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Hamtaro126
Posted on 08-02-07 09:36 PM, in Sprite tool v2.5 - Sprites are not effecting, Link | Quote | ID: 59754


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Since: 05-02-07
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When I insert sprites with the latest version of sprite tool, They cannot change to the sprite, They are still the original sprites, Not the sprites that I inserted.

Is there a solution to this?

-Hamtaro126

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Hamtaro126
Posted on 08-03-07 02:38 AM, in Sprite tool v2.5 - Sprites are not effecting, (rev. 3 of 08-03-07 03:05 AM) Link | Quote | ID: 59801


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Since: 05-02-07
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Nope, Because I did not know about that, And it does not say in the readme.

Thanks!

EDIT: Nevermind, Still not working because of it using the RATS (STAR) tag/compression

I still need help how to make it not use the RATS (STAR) stuff to make it work.

EDIT2: It still does not work any ways! Still need help again

-Hamtaro126

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Hamtaro126
Posted on 08-04-07 03:43 AM, in Solar Soundtrack discussion/suggestion/whatever thread Link | Quote | ID: 59904


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Since: 05-02-07
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Can I use your beta of the tools please? Just to see what it will look like!

EMAIL: JAJJMM@MSN.COM

-Hamtaro126

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Hamtaro126
Posted on 08-15-07 07:39 PM, in Hacking SMB1 with SMB Utility to Make SMB Special Link | Quote | ID: 62661


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Since: 05-02-07
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Or try Insectduel's patch, Either way.

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Hamtaro126
Posted on 08-23-07 04:03 AM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 63201


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Custom block #1: I request a Grass Clump that uses the Throw Block's Block code, but turns into a custom sprite instead of the Throw Block sprite

Custom block #2: I also request a Grass Clump that does the same thing above, but turns into a Jumping Coin (from the Question block/Turn Block/Goal point)

I know how to make a veggie using the Carryable Egg,

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Hamtaro126
Posted on 08-23-07 06:21 AM, in ASM Hack\Custom Block\Custom Sprite request thread (rev. 2 of 08-23-07 06:22 AM) Link | Quote | ID: 63249


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Posted by boingboingsplat
I'm pretty sure Mikeyk is already working on a Veggie...


I already made one, Besides. I could not create two of the above Blocks to simulate (Emulate) a Grass clump! It should be possible to use the Throw block's Block source using the Work-in-Progress SMW source code!

Or ask for a Disassembly for the Block part of the Throw block (What I also meant.)

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Hamtaro126
Posted on 08-24-07 07:55 PM, in SMB2 Music Patch! (rev. 3 of 08-24-07 08:03 PM) Link | Quote | ID: 63609


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Posted by iamstillhiro1112
Yeah, if you do have interest in adding Original SMB sound effects in Super Mario All stars I could use them in my upcoming hack.




I'm changing the graphics to more closely match the NES graphics, while still trying to update them a bit to make them look 16-bit. The foreground graphics are nearly completed. Just a few sprites left, then I need to work on the backgrounds.


I have a few .WAV files that I can use, So I can use SNESSOR to make a NES-style patch!

EDIT: Oops! I looked near the 1st post and I thought it was here, Sorry.

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Hamtaro126
Posted on 09-29-07 06:54 PM, in Great News for Disassembly Creation! Link | Quote | ID: 66670


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Since: 05-02-07
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Beneficii has went to NESDEV a few days ago and introduced a new version of FCEUXD SP called FCEUXD ABS and CDLDIS. This will allow you to create a copy of an NES game's source code. With some modifications, You will have a Complete Disassembly (Using the Code/Data logger from FCEU ABS and CDLDIS) of your favorite NES game!

The ASM language Beneficii is basing it off is a Assembler called ASM6 (a X816/ca65 Hybrid/Variant) by the famous Loopy of LoopyNES fame (He is still alive today in NESDEV)

Links:

http://beneficii.net/smb2/

http://home.comcast.net/~olimar/NES/asm6.zip

http://nesdev.parodius.com/bbs

http://nesdev.parodius.com/

Have fun,

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Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

Hamtaro126
Posted on 10-01-07 03:14 AM, in How do I redirect code in a expanded NES rom? Link | Quote | ID: 66791


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I am using Nflate and SMB3, But for some reason, There is no use of it yet because I do not know how to make the program code redirect to the expanded ROM space without trouble!

Do I have to do this?:

LDA $#0x ; <----- Bank where the Expanded ROM is kept
JSR (or JMP) $xxxx ; Redirect to the expanded ROM space

Or do I have to do it some other way?

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Mah boi, romhacking is what all true warriors strive for!

