Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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p_ko
Posted on 01-10-23 10:27 AM, in Board2 uploader archive Link | Quote | ID: 168427


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Is there a catalogue of all the files by their name at all? Having merely the ID isn't the most helpful thing in the world...

p_ko
Posted on 01-10-23 07:57 PM, in Renovating the ROM hacking section Link | Quote | ID: 168429


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So me and blackhole89 have been chatting about this on Discord and we're thinking about some plans to renovate the ROM hacking sections.

The overall idea would/could be something like this:

- General ROM Hacking
- Mega Man Hacking
- Super Mario Bros. 1-3 Hacking
- ROM Hacking Archives

Any further suggestions would be greatly appreciated, as well as potential people who could apply for moderator, preferably those who are capable and respected by the communities for each game.

This is hopefully the first step in many in getting board2 up into the future. Quite a lot of the security issues that have been mentioned in the past have also been fixed by the way, but always remember to use a unique password for your board2 account

p_ko
Posted on 01-10-23 09:10 PM, in Board2 uploader archive (rev. 2 of 01-10-23 09:14 PM) Link | Quote | ID: 168431


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Posted by blackhole89
The uploader could simply be brought back up, but some people kept trying to exploit it and flooded it with spam in the process. We really can't have nice things...

Guess this post aged poorly because it's back online now after a rigorous audit of the contents (though new uploads have been disabled for now until blackhole can take a better look). Things seem to be going good so far.

p_ko
Posted on 01-10-23 10:05 PM, in IRC quotes thread (rev. 2 of 01-10-23 10:05 PM) Link | Quote | ID: 168432


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<blackhole89> thinking you left Ithaca but actually still being there makes for a good horror film setting

p_ko
Posted on 01-11-23 08:28 PM, in Renovating the ROM hacking section (rev. 4 of 01-11-23 08:51 PM) Link | Quote | ID: 168434


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I guess overall, so far, it would look something like this if plans were to go through:

General
General Chat (id=1; merge ids 3, 4, 5 and 14 into here)
Spatula (id=11)
Gaming (id=2)
Help/Suggestions/Bug Reports (id=6)

ROM Hacking
General ROM Hacking (id=19)
ROM Hacking Related Releases (id=33)
Mega Man Hacking (new forum, if the proposals go anywhere)
[anything else that people want?]

ROM Hacking Archives
ROM Hacking Archives (id=131)
SMW Hacking (id=37)
Super Mario RPG Hacking (id=38)
Secret of Mana Hacking (id=132)

Other Archives
Display Case (id=128)
Fraxy (id=51)
The Landfill (id=20)

----

The landfill itself could unironically do with a wipe down too, perhaps the spam threads there can either get nuked or at the least placed into a mod/admin only forum so that any links accidentally exposed aren't particularly given exposure to search engines, which devalues the site's credibility in more legitimate cases to the eyes of Google

Even if the new subforum doesn't come to fruition, I guess giving the board a bit of a makeover is something, even if just a properly official acknowledgement of what the focus generally is these days.

There's lots of ROM hacking resources here and I see a few people regularly come and go on the online page, it'd be nice to see at least a bit of engagement go on again since it seems like you do get the odd question from a newbie, so clearly there's some credibility and potential to be held here and I want to see that used up. The uploader's been archived properly now, and if it weren't for Niidle, the vulnerabilities in it would never have been patched, so we also have him to thank a lot for attempting to get this back on its feet, too.

I want to see this stay, I want people to be able to get help here in a comfy zone that has what they need in one place, and most of all that could potentially extend to further things, too. I don't see the heights of the past ever coming back, but perhaps something akin to 2015-era activity (which I sincerely apologise for destroying the momentum) could suffice if, you know, we all actually try to make things work.

Maybe I'm wasting my time, and you can laugh all you like (yes, that includes you, angry Frenchman who happens to develop melonDS and has been spamming and compromising accounts since before I even made one post here...), particularly given how I also crapped up the board on multiple occasions, but let's put things behind and look to the future. Or at least 19th January 2038 XD

p_ko
Posted on 01-11-23 10:33 PM, in Renovating the ROM hacking section (rev. 3 of 01-12-23 03:41 PM) Link | Quote | ID: 168436


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Hii

I guess two similar (one being offtopic) things:

- str_replace 'http://acmlm.no-ip.org' with 'http://acmlm.kafuka.org' in the post filter. I dunno when the domain was changed but given a lot of early posts use the old domain this should lead to less seemingly broken links. Again, this aids search engines (and newcomers to the board reading old documentation... not to mention the Uploader, not sure when it was added but if it was before the domain change, then some files would also be fixed too with a change like that)

- How come the avatar uploader doesn't remove the 'unprocessed' version of the image after it's done processing it? I'm either presuming it's used elsewhere on the board (memberlist maybe?) or idk.

