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Hamtaro126
Posted on 12-15-12 06:38 PM, in Is there a SMB Life cap and Life counter fix patch? Link | Quote | ID: 153081


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Posted by MathUser2929
Well, I'd appreciate a patch for either issue. I thought I saw one for the life cap long ago or at least discussion of making one. But I don't have access to any patch anymore.


If you want to fix it, You may want to use doppleganger's disassembly (SMBDIS)!


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Hamtaro126
Posted on 02-09-13 07:17 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 153417


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I think the CHR-RAM hacks need to be redone, so that everything can work better!

I do think you can use a modded version of SMB2-USA's graphics code to remedy this, since the code template used on SMB2 was the same as Zelda's, hence saying ''ZELDA'' at the end of the rom

Also, Yes... Please get some sleep, That will help a lot!

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Hamtaro126
Posted on 04-27-13 11:45 AM, in [RELEASE - Improvement] Ronald Land (Addenum to Donald Land) Link | Quote | ID: 153771


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Yet another Addenum Hack by yours truly, This time it is of a game called Donald Land (Japan's answer to Ronald in a Videogame)

Here, Have Screenshots:



A decent Title screen



New status bar, Currency is now the trademark Arches, like in M.C. Kids



Same with the Main Screen



The Shop has changed as well, but at least it is not a lot of changes!



The Memory game, Try to avoid the Hamburgler cards!



More of the Shop!

I also changed the ending too. If there is a Tool-Assisted Speedrun that uses the original game, I can possibly see if any more fixes can be done!

Until then, The Patch is here: http://acmlm.kafuka.org/uploader/get.php?id=4410

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Hamtaro126
Posted on 05-01-13 04:07 AM, in [RELEASE - Improvement] Ronald Land (Addenum to Donald Land) Link | Quote | ID: 153792


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Posted by Googie
Thanks for this improvement, the original is ugly as hell. I'll be playing this game just to see how far I can go, again thanks for doing this.


No Prob!

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Hamtaro126
Posted on 07-26-13 03:48 PM, in Mega Man: Into Darkness Link | Quote | ID: 154468


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Looks like a interesting hack, Hope it gets better than what's seen here!

Good Luck.

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Hamtaro126
Posted on 09-25-13 04:49 AM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* Link | Quote | ID: 154834


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Since: 05-02-07
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SMBDIS and SMB2JDIS by doppleganger can be used to convert to the proper format needed...

I know there is already a SMB2J MMC3 Conversion by loopy, But it's code is messy and does not work well on real hardware

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Hamtaro126
Posted on 11-15-13 05:15 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 155124


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YES!

The Reuben editor now looks sleek and cleaner, I can't wait to use it!

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Hamtaro126
Posted on 08-30-14 01:08 PM, in [CONCEPT] Super Mario Bros Utility Revival + SMB1 Homebrew Enhancement (rev. 2 of 08-30-14 01:14 PM) Link | Quote | ID: 158006


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This will be the best base SMB hack ever, provided that source code and such is included if SMBDIS and SMB2DIS are being combined to make this,

Also, here is a list of features you can possibly add if doing requests:

- Mario having Dynamic 8K CHR-ROM Page Changes per graphics frame
- One Screen Horizontal and Vertical Scroll support
- Custom Attribute Editing if using MMC5's ExAttributes
- MMC5 8x16 Sprites
- Extended Sprite Positions and Attributes (like newer NES titles such as SMB3 and Megaman)
- SMB2 Blocks as a optional replacement for some SMB1/3 blocks
- SMB3 P-Switch
- Keep SMB1 and 2(Japan) endings as options for endings!

And Finally, I really like this idea, but a project this scale needs UNIF or you need to wait until the MMC5 part of NES 2.0 is finalized and finished with, due to limits of the current size restraints (1MB ROM limit**)

** = Or was it 2MB, I'm not sure

EDIT: Since it will not happen, I will just leave this here and for anyone who needs to improve on thier hacks based on what ideas are seen this thread

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Hamtaro126
Posted on 11-27-14 12:52 AM, in SMB3 Graphics Patch - Spiny Shell Fix Link | Quote | ID: 159070


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http://acmlm.kafuka.org/uploader/get.php?id=4780

I noticed that SMB3's spiny shell has a duplicated frame that was fixed in the SNES and GBA versions, So I made an easy fix for future hacks.

It is a small patch, but a nessicary one!

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Hamtaro126
(post deleted) ID: 159164

Hamtaro126
(post deleted) ID: 159167

Hamtaro126
Posted on 12-23-14 07:32 PM, in ROLL-CHAN - Player Sprite Hack Released! (rev. 7 of 12-24-14 05:28 AM) Link | Quote | ID: 159169


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And to go back on-topic: These sprites are pretty cool, PM'ing an apology to you, Zynk

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Hamtaro126
Posted on 01-22-15 07:56 AM, in Super Mario Bros. 3 MMC3 to MMC5 .ips patches (either 385kb or 2,049kb) Link | Quote | ID: 159372


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After Dahrkdaiz made MMC5 conversions of SMB3 before you, I was the one originally making a SMB3 hack of a similar fashion, But you beat me to it...

