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Main - Posts by troopa pride |
troopa pride |
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Koopa Level: 26 Posts: 21/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Posted by trip dering Dont you realise due to the space of SMW music bank and the fact that only spc format music can be ported that the ff7 music is impossible? |
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Koopa Level: 26 Posts: 22/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Posted by JeniePosted by Pac You canot fit those themes into your hack.They are too long and/or dont loop enough and use to many instruments or instruments that SMW doesent have. I can understand importing alot of music into YI due to the large music bank(They made copies of songs in the music bank 0_o.Strange but true....)But SMW is shitty, errr i mean very very very awsome and does not have a big music bank. |
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Koopa Level: 26 Posts: 23/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Posted by Jenie That is becuase SMAS uses the same music format as smw and technicly since there was a smas+world, the music can be imported easily due to both smw and smas being in the same game |
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Koopa Level: 26 Posts: 24/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Posted by JeniePosted by Mattrizzle87 Those are the games with the N-SPC format, not games that can import into smw. back on topic: what scurrent progres?How much % is finished? I am anxious to try it out! |
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Koopa Level: 26 Posts: 25/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
note:I DID NOT MAKE THE EDITOR
http://www.elementalrevenge.net/jsa/ZLE%20Setup.exe Get this sexy motha ****a in that link. It is of course the installation of a level editor for zelda master quest debug. It was currently only known to member of a site called ZSO but I am advirtising the editor to spread oot hacking. ps.If you do not understand wireframes good luck with ANY level editing! |
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Koopa Level: 26 Posts: 26/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Did u get the SML2 spc's yet?
BTW i noticed somthing. The SMB2 music patch is being made on ACMLM board 2. How ironic! |
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Koopa Level: 26 Posts: 27/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Name is a rip off of Conker's Bad Fur Day^^^
I havn't made much progress yet with this YI hack, but I will be posting screenies of graphic edits I have made so far soon. The story goes like this: The eviel fuzzy lord has stolen the super happy tree (of porn) Yoshi must combat the fuzzy lord and recover his tree. I am aiming for a YI version of Conker's bad fur day with cute charactors doing "mature content related" things. I am also planning to change as much graphics as possible, so unlike other YI hacks such as KR, I am trying to make this unique with major graphical edits. SCREENIES!!!!!!!!!! Note:This level is a TEST LEVEL I thought this pic looked good. I managed to implement a Classic Goomba They work! And after you stomp on them, they disintegrate into thin air, thus leaving nothing behind. note:I will be graphically improving the SMW tileset eventually to fit YI style since people claimed they didn't like it, but please understand YI's graphics are very hard to work with and making a tileset with YI's non-default graphics is very difficult because of how YI uses automatic details. Those who have hacked YI before will see what I mean because you just stretch boxes and YI does automatic detailing. |
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Koopa Level: 26 Posts: 28/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Posted by Raccoon Sam To be honest, it is actually a marching milde, however, if someone makes a ram/rom map of Yoshi's Island, it may be possible for the YI goombas to behave like classic goombas rather than a milde. |
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Koopa Level: 26 Posts: 29/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Is there any options to change the music?
When I used the editor last time, I didnt recall seeing any options. |
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Koopa Level: 26 Posts: 30/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
I have see a bit of fire emblem hacks floating around the internet lately.
Fire Emblem is one of my favorite franchises and I have always wanted to hack an rpg other than the overrated pokemon and final fantasy. I figured since Fire Emblem doesn't take much scripting crap, I should try it out. I went to google but failed to find any forums or tools and such relating to Fire Emblem 7 hacking. Anyone got info on Fire Emblem 7 hacking? I am sorry if I broke the rules by asking a question, but this is the only forum I can get general rom hacking information on. |
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Koopa Level: 26 Posts: 31/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Wow, Nightmare is a pretty nifty tool.
Now how would I edit dialog and chapter names? Would I go into a hex editor and teach myself the language for the dialog? Would I also search for the graphics in a tile editor? |
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Koopa Level: 26 Posts: 32/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Posted by blackhole89 Making an editor takes a very long time. If anyone ever does make a map editor in the future though, I WILL appreciate it :3 Until then, I guess I wont be able to make my Golden sun themed Fire Emblem hack XD |
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Koopa Level: 26 Posts: 33/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Gah, I cant believe nobody else knows the problem >______<
The star music is NOT glitched.It is merely switched with an alternative star music inside the smb1 music patch. You want the star music previously in the smb3 music patch,right? I remember seeing an offset you could change for it, but I forgot what it was. To translate his question in an understandable format: "Can someone point out what you do to get the star music from the smb3 music patch into the smb1 music patch?" |
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Koopa Level: 26 Posts: 34/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Posted by Ailure I hope I am not highjacking the thread, but I would like to know the solution to put back the rock(smb3) version of star music as well. I remember seeing the offset somewhere. Maybe it was on the old smwcentral. |
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Koopa Level: 26 Posts: 35/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
It'd be interesting for a forum about home brew.
I'd always like to get the opinions from people on P S P home brew and such. |
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Koopa Level: 26 Posts: 36/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Ever since I reformatted my computer, I was never able to find that "Fixing room 120" site for master quest debug.
Can anyone please point me out to it? I don't know if it should be in this topic or not,however, it requires patches, so I guess it would. |
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Koopa Level: 26 Posts: 37/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
*sigh* Material from Pac's graphic hack is sooo overused. |
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Koopa Level: 26 Posts: 38/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Great progress.
Ghettoyouth will love this! |
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Koopa Level: 26 Posts: 39/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
Nevermind.
I found Zelda Edit and I fixed everything myself. This thread can now be left to be eaten my Pac(Locked). |
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Koopa Level: 26 Posts: 40/117 EXP: 99806 Next: 2469 Since: 05-15-07 Last post: 5759 days Last view: 5596 days |
A YI remake of smw is IMPOSSIBLE due to the limitations of smw's tile system and graphics.
Still, if it can be pulled off, its be nice kind of...interesting. |
Main - Posts by troopa pride |
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