And lol, leniency. That'd work for a 'bright' variant given it's the total opposite of 'stringency', but not a simple header swap. I still think 'lesser stringency' would be a better choice, it already has extremely few people using it (and I think at least two of them are my reregs...)

EDIT: The lack of others who do browse the board every now and again chiming in or having even likely read this thread (besides us three) is demotivating to say the least, yet unsurprising...

p_ko
Posted on 01-12-23 03:45 PM, in Megaman the Wily Wars - Editor news and Game related info (rev. 3 of 01-12-23 03:49 PM) Link | Quote | ID: 168438


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Just thought I'd let you know that the link to the notes is now working again since the uploader was put back up!

Also, that UI looks pretty straightforward and understandable, I really like it

p_ko
Posted on 01-12-23 03:50 PM, in board2 Town Square - Down, yet up Link | Quote | ID: 168439


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Well, the new year is going really good overall. I just hope things can continue this way.

p_ko
Posted on 01-12-23 04:11 PM, in Reply like an idiot youtuber (rev. 2 of 01-12-23 04:12 PM) Link | Quote | ID: 168440


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Posted by acerpet
yikes, that download URL you sent had a captcha that asked me if I was human... I'm a heckin neurodivergent furry robotkin transgal and my pronouns are it/its/xirs, that link makes me dysphoric

cis white males causing literal genocide as usual to us cute valid transfolx


More like Tumblr, but given that the culture from there has spilled out onto other places to the point of pretty much engulfing almost every nerd-adjacent community and factionalising everything over identity politics (which often enough in people who act like that, tend to materialise in having far more sinister intentions), I guess it fits in this thread...

p_ko
Posted on 01-12-23 04:18 PM, in Ask thread for meh Link | Quote | ID: 168441


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Thinking of requesting a name change to ROllerozxa?

Do you think the abracadabra palabra saga may have finally ended?

How is the Google Play submission going?

Think there should be a way to PM people with hugs as a unique feature?

p_ko
Posted on 01-12-23 04:19 PM, in Ask p_ko v3 (rev. 2 of 01-12-23 04:21 PM) Link | Quote | ID: 168442


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Since the last ask thread I had resembles Krystallnacht, I might as well start it again lol.

p_ko
Posted on 01-14-23 05:31 PM, in board2 Town Square - Down, yet up Link | Quote | ID: 168446


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Posted by Niidle
2023 Board2 revival!

ponders if I should just move all the general chat activity from my board over to here

p_ko
Posted on 01-14-23 05:32 PM, in Ask thread for meh Link | Quote | ID: 168447


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What happens if you give Ralsei a minigun?

p_ko
Posted on 01-14-23 05:33 PM, in People still alive in here ? (rev. 4 of 01-14-23 05:35 PM) Link | Quote | ID: 168448


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I like how blackhole himself voted no lol

Seriously though, what's wrong with people trying to get to know one another? I mean, there was a brief period in 2015 where something resembling a community was coming piece together and then it just never really came to fruition. I guess it takes a few people who are willing to actually do things (and not just sit around doing nothing) to get things going - the old saying "activity generates activity", and no this doesn't strictly mean numbers)

p_ko
Posted on 01-14-23 05:49 PM, in Furnace - multi-chip tracker software for various platforms (rev. 5 of 01-14-23 05:56 PM) Link | Quote | ID: 168449


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Link to GitHub
Documentation



Supports Windows XP and up, 32 or 64 bit. Linux AppImage and MacOS builds are also provided, the former of which is compiled in Ubuntu 16.04, so it should work pretty much anywhere.

I figured that for anyone making music for ROM hacks, regardless of system, this could be extremely useful tool. So I guess it's worth putting in this forum.

List of supported sound chips as of 14-01-2023


Yamaha Chips



  • YM2151 (OPM)

  • YM2203 (OPN)

  • YM2413 (OPLL)

  • YM2414 (OPZ) used in Yamaha TX81Z

  • YM2608 (OPNA) used in PC-98

  • YM2610 (OPNB) used in Neo Geo

  • YM2610B (OPNB2)

  • YM2612 (OPN2) used in Sega Genesis and FM Towns

  • YM3526 (OPL) used in C64 Sound Expander

  • YM3812 (OPL2)

  • YMF262 (OPL3) with full 4-op support!

