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Main - Posts by mellodillo


mellodillo
Posted on 05-07-21 02:43 AM, in Smaghetti - a Super Mario Advance 4 level editor Link | Quote | ID: 167655

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I just joined up here today after stumbling on the SMA4 thread (really stoked to see it's active!!!), and just wanted to let you know I'd be more than happy to check this out/help where I can! I was tinkering with SMA4 hex editing a bit last year, hopefully I can relearn so I can help out somehow. Would love to see this project do well

mellodillo
Posted on 05-07-21 04:48 AM, in Smaghetti - a Super Mario Advance 4 level editor Link | Quote | ID: 167657

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Thanks for the links!!! Looks like there's a ton here so far!!

I'm not sure if this is new knowledge, but I haven't seen it mentioned anywhere else, so I'll share in here: Last year I stumbled across SMW Dolphins and Porcupuffers -- the sprite hex values are on TRCF, but to get them to show up in-game correctly, the 6th graphics value for the room needs to be set to 0A.

I know it's not much but I spent a solid few hours brute-forcing my way to that conclusion by fiddling with the hex values and reloading the same level.

I've gotta say, it's been satisfying getting the hang of editing the hex code and piecing together the patterns behind how the various stage elements work! I think the next thing I was chasing after was the unused yellow Cheep-Cheeps and green Para-Beetles...I believe I found the address of the Yellow Cheep-Cheeps in someone's notes as an unknown entity (the description lined up with the enemy's behavior) but I have no idea how to actually make it spawn yet, if that's even possible.

Anyway, I'll do my best to help out when I get free time! I don't know how much info I can offer so I won't ask to be credited, but I am so thrilled to see people actively pursuing SMA4 hacking!

mellodillo
Posted on 05-08-21 06:57 PM, in Smaghetti - a Super Mario Advance 4 level editor (rev. 2 of 05-10-21 01:57 AM) Link | Quote | ID: 167668

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Posted by city41
Posted by mellodillo

I'm not sure if this is new knowledge, but I haven't seen it mentioned anywhere else, so I'll share in here: Last year I stumbled across SMW Dolphins and Porcupuffers -- the sprite hex values are on TRCF, but to get them to show up in-game correctly, the 6th graphics value for the room needs to be set to 0A.



Cool, those are fun enemies. I haven't added them yet, but they should be pretty straightforward to add now that we know everything about them.

EDIT: I added dolphin pod (the swarm of dolphins), but it acts kinda strange. Need to research it more
https://www.youtube.com/watch?v=_CuiV2StlZA



Ah yeah, you need to have water enabled in the level for the dolphins to not fall off the screen, same goes for porcupuffers I believe. I forget what byte is responsible for having water at the bottom of the screen but I know it's used in "Sea to Sky" as well.

EDIT: Something that crossed my mind while fiddling with ? blocks in the editor/after seeing your video with the item bubbles: Is it possible to put a poisonous mushroom in a ? block? I spent a long time playing with tile values but I don't think I ever found a way to do it, I'm curious if the entity exists in-game at all – as far as existing instances go, the only poison mushrooms I know of are the ones that appear from vegetable sprouts in Vegetable Volley.

mellodillo
Posted on 05-09-21 06:34 PM, in New Members thread Link | Quote | ID: 167671

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Hello there!!! The name's mellodillo! I joined up here after catching wind of the Super Mario Advance 4 hacking efforts getting a second wind — I've dabbled in SMB3 hacking a bit and I lurk in the SMB3 Prime discord (which is where I found this forum!), but I'm hoping to become a bit more active with hacking again soon!

It's been a while since I came up with my username, but it has something to do with cactuses and armadillos, LOL.

Happy to be here!

mellodillo
Posted on 05-11-21 04:19 AM, in Smaghetti - a Super Mario Advance 4 level editor Link | Quote | ID: 167674

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Posted by city41

You might find this tool interesting https://smaghetti.com/tools/hex-tree/. After loading an ereader level you can change specific bytes and then run the level. You can also start the level in a specific room by clicking the eye icon next to the rooms before it. So if you want to go straight to room 2 on a level, click the eye icons on room 0 and 1 then play the level.

The tool is very raw and has no documentation, but eventually I will fix that I think it will be helpful in learning the last final bits about e-reader levels after the easier stuff has already been figured out. To see this tool at its current best, load star02 or star04.


Interesting!! I'll be sure to check this out! It'll definitely be helpful to have a quicker way to edit and test levels like this, especially while documenting level attributes. It's impressive just how much you've done so far!

mellodillo
Posted on 05-16-21 06:28 PM, in Smaghetti - a Super Mario Advance 4 level editor Link | Quote | ID: 167687

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Yeah, it looks like it's really coming along!!! Still blown away by your findings on YouTube, I never considered that the moving blue whistle was actually a homing Bullet Bill! I'm gonna have a break from my job soon, so hopefully during that time I'll have more time to dig in and give feedback.

mellodillo
Posted on 06-10-21 03:51 AM, in Smaghetti - a Super Mario Advance 4 level editor Link | Quote | ID: 167720

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Oh wow, that's so cool!!! Really excited to see how this is coming along! And being able to print cards would be awesome too -- I still have my e-Reader and a copy of SMA4!

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