Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,524,375
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-03-24 04:34 PM
Guest: Register | Login

Main - Posts by Reini

Pages: 1 2 3 4 5 6

Reini
Posted on 01-03-08 07:38 PM, in Tower of spatula~ Link | Quote | ID: 72629


Koopa
Level: 25

Posts: 41/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Why not turn Swoopies into bats?

Reini
Posted on 01-04-08 09:24 PM, in Super Metroid Searching For Items Fixed Patch Release Link | Quote | ID: 72718


Koopa
Level: 25

Posts: 42/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
-Removing the enemies from the blue Kraid room that used to crash.
-Changing the doors so that you bypass the Giant Metroid room. Something causes the game to crash when going through the door on the left. I think the reason was explained in another thread but I don't remember it.

I never got these errors.

Reini
Posted on 01-05-08 06:09 PM, in Hypercam madness Link | Quote | ID: 72799


Koopa
Level: 25

Posts: 43/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
I'm having so much trouble with Hypercam. When I put it to record my level played in ZSNES and when the .avi is saved, it only shows parts of the level I played. And it slows down the level, when it records. How can I solve both full-recording and slowdown problems?



Reini
Posted on 01-07-08 09:01 PM, in ROM hacking utilities Link | Quote | ID: 72964


Koopa
Level: 25

Posts: 44/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Please add:
Hyrule Magic
to your editor list.
It's for editing The Legend of Zelda: A link to the past SNES game.

Reini
Posted on 01-08-08 03:44 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 73020


Koopa
Level: 25

Posts: 45/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Like it. Behaves like Lunar Magic, except that it's for the SMB3 NES ROM.

Reini
Posted on 01-11-08 12:45 PM, in New YI sprites (rev. 2 of 01-11-08 12:48 PM) Link | Quote | ID: 73276


Koopa
Level: 25

Posts: 46/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Shit! Those look awesome!

EDIT:http://tempboard2.te.funpic.org/dizzydandy.zip

I can't access the link. Can you host it on Sendspace?

Reini
Posted on 01-11-08 04:12 PM, in New YI sprites Link | Quote | ID: 73285


Koopa
Level: 25

Posts: 47/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Posted by smkdan
Reini: try again? The download pops right up for me.

andy: I'd like to make that blue hypno platform that's linguided but I'd have to learn how line guided stuff works by studying uncommented assembly...

My tool is still on ice. If I get back into it, the next feature would be providing sample banks on a per level basis. It would do alot for custom music since SMW's samples make it sound so abstract.


Still doesn't work.

Reini
Posted on 01-12-08 07:56 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 3 of 01-14-08 09:04 PM) Link | Quote | ID: 73359


Koopa
Level: 25

Posts: 48/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Some screens of my hack. Only 1st world complete.



New enemy: Dizzy Dandy
Look out, Mario!


Dodge, then jump.


You got to be fast to pass this part of the doomship.


1st castle. This one doesn't have YI enemies. Kinda hard.


Time the hard-seeing rock and the firebar, too. You'll have to get to the other side, without getting hurt.

The hack will use YI and SMAS GFX. Credit goes to the authors for the GFX, except the YI Sky FG GFX.

More to come.

EDIT:I need someone who can design submaps and overworlds for my hack. If you can, PM me, please.

Reini
Posted on 01-13-08 07:29 PM, in New YI sprites Link | Quote | ID: 73418


Koopa
Level: 25

Posts: 49/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
You should make that chomp rock destroy turn blocks, like the one in YI that destroys weak ground.

Reini
Posted on 01-17-08 09:36 PM, in Color fix Link | Quote | ID: 73863


Koopa
Level: 25

Posts: 50/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
How do I fix the two colors of the menu?
It's a screen of my hack.

Reini
Posted on 01-18-08 05:00 PM, in Color fix Link | Quote | ID: 73953


Koopa
Level: 25

Posts: 51/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Posted by Pac
1,2 = white
1,3 = black



I don't get it.

Reini
Posted on 01-19-08 06:29 PM, in New YI sprites Link | Quote | ID: 74084


Koopa
Level: 25

Posts: 52/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
The fish should disappear in a puff of smoke. Anyway, it looks good.

Reini
Posted on 01-19-08 08:26 PM, in New YI sprites Link | Quote | ID: 74093


Koopa
Level: 25

Posts: 53/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Just one more thing, the flopsy fish makes a sound, when it jumps in/out of the water.

Reini
Posted on 01-20-08 02:35 PM, in New YI sprites (rev. 2 of 01-20-08 04:05 PM) Link | Quote | ID: 74308


Koopa
Level: 25

Posts: 54/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Posted by Remnic The Hedgehog
Well I'm impressed with the Chomp Rock but I'm quite shocked that the Chomp Rock doesn't interact with slopes just like in YI. Also, Mario can fall off the Chomp Rock easily if he tries to move it by leaning on one part of the sprite. But it is still a very nice sprite.

Agree with Remnic about this. And it has more frames. Still, good.

Edit:Wppd help!

;HITPOINTS. when it's been hit X times, it blows up
;can't be greater than 0Fh
HITPOINTS = $04

;palette sequence for hits. the xyppcct portion of it. green,yellow,red,blue. it's indexed by how many hits it's taken.
;there must be HITPOINTS +1 entries here, since the first is shown when no hits have been taken. glitches otherwise
PALSEQ dcb $0C,0A,$04,$08,$06

I changed its hitpoints from 03 to 04.
And added a 0C before 0A at PALSEQ.

When I hit the Wppd, it doesn't flash to green(palette0D). It flashes to palette 8. Please help!

Reini
Posted on 01-22-08 08:36 PM, in New YI sprites (rev. 2 of 01-22-08 08:53 PM) Link | Quote | ID: 74709


Koopa
Level: 25

Posts: 55/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Smwedit has released a new version of his YI Wild Piranha Plant. Download it from:

http://acmlm.kafuka.org/uploader/get.php?id=44

EDIT:How can I make the YI Wild Ptooie Piranha plant and YI Wild Piranha Plant trigger a sound effect, when it starts shrinking and it explodes?

Reini
Posted on 01-26-08 06:30 PM, in New YI sprites Link | Quote | ID: 75073


Koopa
Level: 25

Posts: 56/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
I know this is off-topic, but how many sprites with dynamic GFX can you insert with sprite tool, when the dsx.asm patch has been applied?

And why does this show?


The arrowlift sprite works in-game. But why does it show?

Reini
Posted on 01-27-08 02:22 PM, in New YI sprites Link | Quote | ID: 75155


Koopa
Level: 25

Posts: 57/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
I somehow fixed that error, by removing a dynamic sprite and added shooters and generators.

Reini
Posted on 01-29-08 06:34 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 75476


Koopa
Level: 25

Posts: 58/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Replaced the dot with a musical note. Nice.

Reini
Posted on 01-30-08 01:29 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 75613


Koopa
Level: 25

Posts: 59/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Wario Land enemies? WOoooooooo!

Reini
Posted on 02-02-08 03:03 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 76018


Koopa
Level: 25

Posts: 60/104
EXP: 83470
Next: 6150

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
Not bad, Buu-Huu. Really like it.
Pages: 1 2 3 4 5 6


Main - Posts by Reini

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.269 seconds. (329KB of memory used)
MySQL - queries: 133, rows: 165/165, time: 0.259 seconds.