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Main - Posts by Reini |
Reini |
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Koopa Level: 25 Posts: 41/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Why not turn Swoopies into bats? |
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Koopa Level: 25 Posts: 42/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
-Removing the enemies from the blue Kraid room that used to crash.
-Changing the doors so that you bypass the Giant Metroid room. Something causes the game to crash when going through the door on the left. I think the reason was explained in another thread but I don't remember it. I never got these errors. |
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Koopa Level: 25 Posts: 43/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
I'm having so much trouble with Hypercam. When I put it to record my level played in ZSNES and when the .avi is saved, it only shows parts of the level I played. And it slows down the level, when it records. How can I solve both full-recording and slowdown problems?
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Koopa Level: 25 Posts: 44/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Please add:
Hyrule Magic to your editor list. It's for editing The Legend of Zelda: A link to the past SNES game. |
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Koopa Level: 25 Posts: 45/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Like it. Behaves like Lunar Magic, except that it's for the SMB3 NES ROM. |
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Koopa Level: 25 Posts: 46/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Shit! Those look awesome!
EDIT:http://tempboard2.te.funpic.org/dizzydandy.zip I can't access the link. Can you host it on Sendspace? |
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Koopa Level: 25 Posts: 47/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Posted by smkdan Still doesn't work. |
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Koopa Level: 25 Posts: 48/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Some screens of my hack. Only 1st world complete.
New enemy: Dizzy Dandy Look out, Mario! Dodge, then jump. You got to be fast to pass this part of the doomship. 1st castle. This one doesn't have YI enemies. Kinda hard. Time the hard-seeing rock and the firebar, too. You'll have to get to the other side, without getting hurt. The hack will use YI and SMAS GFX. Credit goes to the authors for the GFX, except the YI Sky FG GFX. More to come. EDIT:I need someone who can design submaps and overworlds for my hack. If you can, PM me, please. |
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Koopa Level: 25 Posts: 49/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
You should make that chomp rock destroy turn blocks, like the one in YI that destroys weak ground. |
Reini |
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Koopa Level: 25 Posts: 50/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
How do I fix the two colors of the menu?
It's a screen of my hack. |
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Koopa Level: 25 Posts: 51/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Posted by Pac I don't get it. |
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Koopa Level: 25 Posts: 52/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
The fish should disappear in a puff of smoke. Anyway, it looks good. |
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Koopa Level: 25 Posts: 53/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Just one more thing, the flopsy fish makes a sound, when it jumps in/out of the water. |
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Koopa Level: 25 Posts: 54/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Posted by Remnic The Hedgehog Agree with Remnic about this. And it has more frames. Still, good. Edit:Wppd help! ;HITPOINTS. when it's been hit X times, it blows up ;can't be greater than 0Fh HITPOINTS = $04 ;palette sequence for hits. the xyppcct portion of it. green,yellow,red,blue. it's indexed by how many hits it's taken. ;there must be HITPOINTS +1 entries here, since the first is shown when no hits have been taken. glitches otherwise PALSEQ dcb $0C,0A,$04,$08,$06 I changed its hitpoints from 03 to 04. And added a 0C before 0A at PALSEQ. When I hit the Wppd, it doesn't flash to green(palette0D). It flashes to palette 8. Please help! |
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Koopa Level: 25 Posts: 55/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Smwedit has released a new version of his YI Wild Piranha Plant. Download it from:
http://acmlm.kafuka.org/uploader/get.php?id=44 EDIT:How can I make the YI Wild Ptooie Piranha plant and YI Wild Piranha Plant trigger a sound effect, when it starts shrinking and it explodes? |
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Koopa Level: 25 Posts: 56/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
I know this is off-topic, but how many sprites with dynamic GFX can you insert with sprite tool, when the dsx.asm patch has been applied?
And why does this show? The arrowlift sprite works in-game. But why does it show? |
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Koopa Level: 25 Posts: 57/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
I somehow fixed that error, by removing a dynamic sprite and added shooters and generators. |
Reini |
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Koopa Level: 25 Posts: 58/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Replaced the dot with a musical note. Nice. |
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Koopa Level: 25 Posts: 59/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Wario Land enemies? WOoooooooo! |
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Koopa Level: 25 Posts: 60/104 EXP: 83470 Next: 6150 Since: 05-19-07 Last post: 5260 days Last view: 5246 days |
Not bad, Buu-Huu. Really like it. |
Main - Posts by Reini |
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