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wiiplay
Posted on 05-06-07 01:25 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 33170

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Posted by Gideon Zhi
IT'S BACK! So post and stuff.

I'll start. Super Robot Wars Alpha!







Wow! X'y!

wiiplay
Posted on 05-06-07 01:51 AM, in Mario's Lost World (rev. 2 of 05-06-07 01:52 AM) Link | Quote | ID: 33179

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Posted by icegoom
Posted by Lordlazer
I honestly hope this isn't all hype... Even though the screens and Youtube vids look VERY promising... Ah, well, just be careful and not mess it up. I'm sure people (and you know this already), but make sure your levels are "playable". Although that thwomp level looks fun and interesting to me, upon watching the Youtube vid it looks quite tough, not that tough is a bad thing. Personally, I like a good challenge, but if you are planning (or are currently) to work in video game design, it is wise to have it so the levels are enjoyable by "normal" gamers and not simply for the hardcore audience. Anyways, I look forward to your next update(s)!

P.S. If you feel I'm picking on you by emphasizing about the level design, I'm not. I'm majoring in game design and simply am trying to "share the wealth".

Trust me, I'm feeling the pressure. I want this hack to live up to people's expectations, but at the same time, I feel like I'm kind of weak at level design. I try to make truly enjoyable levels, but in the end I can only make stuff I have fun playing and hope than other people will like it, too.

I actually went through Treetop Tussle the other day and added some yellow ! blocks. If the player's been to the Yellow Switch Palace, (And by this point, they should have) some of the more difficult to avoid Thwomps are blocked off. I've been trying to tone down the difficulty on several levels, but who knows if I'm succeeding.

I feel bad posting without sharing some new images... A lot of my hacking of late has been fixing graphical glitches, which I can't really show. I spent today adding a bunch of ExAnimation to some of my water levels, but I don't really feel like making huge animated GIFs to show them off. Um, here's a swamp set (I'm not sure on the perspective here):



And here it is partially implemented:



Regarding the grey Fly Guy in the second shot: I'm sort of torn about whether to make it stompable. It's been a skin-swapped Eerie in the past, but with Sprite Tool I can just tweak it to make it stompable if I wish. (I've already made it fireballable and edible) I'm really not big on deceiving the player, and all other Shy Guy enemies are safe to stomp, so it probably ought to be too, for consistency's sake. On the other hand, if it's unstompable, you can ride it with spin jumps to collect coins that are located over pits or find secrets. I'm torn...


Wow. I love your X'y screen shots-NOT!! Could you fix them?

wiiplay
Posted on 05-06-07 10:57 PM, in Super Mrio World:The Second Reality Project 2 Link | Quote | ID: 33410

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I figured I'd restart the thread yet again-THE RIGHT WAY!

http://www.fpi-productions.de/sr2.htm

Note: This hack isn't working right on ZSNES 1.42. It works fine on version 1.36, and from what I can see, the newest version 1.50 works fine as well.


Difficulty Level: Easy -> Hard
Number of Stages: 91
Number of Exits: 109
Hack Status: 100% Complete
Original Game: Super Mario World (SNES)
Current Version: 1.2

Storyline:
A One-Eyed Big Boo called Zycloboo wants to conquer the Mushroom Kingdom, and like Bowser in "The Second Reality Project 1" he wants to use the power source from another dimension called the Second Reality to get to his goal. To get Mario out of sight (or maybe for some other reasons?) he warps Mario and his Castle in the Second Reality. Mario's only chance to stop Zycloboo is to find the Power Supply station, which can give him the power he needs for the task - or at least that's what Zycloboo told him, heeheehee!

Background information:
This is the sequel to the "Second Reality Project", which is something different from the first part. This game features new GFX, some new custom blocks and custom sprites, a new overworld map and different music. I started this SMW-hack a short time after finishing the first Hack, back in 2002. During the hacking of "The Second Reality Project 1" I never really understand how to edit the overworld or the original graphics - but as I started with the sequel I really wanted something new, so I tried to get into it. For now, the game contains a lot of ripped GFX from other games like "Super Mario Land 2 & 3", "Sonic 1 & 2", "Alfred Chicken" and much more. Back in 2002 it was really special to have a hack with custom GFX, because it wasn't that easy as today to hack all this stuff. If I remember right, this hack was the first hack ever with 3D-ish looking GFX. Today, it's different, of course, there are a lot of other SMW-hacks out there, which contains also great new GFX. To hack "SRP2" was a bit harder than "SRP1" and a lot of things changed in every demo release. For example, in the first demo this hack was called "Black Boo's Challenge" because I wanted first to have a Black Big Boo instead of an one-eyed one. The first demo contained also a completely different world 1, which was on a very high difficulty level. For example, the first level in the game, "Mario Castle" was much harder and removed in later demo releases. In the final version, the level appeared again, but near the end of the game. The main overworld map was also very different in earlier demos from what it looks now.
If you like SMW-hacks, which aren't that easy as the original, you will enjoy this hack for sure!


Special "Second Reality 2" thanks to

jonwil
FuSoYa
Bouche
Devin432
Surlent
Smallhacker
Glyph Phoenix
icegoom
mikeyk
Davros
BMF54123


First Place: Best Super Mario World-Hack
(First Annual Hacker Awards 2002, by TEKhacks)


Second Place: Best Changed Graphics
(First Annual Hacker Awards 2002, by TEKhacks)

First Place: Best Changed Graphics
(Second Annual Hacker Awards 2003, by TEKhacks)

Yes, I cpied that from the site and this is my citation.






wiiplay
Posted on 05-06-07 11:02 PM, in Super Mario Quest Link | Quote | ID: 33414

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Posted by Pac
Reposting this from shit AB1, in case you didn't get your comment in there.

Few new screens of my hack, formerly known as SMW: Return to the Mushroom Kingdom.



As I said, some levels are quite empty due to being empty/in early progress. There will be a wider range of graphics in the final release than is shown here

Any comments are welcome.


Wow X'y!

Main - Posts by wiiplay

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