Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by MapleMario

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MapleMario
Posted on 02-24-10 12:01 AM, in PowerPak: To get or not to get? (And what accessories?) Link | Quote | ID: 127520


Red Koopa
Level: 27

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Since: 04-28-07
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Lol @ your use of acronyms. I'm pretty sure my NES is US, so I think I'd be fine with one of these.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-24-10 01:12 AM, in Post Layouts, Javascript, CSS and IE <7 (rev. 2 of 02-24-10 01:14 AM) Link | Quote | ID: 127530


Red Koopa
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Since: 04-28-07
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Posted by Mega-Mario
Ah, now I see. It'd be something like that
body { width:expression(document.cookie+='; usingcrap=1'); }


And then,
if ($_COOKIE["usingcrap"]==1) $removelayouts = 1;


Also, for the first view, you could just add location.reload(). That would ensure that the user can't view custom layouts.

E - now that I think about it, you would also need to set a cookie called 'viewed' or something and only reload in javascript if it detects that the cookie 'viewed' is set. The setting and reading wouldn't need to be done from an expression(), but the setting should be done after the reading; otherwise viewed will always be set.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-24-10 11:56 PM, in Post Layouts, Javascript, CSS and IE <7 Link | Quote | ID: 127577


Red Koopa
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Since: 04-28-07
From: USA

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Posted by Kawa
Yes it can.

I think we already found that out, lol. The method we've devised is pretty nice but I doubt it'd get implemented into acmlmboard, because there's such a low chance of any browser besides IE[6] evaluating CSS expressions. It'd probably do just to block custom layouts on IE6.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-25-10 12:02 AM, in <GreyMario> literally like fifteen minutes in mspaint (GreyMario's Art Dump) Link | Quote | ID: 127578


Red Koopa
Level: 27

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Since: 04-28-07
From: USA

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MSPA = FTW. There is simply no question as to its awesomeness. Though I haven't checked it in a few weeks, but whatever. It's still amazing.

OT... your pixel art is developed. I like it. I'm still in the 16x16 stages of pixel art XD.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-25-10 12:33 AM, in <GreyMario> literally like fifteen minutes in mspaint (GreyMario's Art Dump) (rev. 2 of 02-25-10 12:33 AM) Link | Quote | ID: 127580


Red Koopa
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Since: 04-28-07
From: USA

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That being why I make mostly icons. I try to use real PS on most larger-scale things.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-26-10 01:10 AM, in Winter Mosts 2010 - Discussion Link | Quote | ID: 127627


Red Koopa
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Since: 04-28-07
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I got voted for Most likely to get hit by a parked car. Not sure how I'm supposed to feel about that.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 12:11 AM, in How's The Weather? Link | Quote | ID: 127661


Red Koopa
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Since: 04-28-07
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The 50-some inches of snow is down to like 15 now, and there was some serious wind today. One of the high schools had a power outage and had to close at 10. Also, none of the schools were allowed to go outside/use trailers for almost the whole day (the wind warning ended at about 3:20 or so).

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 12:13 AM, in Winter Mosts 2010 - Discussion Link | Quote | ID: 127662


Red Koopa
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Posted by blackhole89
Deeply hurt, of course.

Imagine two tons of parked steel and glass colliding with you head-first.

I assume it's also expected to be an insult to my intelligence, considering that... yeah.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 12:14 AM, in The Shiny New Layout Thread! Link | Quote | ID: 127663


Red Koopa
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Since: 04-28-07
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Gah, I've made it smaller twice now. Besides, I saw someone with a bigger picture in their sig (whoever that is with the hacked Ice World) - why should I size mine down if they get to keep theirs big?

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 12:34 AM, in The Shiny New Layout Thread! Link | Quote | ID: 127665


Red Koopa
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Since: 04-28-07
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There, I changed it. It looks a ton worse, but if it'll aggravate less people I guess that's ok.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 02:03 AM, in Winter Mosts 2010 - Discussion Link | Quote | ID: 127677


Red Koopa
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Since: 04-28-07
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Posted by GreyMario
Getting hit by a parked car is equivalent to tripping over Earth's magnetic field.

It doesn't happen unless you're a complete klutz or are insufferably stupid.

That was the easy part to understand, but what we've been asking is how is it possible?

The fact is, it's not. Not under most interpretations, at least. So technically what you say by voting me under that category is basically saying that I'm most likely to do the impossible : P

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 02:19 AM, in Obscure Kingdom (Full Reuben SMB3 Hack) (rev. 4 of 02-27-10 02:22 AM) Link | Quote | ID: 127678


Red Koopa
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Since: 04-28-07
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My attempt at an SMWC-esque evaluation...



