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Main - Posts by Remnic The Hedgehog

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Remnic The Hedgehog
Posted on 02-03-08 04:45 AM, in I just beat SMB1 without getting hit once -- what next? Link | Quote | ID: 76115


Chasupa
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Since: 05-23-07
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Finish LoZ without taking damage.

*cackles with a cold hearted glare*

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Remnic The Hedgehog
Posted on 02-03-08 04:47 AM, in The return of the no backspace gae... game.. Threas.. bah Link | Quote | ID: 76117


Chasupa
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Not only is that dad bot we're not supposed to do these on purplse.

I men murpose.

PURPOSE! GAH!

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Remnic The Hedgehog
Posted on 02-03-08 05:13 AM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 76122


Chasupa
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Posted by J Assassin
Yeah, I'm new. SMW:C Migrant who never really got into SMW hacking. Blame Remnic for me coming. D:
8->[

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Remnic The Hedgehog
Posted on 02-03-08 05:42 PM, in Lazy Shell - Rom Locking - Yay or Nay? Link | Quote | ID: 76173


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Remnic The Hedgehog
Posted on 02-04-08 01:32 AM, in the new general purpose image macro Link | Quote | ID: 76244


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Remnic The Hedgehog
Posted on 02-04-08 01:36 AM, in the new general purpose image macro (rev. 2 of 02-04-08 01:38 AM) Link | Quote | ID: 76249


Chasupa
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Posted by Grey Megatron
bonus points if you can find where i got the image from
The internet.

Also...



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Remnic The Hedgehog
Posted on 02-04-08 02:42 PM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 76289


Chasupa
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Port Town Aero Drive was announced today. The stage functions just like Mute City in Melee except that the main platform will sometimes seperate into two different platforms. It is not indicated how you can unlock this stage however.

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Remnic The Hedgehog
Posted on 02-04-08 02:48 PM, in Palette change for block bounce sprite (rev. 2 of 02-04-08 02:49 PM) Link | Quote | ID: 76290


Chasupa
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I asked the same question months ago before Icegoom went missing. He gave me the ROM addresses somewhere at SMW Central in the Advanced SMW Hacking forum. Either that or it's somewhere missing in the SMW Hacking forums here. I'll let you know if I find it.

EDIT: Just realized that you're talking about another block/sprite. At first I thought you meant the Jumping Note Block. Sorry about that.

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Remnic The Hedgehog
Posted on 02-04-08 06:04 PM, in I just beat SMB1 without getting hit once -- what next? (rev. 2 of 02-04-08 06:13 PM) Link | Quote | ID: 76306


Chasupa
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If none of those help, try the Cave Of Ordeals with three hearts in Twilight Princess without a game over.

EDIT: You also not allowed to use the hidden hearts in the rooms where you have to use Wolf Link.

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Remnic The Hedgehog
Posted on 02-04-08 06:16 PM, in Tower of spatula~ Link | Quote | ID: 76307


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It's about time I uploaded something for this project. I've been busy lately with junk and stuff. I should have the custom GFX of the digitized background ready this evening (If I can get around my homework as fast as possible )

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Remnic The Hedgehog
Posted on 02-05-08 02:34 PM, in Tower of spatula~ Link | Quote | ID: 76374


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I'm looking through the thread and I've noticed there isn't anything about water levels. Is it okay if I can also work on level design too?

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Remnic The Hedgehog
Posted on 02-05-08 02:39 PM, in I just beat SMB1 without getting hit once -- what next? (rev. 2 of 02-05-08 02:40 PM) Link | Quote | ID: 76376


Chasupa
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Posted by Ailure
For cave of ordeals, you need to come up with a way to defeat those guarded guards without getting damage.

...those were the ones I had most problems with. Especially having to fight two at once.
Whenever you encounter Darknuts, what you can do is throw bombs (not bomb arrows) down at their feet before you attack them. If you're lucky, you can knock off a chunk of their armor until they have to get rid of their giant sword. After that, use your special moves carefully and you'll successfully take them down.

Also, in your first venture down to the 50th floor, the 49th room has three of them. In your second venture, there will be four of them. Three instead of two on the 39th.

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Remnic The Hedgehog
Posted on 02-05-08 02:46 PM, in Street Fighter IV Link | Quote | ID: 76377


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Remnic The Hedgehog
Posted on 02-06-08 05:56 PM, in New YI sprites Link | Quote | ID: 76509


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Posted by Reini
I have an idea for a new sprite. Actually it's an old sprite, but with dynamic GFX. The chain chomp from YI, that tries to bite Mario and it also looks at the player, biting.
I hope you realize that smkdan's not taking requests. Anyhow, programming the Chomp's chains to move like in SMW2 and in SMB3 is still quite difficult. MiOr is currently the only sprite programmer I know who can make the chains move like in SMB3 instead of "stretching" like Carol's Chomp.

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Remnic The Hedgehog
Posted on 02-07-08 02:39 PM, in Generic SMW screenshot thread (rev. 2 of 02-07-08 02:41 PM) Link | Quote | ID: 76615


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Posted by ghettoyouth

I remember those things. They were a pain in the butt when I first encountered them until I found out you could rush into them from behind to knock them over. Nice work!

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Remnic The Hedgehog
Posted on 02-07-08 02:43 PM, in Generic SMW screenshot thread Link | Quote | ID: 76617


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Posted by Reini
That's also an enemy from the GBA Wario games?
Not too sure. I never played the GBA Wario games. The only game I remember those Hermit Crabs from is Wario Land 1.

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Remnic The Hedgehog
Posted on 02-07-08 05:53 PM, in Generic SMW screenshot thread Link | Quote | ID: 76631


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Posted by Reini
Posted by ghettoyouth


not rideable yet

Hey, that's got to be a Wario game styled thwomp.
It is. Unlike SMW's Thwomps, these ones ought to pound based on a timer just like the Thwomps in SM64.

Ghettoyouth must be on a roll with Wario Land sprites lately. These look good.

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Remnic The Hedgehog
Posted on 02-08-08 06:01 PM, in Wario Land enemies Link | Quote | ID: 76762


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Remnic The Hedgehog
Posted on 02-09-08 06:07 PM, in Wario Land enemies Link | Quote | ID: 76833


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Wouldn't it be a matter of copying the rideable ShyGuy's code and implementing it into the Dropper?

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Remnic The Hedgehog
Posted on 02-09-08 06:13 PM, in Wario Land enemies Link | Quote | ID: 76835


Chasupa
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Posted by boingboingsplat
Posted by Remnic The Hedgehog
Wouldn't it be a matter of copying the rideable ShyGuy's code and implementing it into the Dropper?

Not all subroutines are guaranteed to work with every sprite. Even if it would work, it's not just 'copy code from here and paste here.'
I thought so.

Also, does the Wario Crab get knocked down if Mario runs into it fro behind or something like in Wario Land?

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Main - Posts by Remnic The Hedgehog

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