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Main - Posts by Hamtaro126 |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 61/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by DahrkDaiz Level data to WRAM? Sounds like a good idea. But I should use MMC5 or something to use for levels. There are the limited number of sprites that are used ($0200-$02FF) and the NES allows only 8 sprites per scanline unless you use an emulator that disables the 8 sprite per scanline. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 62/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by Insectduel Good to hear you are back here. But the problem about the hack is that GFX look terrible. Did you use Tile layer? Or too lazy (no offense) You should really use YY-CHR as it is more flexable (and easier) than TLP. The terrible GFX ripped like that is why i moved from TLP to YY. The levels are OK. I can create a better GFX hack (Maybe SMW characters) -Hamtaro126 ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 63/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by CKY-2K 1. Do not get off topic! 2. I am NOT really a Hamster, 3. Do not call me names, 4. Act appropriately, Do not cause trouble (Flaming) or Leave. As I said. You will be so Banned for flaming and bad behavior If anyone other than him testifies this and ''Quotes for truth'' with me. It will be the best relief of my life On topic: Yes. I apologize for saying that to you and your graphics, Insectdule. It actually does not look bad! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 64/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by CKY-2KPosted by Hamtaro126 Someone Just BAN CKY. FOR GOD SAKE'S!! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 65/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I would like to know where the table for what every single metatile acts like. I still could not figure out where it is. Also, Jasp needed the same thing I wanted.
Quoted by Jasp in Another Forum: ____________________________________________________ Well I think there is a table somewhere describing how each tile will behave in the game (that's how I got certain question blocks to behave like coins someday) but I'm not sure it exists for every single tile in the game; you might want to ask DahrkDaiz, he is far more knowledgable about all this ____________________________________________________ ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 66/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I know why the L and stuff is locking up your game, If you go to $200 in the RAM in FCEUXD or NNNESTERJ, You will see that editing it will also lock up the game, Therefore, It uses Sprite 0 (just like SMB1) for the Status bar.
That is why I tried to add an IRQ to SMB using 4-screen Mirroring, But adding an IRQ is too hard for me, Because the routine that NESDEV gave me does not work. (and if possible, I could give SMB2USA using SMB3's statusbar stuff, But as with above, It's too hard for me to implent) ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 67/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
And just for the note, It could be the 1st SMB hack uses IRQ in the status bar, I might put it in the original SMB1, But with ATA in the credits.
I can also possibly EMAIL him about it, just in case ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 68/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by elbobelo Try turning Kid Kool into a hack called ''Psycho Fox Zero - The Quest for the 7 Wonder Herbs'' It uses a simular engine. And yes, Psycho fox is a SEGA version of Kid Kool. I was going to insert Psycho Fox music into Kid Kool, But I do not know music very well and I might want someone to help remake the music in that game, PM me if you can give me a hand while I make the above Kid Kool hack Yes, I am good at my own graphics, I use NES palette editor (MegaManJuno's Improved version @ RHDN), YY-CHR, XVI32, and Djinn's Tile Mapper (RHDN's English Version) Currently Cancelled Hacks: (NES) Kid Kool to Hebereke - Episode 1 (Sega Master System) Psycho Fox to Hebereke - Episode 2 (Genesis/Mega Drive) Magical Flying Hat to Hebereke - Episode 3 (Graphically Impossible to rearrange, Permanent?) (NES) SMB2 Final to Doki Doki Panic (H126 project, No Help Yet) Incomplete Hacks: KyoroChan SMB1 (KC-Anime project, Related to the Japanese Anime released in 1999-2000. Very Recent Project using SMB1 Source by Doppleganger) KyoroChan SMB2 (KC-Anime project part 2, Related to the Japanese Anime released in 1999-2000. Very Recent Project) Kid Kool To Psycho Fox 0 (Not done, Both are made by Vic Tokai/Aimo/SEGA) Mario Enhanced (Not Done, Using SMB source code by Doppleganger) Complete Hacks: None as of yet. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 69/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by Logical Operand Cool Music, Did you make a converter? If So, Is It a MIDI converter? Because I really need one. If you can lend me it, PM me if possible (please?) (Factoid: Did you know that the music data format is similar to SMB2's music data?) ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 70/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
MMC5 (and maybe Sunsoft FME7) is great, Assuming you remake the IRQ code.
If you have enough of the SMB3 music format notes, You might make a Music editor also. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 71/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I finally made SMB1 into Mapper 2, CHR-RAM is editable. Enjoy
Please give credit to Karatorian, NESDEV, Celius, and Me if used. http://acmlm.kafuka.org/uploader/get.php?id=160 Coming soon: a MMC5 patch BG Animations (Chr-ram) Mario Animations (Chr-ram, like in SMBDX) and possibly more... Have fun! edit by blackhole89: URL fixed ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 72/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Have you patched it on a clean rom? or maybe Double patch?
There might be a problem with my Lunar IPS patch program. Because it wants you to double patch stuff. (Remember, My rom is: Super Mario Bros. (JU) (PRG0) [!].nes) ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 73/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I need help (Again) on how to Switch the TSA Attribute settings of the Question blocks. Because I could not find the right table, And I do not know the values of each block's properties.
There are Sky Blue, Yellow(Current), Green and Dark Blue(Option for SMB1-style) If anyone got more info. It really will be appreciated Attribute Format is just like in SMB1: 2 LSRs (equals 4 colors, Each color is in 63 metatiles, $3F in hex) and Store in the Lowest Temp byte ($00 in SMB1). I know how to make the Golden Animation work, But I need help with this first. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 74/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by DahrkDaiz If there is either a Data table, or an ASM routine that determines where the Question blocks are in the TSA Table, Can you post it here. (I tried C9 XX/CMP $[Block] and just plain old $[Block] and there isn't any use) Either that or Make a new Attribute Engine. Which I can't do. due to the NES's hard-to-learn format. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 75/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by DahrkDaiz I know which TSA values they are. But Cannot find the ASM/Table to modify. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 76/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by DahrkDaiz I mean Properties! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 77/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by Xeruss Wow... Good Layer 2 Title Screen. I am trying to do the same with the Status bar. Because of a remake of SMB1. I know there are too many hacks that try to be like SMB1, But everyone will not regret my hack unlike many other SMW to SMB1 hacks. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 78/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by Xeruss Then I may make a Sprite Status Bar, or a SMB3-style statusbar (Layer 1 or 2) in place of that. (Just on the Top, not Bottom.) Back On Topic. Your screenshots are pretty good. For a first timer. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 79/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by DahrkDaiz I have been hacking. But did not release most of my projects (due to lost work during 2004-2007 and Harddrive Crashes that also contains some notes and unretrivable info.) I have lost, But can remake these (and possibly some other) Succesful SMB3 hacks: *SMB1 style Player Patch (Accurate Standing Frame Implented, Just like SMB1), * SMB1 styled Koopa patch * and the 16x16 Coin from the Question/Brick Block (Replaces Regular Question/Brick Block Coin) All of those were made possible by using FCEUXD(SP) tracer And About the BetaTesting: The reason why is just to be helpful for once. I can try to learn a little more with your ''WIP'' Sprite editing stuff once it happens to be implented. I already know a little bit, if not some of the knowlage on how a few-to-most SMB3 sprites work. And for the sake of this project. I have known some sprite graphic/palette addresses and stuff. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 80/194 EXP: 212947 Next: 16232 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by Kawa Oops... My bad! Sorry, ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Main - Posts by Hamtaro126 |
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