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Main - Posts by MapleMario |
MapleMario |
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Red Koopa Level: 27 Posts: 52/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Lol @ your use of acronyms. I'm pretty sure my NES is US, so I think I'd be fine with one of these. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 55/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Posted by Mega-Mario Also, for the first view, you could just add location.reload(). That would ensure that the user can't view custom layouts. E - now that I think about it, you would also need to set a cookie called 'viewed' or something and only reload in javascript if it detects that the cookie 'viewed' is set. The setting and reading wouldn't need to be done from an ex ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 62/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Posted by Kawa I think we already found that out, lol. The method we've devised is pretty nice but I doubt it'd get implemented into acmlmboard, because there's such a low chance of any browser besides IE[6] evaluating CSS ex ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 63/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
MSPA = FTW. There is simply no question as to its awesomeness. Though I haven't checked it in a few weeks, but whatever. It's still amazing.
OT... your pixel art is developed. I like it. I'm still in the 16x16 stages of pixel art XD. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 64/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
That being why I make mostly icons. I try to use real PS on most larger-scale things. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 69/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
I got voted for Most likely to get hit by a parked car. Not sure how I'm supposed to feel about that. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 73/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
The 50-some inches of snow is down to like 15 now, and there was some serious wind today. One of the high schools had a power outage and had to close at 10. Also, none of the schools were allowed to go outside/use trailers for almost the whole day (the wind warning ended at about 3:20 or so). ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 74/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Posted by blackhole89 I assume it's also expected to be an insult to my intelligence, considering that... yeah. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 75/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Gah, I've made it smaller twice now. Besides, I saw someone with a bigger picture in their sig (whoever that is with the hacked Ice World) - why should I size mine down if they get to keep theirs big? ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 76/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
There, I changed it. It looks a ton worse, but if it'll aggravate less people I guess that's ok. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 80/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Posted by GreyMario That was the easy part to understand, but what we've been asking is how is it possible? The fact is, it's not. Not under most interpretations, at least. So technically what you say by voting me under that category is basically saying that I'm most likely to do the impossible : P ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 81/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
My attempt at an SMWC-esque evaluation...
Music: God I love the NES version of the SMW music. The rest of it seems to work badly with the NES's limited sound capabilities though. 9/10 Level Design: Overall, I enjoy watching the levels, especially with all the cleverly hidden opportunities to gain a lot of 1-ups. Still, there's something about the level design itself that makes the hack look... slightly strange. Maybe it's just me. 8/10 Graphics: The graphics mostly look cool - the enemies aren't changed much, if at all, but the remaining graphical edits are good enough. Some of it looks a bit blocky, so 8/10 Palettes: Palettes are kind of strange here and there as well, but mostly good. 9/10 OW: The world 1 OW looks great. Simplistic to a point but it comes out with some amazing aesthetics. 10/10 ASM: - Difficulty: - Gameplay: - Overall score: 8.8/10BTW, I don't believe in perfection, so take that 10/10 on OW with pride if you wish. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 83/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Posted by silas As far as I know, you'd have to remake them at this point. That may or may not change with future releases of Reuben. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 84/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Well this is getting interesting. I'll think of something later I guess, but you did bring up a good point there. Most likely I'll just restore the secon, 154px height image. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 85/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
I wouldn't get hit by your fist though - I'd be hitting your fist. With my head.
By the way Marzen, I think the reason most people don't vote is because they don't feel like they know the characteristics of many members here. Leastwise, that's why I'm not voting. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 89/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Posted by blackhole89 I still barely know anyone here. I suppose I'll observe some more stuff, wait a day or two, and vote. Eventually. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 92/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
There were squares when I first looked but they just disappeared. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 94/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
That looks extremely win. I'm assuming that's aside from SMB3 world championship? If so, how many hacks has Daiz got going here? Three? Dang. But that looks like a really fun hack. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 95/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Blackhole89 told me to vote, so I'm gonna go ahead and put down what I can think of.
Best Listener Best ROM Hacker - DahrkDaiz Best Programmer Best Staff Member - bh89, KP9000 Best Regular Member - Traffic Light Best Veteran Best Newbie Best Post Layout - boingboingsplat, Mega-Mario (So the sig is copied, but the layout itself looks good) Best Avatar - Kawa. The alligator duck? Amazing. Funniest Friendliest Smartest - blackhole89 (Most of the well-known people here are smart, but that stuff he did in the GIMP/CS4 thread...) Most Likely to Appear at Random Most Missed - Sukasa, Googie Most Eloquent Most Mysterious Most Quirky Most Dependable Most Persuasive Most Insane Most Down-to-Earth - Trelior Most Likely to Get Hit by a Parked Car Most Likely To Succeed Most Professional Most Reclusive Most likely to become staff Most likely to be severely beaten with their own keyboard Most likely to get snowed in and not even notice Most Unpredictable Best Overall ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
MapleMario |
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Red Koopa Level: 27 Posts: 96/126 EXP: 111565 Next: 4594 Since: 04-28-07 From: USA Last post: 5084 days Last view: 3903 days |
Posted by Mineyl Oh, I must have misread it. Sorry. Take it as a compliment though, if I confused your hack with DD's it means it had to be pretty good. xD ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
Main - Posts by MapleMario |
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