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Main - Posts by Flux


Flux
Posted on 06-01-21 10:12 PM, in General SMB3 Hacking Thread Link | Quote | ID: 167712

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Since: 06-01-21

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Hello!
Brand new ROM hacker here. =)

I'd like to make a hack that changes sprites.
I've researched some about this, asked some very nice people on Discord about it, but there's a crucial piece of information I'm missing: palette specification data for various (namely enemy) sprites - i.e. the location in the ROM that says, for example, which palette Goombas use ("palette quads," is it?).
Is there a list somewhere that describes objects and their palette locations?
Or even just a list that says which object uses which palette?
Can I maybe find this using one of the tools? I've tried several but I don't know how to use them properly and I haven't been able to figure it out.

@AlanJacobs I've seen this post of yours saying you'd found the addresses to change which palette the piranha plant stem uses here:

Posted by AlanJacobs
I found the addresses to change the piranha plant stem palette quads in case anyone is interested. Each address is half the stem.

Upright piranha stems:

0x00a723
0x00a728

Upside down piranha stems:

0x00a744
0x00a73f

-Insectduel: Very interesting stuff you're working on! And very neat! Keep us updated.



If you could enlighten me as to how you've found this, and also if you have such information about other enemies (or objects in general), that'd be great.

I plan on changing the sprites for all the enemies as well as some objects (namely powerups), which will require changing colors, and knowing which objects are affected when I change a palette is very important for this.

Thanks in advance! =D

Main - Posts by Flux

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