Music: God I love the NES version of the SMW music. The rest of it seems to work badly with the NES's limited sound capabilities though. 9/10

Level Design: Overall, I enjoy watching the levels, especially with all the cleverly hidden opportunities to gain a lot of 1-ups. Still, there's something about the level design itself that makes the hack look... slightly strange. Maybe it's just me. 8/10

Graphics: The graphics mostly look cool - the enemies aren't changed much, if at all, but the remaining graphical edits are good enough. Some of it looks a bit blocky, so 8/10

Palettes: Palettes are kind of strange here and there as well, but mostly good. 9/10

OW: The world 1 OW looks great. Simplistic to a point but it comes out with some amazing aesthetics. 10/10

ASM: -
Difficulty: -
Gameplay: -


Overall score: 8.8/10



BTW, I don't believe in perfection, so take that 10/10 on OW with pride if you wish.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 05:30 AM, in Obscure Kingdom (Full Reuben SMB3 Hack) Link | Quote | ID: 127683


Red Koopa
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Since: 04-28-07
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Posted by silas
Impressive! So...My hack was interely done on Smb3ws, it is almost complete. Is there a way to transfer its levels for reuben format? Or will I have to design all 90 levels again?

As far as I know, you'd have to remake them at this point. That may or may not change with future releases of Reuben.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 02:01 PM, in The Shiny New Layout Thread! Link | Quote | ID: 127690


Red Koopa
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Since: 04-28-07
From: USA

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Well this is getting interesting. I'll think of something later I guess, but you did bring up a good point there. Most likely I'll just restore the secon, 154px height image.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 02:05 PM, in Winter Mosts 2010 - Discussion Link | Quote | ID: 127691


Red Koopa
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Since: 04-28-07
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I wouldn't get hit by your fist though - I'd be hitting your fist. With my head.

By the way Marzen, I think the reason most people don't vote is because they don't feel like they know the characteristics of many members here. Leastwise, that's why I'm not voting.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-27-10 07:52 PM, in Winter Mosts 2010 - Discussion Link | Quote | ID: 127710


Red Koopa
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Since: 04-28-07
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Posted by blackhole89
It isn't like this is a political voting to elect the people who shall govern board2 for the next four years. The Mosts are just an ancient tradition that's basically about fun and communicating one's perception of the others (and, perhaps, also an opportunity to get back on them or vent amassed frustrations ) through the months since the previous ones. The whole point of the ritual kind of stands and falls with as many people as possible voting, so even if you are a newbie - especially if you are a newbie - you should vote. We old farts expect you to.

I still barely know anyone here. I suppose I'll observe some more stuff, wait a day or two, and vote. Eventually.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-28-10 02:59 AM, in The Shiny New Layout Thread! Link | Quote | ID: 127756


Red Koopa
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Next: 4594

Since: 04-28-07
From: USA

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There were squares when I first looked but they just disappeared.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-28-10 10:35 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 127829


Red Koopa
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Since: 04-28-07
From: USA

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Last view: 3903 days
That looks extremely win. I'm assuming that's aside from SMB3 world championship? If so, how many hacks has Daiz got going here? Three? Dang. But that looks like a really fun hack.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 02-28-10 10:42 PM, in Winter Mosts 2010 - Voting Link | Quote | ID: 127831


Red Koopa
Level: 27

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Next: 4594

Since: 04-28-07
From: USA

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Blackhole89 told me to vote, so I'm gonna go ahead and put down what I can think of.

Best Listener
Best ROM Hacker - DahrkDaiz
Best Programmer
Best Staff Member - bh89, KP9000
Best Regular Member - Traffic Light
Best Veteran
Best Newbie
Best Post Layout - boingboingsplat, Mega-Mario (So the sig is copied, but the layout itself looks good)
Best Avatar - Kawa. The alligator duck? Amazing.
Funniest
Friendliest
Smartest - blackhole89 (Most of the well-known people here are smart, but that stuff he did in the GIMP/CS4 thread...)
Most Likely to Appear at Random
Most Missed - Sukasa, Googie
Most Eloquent
Most Mysterious
Most Quirky
Most Dependable
Most Persuasive
Most Insane
Most Down-to-Earth - Trelior
Most Likely to Get Hit by a Parked Car
Most Likely To Succeed
Most Professional
Most Reclusive
Most likely to become staff
Most likely to be severely beaten with their own keyboard
Most likely to get snowed in and not even notice
Most Unpredictable
Best Overall

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




MapleMario
Posted on 03-03-10 02:42 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 127982


Red Koopa
Level: 27

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EXP: 111565
Next: 4594

Since: 04-28-07
From: USA

Last post: 5084 days
Last view: 3903 days
Posted by Mineyl
Hmmm? I don't quite follow. This hack has nothing to do with DahrkDaiz other than the fact that it's what I'm doing while he puts the finishing touches on his editor. Thank you for the comments, though.

Oh, I must have misread it. Sorry.

Take it as a compliment though, if I confused your hack with DD's it means it had to be pretty good. xD

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31



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Main - Posts by MapleMario

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