Anyways, I am going to work on my SMB2USA MMC5 patch instead, unless anyone beats me again, It will be not released until it is finished!

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Hamtaro126
Posted on 01-25-15 04:16 PM, in Super Mario Bros. 3 MMC3 to MMC5 .ips patches (either 385kb or 2,049kb) Link | Quote | ID: 159386


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Posted by infidelity
Posted by Hamtaro126
After Dahrkdaiz made MMC5 conversions of SMB3 before you, I was the one originally making a SMB3 hack of a similar fashion, But you beat me to it...

Anyways, I am going to work on my SMB2USA MMC5 patch instead, unless anyone beats me again, It will be not released until it is finished!


I apologize for beating you to it, I did a quick google search to see if this was done before, but I didn't find anything, then after I made I conversion, I noticed Dahrkdaiz's mmc5 conversion.

I'm in no way doing a romhack of Super Mario Bros. 3, I just wanted to give rom hackers of the game, a larger rom to expand the game further if desired.


That's OK, Anyone can make hacks better than me anyways...

My own SNB3 Disassembly-based hack is not very faithful to the original ROM arrangement, as to make room for extra stuff, and is of now in private mode for my own personal hack development!

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Hamtaro126
Posted on 04-26-15 05:51 PM, in My Next Project: Super Mario Bros. 2 - Special Edition Link | Quote | ID: 160001


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Doesn't this require a Disassembly?

If you made your own disassembly, and if the hack is done, Maybe consider completing the disassembly and release it for everyone, It should match the original rom in this case!

Also, requirements for a actual 2 player mode needs a second Palette slot, unless you are going with the SMB1/3/World model of 2 player, then that's more plausable.

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Hamtaro126
Posted on 04-26-15 06:29 PM, in My Next Project: Super Mario Bros. 2 - Special Edition Link | Quote | ID: 160004


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That is ok, Even then, using only SMB2's ROM can be more interesting but hard

That makes you a true ASM master like Shanem if you're capable of such feats, Bar-none, No more, No less, and that counts!

Cannot wait to see such a product, either way!

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Hamtaro126
Posted on 04-26-15 07:38 PM, in My Next Project: Super Mario Bros. 2 - Special Edition Link | Quote | ID: 160007


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Woah!!!

I did not mean to offend or anything, That post was meant to be a compliment, but I guess I wrote it wrong... Perhaps I should go away for a while before any more bad things happen!

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Hamtaro126
Posted on 09-26-15 09:53 PM, in Super Mario Bros. 2 (USA) MMC5 Patch Released - Updated to Version 1.1 Link | Quote | ID: 161231


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I see two problems:

Mirroring is, you guessed it: wrong

Like the SMB3 MMC5 patch and Mario AllStars NES hacks by Infidelity, There's leftover regs from the original game's mapper in the code**

** = (there's one MMC3 reg, $A001, and there is a leftover from Doki Doki Panic (FDS reg $4080) that I see that's also unused but seen in SMB2USA's code, which I will submit to TCRF soon!)

If you want, I'll make a fix and a clean-up for you, just say it.

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Hamtaro126
Posted on 09-27-15 03:54 PM, in Super Mario Bros. 2 (USA) MMC5 Patch Released - Updated to Version 1.1 Link | Quote | ID: 161245


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$01 in mmc3 is $50 in mmc5 (H Mirror)
$00 in mmc3 is $44 in mmc5 (V Mirror)

It's PRG code, Not game data, that is the cause of the glitch, because of errors during outputing in a hex editor, for a new person, this is a common error,

Keep the rom hack for PRG/CHR, but revert the mirroring to the original
Replace the "A9 00 20 A0 FF" with "A9 44 20 A0 FF"
Replace the "A9 01 20 A0 FF" with "A9 50 20 A0 FF"
If it isn't looking correct, try some other hex editor, I'd suggest XVI32

DDP leftover: ROM 0x0001E96B (NES $E95B): STA $4080 (FDS Volume envelope)

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Hamtaro126
Posted on 09-28-15 04:15 PM, in Super Mario Bros. 2 (USA) MMC5 Patch Released - Updated to Version 1.1 (rev. 4 of 09-28-15 04:28 PM) Link | Quote | ID: 161257


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Posted by RetroRain
So again, I ask, where in the game are you experiencing mirroring errors?


As I said, the PRG I had has some incorrect mirroring, so I made some additional modifications, and made a patch for you.

Download for RetroRain

Unless mirroring is already fixed, in that case, Apologies for the mess!

EDIT: Another answer: Mirroring is messy everywhere in the original patch, like pausing in 1-1 for example, this is why you use two hex editor windows or a Binary Comparsion tool like VBinDiff, Things are hard to visually track because they are (semi-boring) numbers!

TIP: There is both Xkas-Plus (v1.4) and SchASM (Disch's assembler), You can check them out as they are patchers for systems like NES!

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Mah boi, romhacking is what all true warriors strive for!

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Main - Posts by Hamtaro126

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