  • Y8950 (OPL with ADPCM)


Square Wave Chips



  • AY-3-8910/YM2149(F) used in several computers and game consoles

  • Commodore VIC used in the VIC-20

  • Microchip AY8930

  • TI SN76489 used in Sega Master System and BBC Micro

  • PC Speaker

  • Philips SAA1099 used in SAM Coupé

  • OKI MSM5232 used in some arcade boards


Sample Chips



  • SNES

  • Amiga

  • SegaPCM - all 16 channels

  • Capcom QSound

  • Yamaha YMZ280B (PCMD8)

  • Ricoh RF5C68 used in Sega CD and FM Towns

  • OKI MSM6258 and MSM6295

  • Konami K007232

  • Irem GA20


Wavetable Chips



  • HuC6280 used in PC Engine

  • Konami Bubble System WSG

  • Konami SCC/SCC+

  • Namco arcade chips (WSG/C15/C30)

  • WonderSwan

  • Seta/Allumer X1-010

  • NES (Ricoh 2A03/2A07), with additional expansion sound support:

  • Konami VRC6

  • Konami VRC7

  • MMC5

  • Famicom Disk System

  • Sunsoft 5B

  • Namco 163

  • Family Noraebang (OPLL)

  • SID (6581/8580) used in Commodore 64

  • Mikey used in Atari Lynx

  • ZX Spectrum beeper (SFX-like engine)

  • Pokémon Mini

  • Commodore PET

  • TIA used in Atari 2600

  • POKEY used in Atari 8-bit computers

  • Game Boy

  • Virtual Boy


Modern/Fantasy



  • Commander X16 VERA

  • tildearrow Sound Unit



Features



  • mix and match sound chips!

  • over 200 ready to use presets from computers, game consoles and arcade boards...
    ...or create your own - up to 32 of them or a total of 128 channels!

  • DefleMask compatibility; loads .dmf modules from all versions (beta 1 to 1.1.5) and saves .dmf modules - both modern and legacy

  • Furnace doubles as a module downgrader

  • loads/saves .dmp instruments and .dmw wavetables as well

  • clean-room design (guesswork and ABX tests only, no decompilation involved)

  • some bug/quirk implementation for increased playback accuracy through compatibility flags

  • VGM export

  • modular layout that you may adapt to your needs

  • audio file export - entire song, per chip or per channel

  • quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)

  • wavetable synthesizer available on wavetable chips; create complex sounds with ease - provide up to two wavetables, select and effect and let go!

  • MIDI input support

  • FM macros!

  • negative octaves

  • advanced arp macros

  • arbitrary pitch samples

  • sample loop points

  • SSG envelopes and ADPCM-B in Neo Geo

  • pitchable OPLL drums

  • full duty/cutoff range in C64

  • full 16-channel SegaPCM

  • ability to change tempo mid-song

  • decimal tempo/tick rate

  • multiple sub-songs in a module

  • per-channel oscilloscope with waveform centering

  • built-in sample editor

  • chip mixing settings

  • built-in visualizer in pattern view



This project was created by tildearrow and is licensed under the GNU General Public Licence version 2.

p_ko
Posted on 01-14-23 05:59 PM, in Roll-chan World GAMEBOY - Player Sprite hack RELEASED! (rev. 2 of 01-14-23 05:59 PM) Link | Quote | ID: 168450


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I'm wondering if there'd be a way to give her any special/different abilities to make her play style more distinct, perhaps with level design changes to compensate too?

That'd be really cool, Roll-chan is adorable her design is cute for the same reasons I find classic Arle cute from Puyo Puyo :3

p_ko
Posted on 01-15-23 10:48 AM, in Super Mario Land 1/2 NES soundtracks (rev. 4 of 01-15-23 10:52 AM) Link | Quote | ID: 168456


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Oh wow, this is really cool... could imagine this being used on a ROM hack. Still sounds really cool with the tempo slowed on some tracks in all honesty, kinda like how sometimes PAL versions don't necessarily sound "bad", just "different".

tempted to do the same with Donkey Kong Land now...

p_ko
Posted on 01-15-23 10:57 AM, in Thread listing all of my accounts here (from memory) Link | Quote | ID: 168457


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p_ko (#4841, 10th January 2023)

Main - Posts by p_ko

Acmlmboard 2.1+4δ (2023-01-15)
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