| |||
Views: 88,517,801 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-03-24 02:28 AM |
|
Guest: Register | Login |
Main - Posts by Hamtaro126 |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 41/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
How does Mario Seasons have 2 animation codes? One for Underground/Lava and One with Outside/Water? I wanted to animate SMB 2 ways depending on Seperate level Types.
Animations: Ground/Water:: 1, Sprites 1, 2, BG 3, 4, 5, 6. UnderGround/Bowser's Castle: 3: Sprites 5, 6, BG 7, 8, 9, 10. Title (If possible): Sprites 1, 1, BG 0, 0, 0, 0. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 42/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I am not using layer 2 in my SMW-to-SMB1 hack, So I wanted to use Layer 2 for the status bar. Also, While i am at it, I needed to switch Layer 2 code for Disappearing MAP16 tiles (Coins, Yoshi Coins, ect)
Need these values to do that: 1: Hex (PC) value to Change disappearing from Layer 2 to Layer 1. 2: Hex (PC) value to Change the Status bar's Layer Value to Layer 2 I might find #2, But I really could not find #1 since the value seems to be nowhere in the ROM. OFF-TOPIC PART: My SMW to SMB1 hack is going to be the BEST SMB1 conversion everyone's ever seen. PROOF: 1: I did a simple ASM hack that makes the "Kicking shell" part similar to SMB1. 2: Another simple ASM hack I did makes Mario's "Looking UP" frame into a Standing animation 3: the MAP16 Hacks are better than "Bowser's NES project" (The hack that it's based off and modified heavily from, But is basically a project to fix it to a much better hack!) 4: Flagpole from the Japanese STARSW patches will be implented 5: Status bar similar to SMB1 and much more! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 43/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I am not using layer 2 in my SMW-to-SMB1 hack, So I wanted to use Layer 2 for the status bar. Also, While i am at it, I needed to switch Layer 2 code for Disappearing MAP16 tiles (Coins, Yoshi Coins, ect)
Need these values to do that: 1: Hex (PC) value to Change disappearing from Layer 2 to Layer 1. 2: Hex (PC) value to Change the Status bar's Layer Value to Layer 2 ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 44/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I could not figure out my Password. So I really need it back to recover my Username.
I did register, But I forgot my password! Can anyone give me a new password? -Hamtaro126 ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 45/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
WTF? I am not banned from SMWC! But you are all spamming me? This thread is supposed to be for someone to help me password-wise,
GTFO if you want to spam or say things that doesn't pretain to this topic! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 46/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I am sorry, I was talking to Zem and MathOnNapkins specifically, though. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 47/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I really want new links for BBitmaster's old SMB1 mod, It basically creates a Hidden RAM bank, uses a modified Ducktales 2 music engine and expands PRG-ROM (or is it PRG-RAM?) to 6000-7FFF. The links lead to the Dead and Defunct ''www.panicus.org'' and BBitmaster, if i remembered correctly: quit rom hacking.
Here are the ZIP files I needed: smb1expirement.zip smb1dt2music.zip _______________________________________ OLD/DEAD LINKS (Please do not click on them - too much Ads!) http://bitmaster.panicus.org/misc/smb1expirement/smb1expirement.zip http://bitmaster.panicus.org/misc/smb1expirement/smb1dt2music.zip _______________________________________ Please Upload to: * your URL/Website * Romhacking.net, * or the ||Board Uploader. ( http://acmlm.kafuka.org/uploader ) At ||Board, We recommend you not to put it in an a Uploader site (I.E. Filetransit, etc) The above upload sites are what it is for! #ENDPOST# (The ENDPOST was intentional.) ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 48/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by CKY-2K I am very sorry, I am not trying to advertise or something similar, I needed the link because I wanted to expand memory for restarting my SMB1 hack from scratch! The links that BBitmaster put up are dead, The original thread is still in the Archives: http://acmlm.no-ip.org/archive2/thread.php?id=17309 I want someone who still has these files to upload them immediately! The ZIPs contain valuable ASM for bank expansion code not found anywhere! That is all. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 49/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by Santa-ojisan I apologize, I will say please next time and will try to be more nice I confused this board with ||board, I am sorry for mixing it up in my mind. Close it, Please? ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 50/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Gamegenie: Please no ROM links, this site is a rom site so it is not allowed here to post it. