here comes my rant.

With Fester's Quest, im so pissed off.

I have spent a considerable amount of time, trying to get this to turn on using Nestopia/Nintendulatot/PowerPak.

This rom, i finally have it displaying perfectly using the MMC3_118 mapper, due to MMC1 using 1scr mirroring, and only 118 allows me to use it.

Anyway I have redone my work three times with this game, using all my same methods in conversion.

Nestopia keeps throwing me cpu jams, and stranfe opcode names, but it doesnt log the origin of where it happens. This is incredibly frustrating since Nestopia lacks a debugger.

Ive ran my hack through fceux with the break on bad opcode feature running, and the debugger never snaps.

I know this patch will work, cause the game works just like the original, and I have done MASSIVE rewrites and custom asm, to get this bastard to work/display properly.

So, im witholding v8.0 until I can get Fester's Quest working across the board.

If anybody knows of a Nestopia debugger out there, PLEASE, send me a copy. I have no clue where the issue is within my work, in regards of this not working on Nestopia/Nintendulator/PowerPak.

infidelity
Posted on 11-20-13 08:16 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155163


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nesdev reminded me that mmc3's reset vector needs to start within $E000-$FFFF. Festers points within $C000.

Sooooo, Ill take a look some point tonight or tomorrow night. :-/

infidelity
Posted on 11-21-13 12:36 PM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* Link | Quote | ID: 155167


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This is corrected in v4, please update.

Thank you for trying it out! :-)

infidelity
Posted on 11-22-13 12:39 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155170


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Updated conversion pack to v8.0. Please grab it from the front page. :-)

infidelity
Posted on 11-27-13 02:46 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 155183


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v9.0 will be coming soon. Been doing more conversions through the last 2 days, currently have 7 new conversions. Once I get tired/reach my limit, ill release v9.0 :-o

infidelity
Posted on 12-02-13 02:54 AM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* (rev. 2 of 12-02-13 12:14 PM) Link | Quote | ID: 155198


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v9.0 is now available. Please check the first page.

http://acmlm.kafuka.org/board/thread.php?id=7357&page=1

13 new conversions, please enjoy!
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Main - Posts by infidelity

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