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Dario-
Posted on 02-13-21 05:46 PM, in How do you change Mario's position when he exits the pipe? (on map of SMB3-NES) (rev. 2 of 02-15-21 03:26 AM) Link | Quote | ID: 167487

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Dario-
Posted on 02-13-21 07:49 PM, in How do you change Mario's position when he exits the pipe? (on map of SMB3-NES) Link | Quote | ID: 167488

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Hi everyone, I'm new, I speak Italian so if someone can speak in this language it is better for me because I translate, I'm not good at the language but I hope to make myself understood.
I am creating an SMB3 rom hack and the only thing I don't understand I would like someone here to explain it to me if they know.
I have seen many interesting topics and concerning this practice so I only hope in someone good among you.
I use Fondry for editing, and Map editor.
The theme concerns the tube levels and their relative positions on the map once they are released.
If I use the map editor I noticed that by setting the entry and exit of the tube levels for example in the second world, and doing the same in the third world with two other tubes, the tubes of the second world get damaged, they change in the exit and entry positions as in the 'last modification made in the third world, so both worlds will have only one entrance and one exit, also because it is not possible to make multiple settings of an entry and exit with the map editor, so for example it would be impossible to create a world full of pipes like the original seventh world, or something like the eighth that changes screens, of the same map using the tubes for movement in the respective different zones.
Usamdo Fondry did not notice that using the enemy object function to exit the map, if I position vertically in the map the position changes but it seems to be random the change in the map, if always in the tube level I move this enemy object horizontally nothing ever changes .
Now it seems logical that it is impossible by these means to complete my work unless someone helps me solve the problem in the code.
I would like to point out that I am not a programmer, so you will have to specify everything precisely also due to the fact that I am Italian and therefore things can seem difficult to understand a little even for the language, so I recommend to be very precise and speak a lot to understand more easily. I know the method of changing words in internal games, and where you change words, for example of the princess at the end of the game when Mario frees her, for me that is the code, I mean the source code, I am not very practical, I am I used youtube and a method of copying actions to do it, the last time I did so and I succeeded, so I need a good help and if you can, clarify what certain things are called in technical language, my mind is open to learning, just waiting for an answer, thanks for your interest.

Dario-
Posted on 02-13-21 09:40 PM, in SMB3 Pipe Stage Hacking (rev. 3 of 02-13-21 09:47 PM) Link | Quote | ID: 167489

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Hi, I'm new, I hope to make myself understood well because I'm Italian but I translate with google.

I also have the same problem with the tubes, I recently opened a question on the forum for this topic, I talked about many things, about this to specify what exactly I know and I am interested in knowing. To summarize, however, this is my problem, I have to address Mario in the map and I can't, I used smb3 map editor but when I modify the tubes then the modification is effective the most updated one and for all the previous tubes modified with this dedicated software. I would really like to know how I can make a map as if it were world 7 with many tube connections and each one different and with Mario arriving where I destined him in the map.

Maybe it will be an old topic but i'm still operational, i like to modify mario bros 3 for nes and already i have my rom with only one map, but i want to create a long 8 levels like the original and i need to know some things why not I am a programmer, I delight in being one, more or less as you program, I have a little clear of it but I only did simple things once just for testing, obviously modifying Mario Bros. will not be the same, it will certainly be easier especially if someone here it helps to solve some small problems.

Dario-
Posted on 02-15-21 03:25 AM, in How do you change Mario's position when he exits the pipe? Link | Quote | ID: 167490

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Hi everyone, I'm new, I speak Italian so if someone can speak in this language it is better for me because I translate, I'm not good at the language but I hope to make myself understood.
I am creating an SMB3 rom hack and the only thing I don't understand I would like someone here to explain it to me if they know.
I have seen many interesting topics and concerning this practice so I only hope in someone good among you.
I use Fondry for editing, and Map editor.
The theme concerns the tube levels and their relative positions on the map once they are released.
If I use the map editor I noticed that by setting the entry and exit of the tube levels for example in the second world, and doing the same in the third world with two other tubes, the tubes of the second world get damaged, they change in the exit and entry positions as in the 'last modification made in the third world, so both worlds will have only one entrance and one exit, also because it is not possible to make multiple settings of an entry and exit with the map editor, so for example it would be impossible to create a world full of pipes like the original seventh world, or something like the eighth that changes screens, of the same map using the tubes for movement in the respective different zones.
Usamdo Fondry did not notice that using the enemy object function to exit the map, if I position vertically in the map the position changes but it seems to be random the change in the map, if always in the tube level I move this enemy object horizontally nothing ever changes .
Now it seems logical that it is impossible by these means to complete my work unless someone helps me solve the problem in the code.
I would like to point out that I am not a programmer, so you will have to specify everything precisely also due to the fact that I am Italian and therefore things can seem difficult to understand a little even for the language, so I recommend to be very precise and speak a lot to understand more easily. I know the method of changing words in internal games, and where you change words, for example of the princess at the end of the game when Mario frees her, for me that is the code, I mean the source code, I am not very practical, I am I used youtube and a method of copying actions to do it, the last time I did so and I succeeded, so I need a good help and if you can, clarify what certain things are called in technical language, my mind is open to learning, just waiting for an answer, thanks for your interest.

Dario-
Posted on 02-15-21 01:40 PM, in Animal Crossing Bells is very important for every player (rev. 3 of 02-15-21 01:43 PM) Link | Quote | ID: 167492

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Sorry if I intrude on your topic, in our discussion, but I would like to be motivated as I am new, I am not familiar with using the forums and as the only means of connection I use a smartphone and moreover I am not good in English, I am an Italian therefore the difficulty to speak for me is also maximum to understand what I hope to know.
I opened a discussion just below this where no one has been reading for some time since I have already written it for some time, but here who is good at editing NES games and in particular SMB3? I have a problem to solve on the entry and exit of the pipes from the levels communicating with the map. I am preparing a SMB3 rom hack of 8 levels long for the first time and I am stopped at the third level because I am counting in this third to put more tube connections to connect mario in the various points of the world map 3 and I am stopped, I am stopped and nobody me it helps neither here nor in the romhacking.net site.

I introduce myself my name is Dario I have seen only you online so I ask you "Star"

nice to meet you, and to finally meet someone if you want to answer

My question is this:

http://acmlm.kafuka.org/board/thread.php?id=9278

Main - Posts by Dario-

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