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 51/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by DahrkDaiz Hey DahrkDaiz: I can supply most of the Sprite attribute data for most sprites, PM me at Romhacking.net or Email me for them if you want. As a bonus, I figured out how to modify the SMB3 koopa attributes to only have one specific attribute (What I meant about Attribute for the sprites is Palette attributes, So do not expect any other stuff). If you have a last chance, I wanted to put the Question block TSA and the Brick TSA in a seperate Attribute page (Format is like in SMB1, 4x15x4. as in 4 rows, 4 of seperate TSA attributes (the current attribute setup) and 15 (F in hex) for the columns) like SMB1, What I want to modify for SMB3: Question Blocks move to either Attribute column 0 or 3 and Bricks stay in Attribute column 3 (Current/Unmodified Attribute). What I meant is I need one last help to have the TSA set up for one of my hacks. If you figure out the above stuff in HEX, then I am done letting you give me help. Other than that, Good luck on making the ULTIMATE (I mean it.) SMB3 utility in Romhacking history! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 52/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by DahrkDaiz |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 53/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by CKY-2K He is not really trying to be brutal, he is just telling me that I must find it myself. so stop butting in, please. Dahrkdaiz, I will try to do it myself then. (Not saying this to hurt you. just that i will find a way to do such a thing.) ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 54/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by CKY-2K I did that, Just lost it in a Harddrive crash, I know how to remake it, Just that I will submit it to Romhacking.net! Watch for it there. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 55/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I still need some help hacking Block Properties to different stuff(such as Question blocks, Bricks, Cloud stuff, Coins, etc). I wanted them to use different attributes but I need to move them to different places to do that!
I also need help changing Tile Definitions (or Tiles stuff that the SMB3 level data format puts in rows/columns). If anyone has that info, Post here, please. (I am not asking Dahrkdaiz to do this unless he wants to, I use SMB3 Workshop, YY-CHR, Djinn Tile Mapper and the XVI32 Hex editor.) ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 56/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Stop making fun of me. Please, or Someone can really ban you for that.
Seriously Sorry that I repeated this. I really need data on this. I am making a SMB3-to-SMB1 graphics hack for a base that anyone can base it off. (like some of AP and Insecdule's hacks) I know all except the Properties (or What a Metatile Acts like) stuff ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 57/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by Remnic The Hedgehog A3E3: 29 0F (AND #$0F) Throw Block Palette Animation - Set 29 to A9 for LDA and 0F to another value to change it to a permanent color 12216: 29 0E (AND #$0E) Flying (and Smashed) Throw Block Remains - Same value format, Except the Original Value is 0E If you want Blue: Change 29 0F to A9 06. If you want Silver: Change 29 0F to A9 02 If you want Yellow: Change 29 0F to A9 04 or A9 00 for Plain Yellow/Brown You can also make it have a 2nd page or another color, mess with the value (Originally 0F) to see the color! As for the Tilemap - It is unfindable as of yet. So maybe using a 2nd page would make it better if you go HEX edit to change the overwrited CHR value of whatever it is using the CHR set! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 58/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I know some of SMB2's music format, But I am going to use Famitracker to do the music if possible, It may sound newbie-ish again, I know where most sprites, ASM, ect. But I could not find where SMB2 JSRs it's music code (As you may understand, Disch at the NESDEV forums gave me the awnser - Initialization with Bankswitching.)
But I could not trace the music JSRs because it could not trace the Bankswitching part (I tried NNNester, Debuggers from Nintendulator and FECUXDSP/ABS) (Off topic a little bit, But a Fact DDP's music format is not the same as SMB2's music format, DDP's music format should be also used in FDS versions of Zelda (and possibly FDS Metroid) I do not know Doki Doki Panic's Format, But I know most of SMB2's stuff except for the untraceable Init/Play/Load JSR(S) that are bankswitched. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 59/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by CKY-2K The final and prototype uses the same music JSRs as SMB2 and can be switchable compared to putting other NSFs in there! Please leave if you want to say stuff with ''Chat Talk'' again, such Terms/abbreviations and the likes (such as LEET-speak) are not allowed. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 60/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by CKY-2K You just flamed, ''LOL is a Chat term, (Sorry if I said that Admins) and that and flaming can lead you to a warning, or a ban.'' Therefore. Read the Rules next time and you won't be having a problem! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Main - Posts by Hamtaro126 |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 135, rows: 167/167, time: 0.259 seconds. |