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Hamtaro126
Posted on 10-07-07 07:21 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 67256


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Posted by elbobelo
and Considering this Simon is from Wai Wai World, I'm surprised he doesn't suck beyond belief. The Simon Belmont's from the Castlevania Trilogy didn't look right because of their small heads. So this cartoony one fits right in with Link and the other characters.

I altered a lot of his graphics though so it animates like Dracula's curse, and his speed and jump height will be from Dracula's curse.


According to the Castlevania 1 and 3 NES manuals, He was not called Simon, This should include Castlevania 3's Intro.

This might be a reason why the heads are small.

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Hamtaro126
Posted on 10-12-07 11:36 PM, in How does CHR-RAM work? Link | Quote | ID: 67564


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I am looking at making a CHR-RAM hack, But there are just about no documents on CHR-RAM.

Does anyone have a document about how CHR-RAM works?

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Hamtaro126
Posted on 10-13-07 06:39 PM, in Possible Fester's Quest overworld editor underway Link | Quote | ID: 67615


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Can you please send me the source code (Gamemaker File) of it?

I am planning to create another editor out of it if you do.

-Hamtaro126

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Hamtaro126
Posted on 10-13-07 11:26 PM, in Trouble logging in Link | Quote | ID: 67631


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Since: 05-02-07
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Um.. There is a problem with the easy login, (Part of the Menu bar under the logo) that when I login, It still says ''Guest: Register | Login''

The only way to log in for me is when I am Posting threads. (using the input for Username/Password) But after I post, I get logged out.

Can anyone fix it?

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I wonder what's for dinner?

Hamtaro126
Posted on 10-13-07 11:42 PM, in Trouble logging in Link | Quote | ID: 67634


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Since: 05-02-07
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Nope. I had all the cookies on,

Does anyone know something elsa?

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I wonder what's for dinner?

Hamtaro126
Posted on 10-14-07 12:01 AM, in Trouble logging in Link | Quote | ID: 67636


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Since: 05-02-07
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Nope, There is no Cache with my web browser.

Anything else?

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Mah boi, romhacking is what all true warriors strive for!

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Hamtaro126
Posted on 10-14-07 12:25 AM, in Trouble logging in (rev. 3 of 10-14-07 12:27 AM) Link | Quote | ID: 67643


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Since: 05-02-07
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Finally, It worked!

Someone can close this now,

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Hamtaro126
Posted on 10-21-07 05:28 AM, in How do I change what TSA value question blocks have in SMB3? Link | Quote | ID: 68203


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Since: 05-02-07
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I am having a hard time making my SMB3 hack have a diffrent TSA value in question blocks, Note that i know ASM. It is hard to find in both a HEX editor or FCEUXD SP v1,07!

Does anyone know how to find TSA values in FECUXD SP?

-Hamtaro126

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I wonder what's for dinner?

Hamtaro126
Posted on 10-21-07 06:36 AM, in How do I change what TSA value question blocks have in SMB3? Link | Quote | ID: 68235


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Since: 05-02-07
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Posted by Sliver X

I am having a hard time making my SMB3 hack have a diffrent TSA value in question blocks, Note that i know ASM. It is hard to find in both a HEX editor or FCEUXD SP v1,07!


Wait, you "know ASM" and are stumbling over something that's beginner level, at most?



Does anyone know how to find TSA values in FECUXD SP?



Learn how to ROM hack.


I know how to ROM hack, and I am still learning how to ASM hack.

Here is a simple and more detailed response:

I want to know how to trace TSA values using FECUCD SP (Attribures/TSA hex number, not the TSA tiles themselves)

Do I have to go to debug, make a breakpoint for PPU instead of CPU?

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Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

Hamtaro126
Posted on 11-03-07 12:12 AM, in How do I change what TSA value question blocks have in SMB3? Link | Quote | ID: 69042


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Since: 05-02-07
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I should of said this specifically instead of saying that on the title and stuff, but here goes:

What I meant is, how can you change the tile's attributes (Like an attribute table)?

If it requires ASM, then teach me (or/and make a document/engine)

Note that an attribute table should work in order of the TSA tiles. If anyone makes a version for both SMB1 and SMB3, then I would appreciate it!

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Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

Hamtaro126
Posted on 11-19-07 02:22 AM, in SMB3 workshop Updated by Hukka! Link | Quote | ID: 70349


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Since: 05-02-07
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Yes! It finally is updated!, Have fun!

Download
http://hukka.furtopia.org/projects/m3ed/smb3ws.zip

Changelog:
http://hukka.furtopia.org/projects/m3ed/changes.txt

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Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?
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