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Main - Posts by MapleMario |
MapleMario |
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Red Koopa Level: 27 Posts: 99/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
All of that is to be expected in a beta program. Besides he's probably been updating it on google code... ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 100/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
I managed to build the newest revision, but can someone tell me how to get the plains ground? It's probably something really obvious, but I can't find any of the tiles used in the wooden ground in a plains level. Suggestions? Hints? Help?
Edit - 100th post. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 101/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
30Mbit/s. Cable premiere ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 102/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
Those graphics edits look really nice. Some of the levels look kind of chaotic (especially L3) but I really love the SMB3 and SMB2 flashbacks. Nice job! ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 105/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
The font doesn't really fit with the rest of the screen IMO. I can't place exactly why, but it might have something to do with how narrow the font is. Maybe making it a little shorter height-wise would help, but I'm not sure.
EDIT: Or maybe the text is too small, I can't tell. The rest of the screen looks pretty good though. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 106/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
I'm planning on converting SGMB3 to Reuben format, since I've only got one OW and three levels in SMB3WS anyways.
My original question still seems not to have been answered as well. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 110/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
To me it looks like the medals themselves are much better in set 2, but the ribbons are way too dulled in set 2 like everyone's saying. Also like everyone says, middle ground would be best for the ribbons. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 111/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
Wouldn't that be pretty easy to do? Just find the filesize of each image. Even if there is no filesize() function for remote images, you could just say something like:
I haven't worked very much with byte operations in PHP, only Java, but that's what would come naturally to me. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 112/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
My god. We're at like 50 degrees low now, lol. I feel sorry for the people that are just now getting snow... ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 115/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
Still not that hard, just use a preg search... ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 116/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
True. It doesn't have much practical use, because most of the time when that many images are rendering, you'll have time to look at each before the next one loads. Unless it's a huge, 10000px by 10000px image. Which would just be stupid. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 119/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
Also, is there any distinction between Ball and Super Ball? I couldn't place any. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 120/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
Oh yeah, I think I see that. Creative, creative. This hack should turn out well. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 122/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
HEHE the alchemiter is amazing. Still that pogo hammer doesn't look the same when it's that realistic... ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 123/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
At least make the links a different color. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 124/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
Posted by KP9000 Awesome! I just figured out how to run .NET apps on Ubuntu. This should be great. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 125/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
Posted by Kawa Ahh. Well, I tried one of the Reuben builds and it ran fine, so I guess it'll work. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 126/126 EXP: 111562 Next: 4597 Since: 04-28-07 From: USA Last post: 5083 days Last view: 3902 days |
Yeah, Mono is what I use. So, how about that Reuben? I should make a script to auto-check the gcode repo for updates. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
Main - Posts by MapleMario |
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