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MiniCompute
Posted on 03-15-12 07:09 PM, in We have reached an impasse, and now a wall! (rev. 2 of 03-16-12 04:00 AM) Link | Quote | ID: 150478


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Posted by Lunaria
You don't need to be rude mike. :/

But yeah, board 2 never really had an slogan... the older acmlm boards had one, but that one is hardly fitting these days. ;


Not trying to be rude if you see it that way, but I won't tolerate people like him.
Hmm, we'll try what axem suggested and see what happens.


here is another one, this one I'll use elswhere I am starting to post at.


I encourage anyone else to drop down a few more sigs, and get the word going over time.

MiniCompute
Posted on 03-15-12 11:31 PM, in Some zelda drawings i did Link | Quote | ID: 150488


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"MXP Keyboard turns into a grey sticky goo mess" 0_0


Turn that into a poster and coliorize it, once done mail it down to the south "time critical shipping"

Very good, it might be me, but work on kids link sword, make the blade abit thinner.

http://ui01.gamespot.com/828/majoraromani_2.jpg

I would like to see you do that image over spring and post it up later.

MiniCompute
Posted on 03-17-12 07:51 PM, in Majora's Mask Zelda 3 version Link | Quote | ID: 150511


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Posted by kingcj1994
For Starters, I'm new to this scene. Majora's Mask is my all-time favorite 3D Zelda game, and A Link to the Past my favorite 2D Zelda Game. Basically, I want to make a 2D Zelda game similar to MM. I don't have a lot to work with, just Hyrule Magic (a recent version that was apparently lost but allows you to hack the graphics). Also, I'm not sure where to start. So here are my questions, is it possible to do a time/event cycle similar to majoras mask can anyone help me with the graphics and sound (similar to MM I want to improve the graphics and change the music)? On top of all this, where is a good place for ASM tutorials? I don't have a lot of free time for searches... I would post a pic or 2 of the new Link Graphics but I don't know how...


Welcome aboard King, in order to do grapghics hacking:

Link’s graphics are unique in that they are encoded with 4 bits-per-pixel (a format supported by most major image editors) and they are (I believe) uncompressed. The remaining graphics are much harder to edit. You basically have to follow three steps:

Decompress the graphics from your ROM to a .bin file.
Edit the graphics using YY-CHR.
Recompress the graphics in your .bin file and insert them into the ROM.
This method is so general that it works for almost any game, so long as you have the right decompression tool. Lunar Compress can handle several popular formats. The only other thing you need to remember is how many bits-per-pixel each graphic is encoded in; please see the Perfect Guide for advice on this, or just look up the palette in Hyrule Magic.

All right, let’s edit Link’s shield graphics. First, open up a command prompt (Start->Run, type “cmd.exe” and hit Enter. On Vista just click Start, type “cmd” and hit Enter. On Linux… you should know how to do this. ) Browse to the directory you saved Zcompress to. Make sure you have also saved a clean Zelda3.smc ROM file there as well. Now, type:

zcompress.exe 0 Zelda3.smc Zelda3Gfx.bin

…on Linux, you’ll have to do:

wine zcompress.exe 0 Zelda3.smc Zelda3Gfx.bin

Now, open YY-CHR and select “File->Open”, then browse to your Zcompress directory. In the “File Name” box, type the following and press Enter:

*.bin

This allows you to see .bin files. Now, select your Zelda3Gfx.bin file. The window will load with apparent garbage. You can fix this by clicking on the “Format List” (currently, it shows “4BPP MSX/Genesis) and selecting “4BPP SNES”. Hit PgDown or PgUp to browse through the tileset; you’ll notice that the shapes are familiar but the colors are all wrong.


http://lthzelda.wordpress.com/2009/06/24/lz-3-intermediate-hyrule-magic/#Question3

MiniCompute
Posted on 03-17-12 09:37 PM, in Majora's Mask Zelda 3 version Link | Quote | ID: 150514


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[quote="kingcj
I already have Link's graphics changed. I can pretty much change any of the graphics. This USING hyrule magic. if i could, I would post the version of HM I'm using but I don't know how... P.S, I couldn't get Z-Compress to work. I'd go to it and it would show me the info and how to use it, then when I tried to decompress it, it wouldn't work


Simple open hyrule magic go to help and click about.
That should tell you what version you have.

Currently I have v0.962, black magic will let you export gfx from your rom with some other neat stuff. :\
Only problem with it is the import feature doesnt work right, I wish someone could fix the glitch abit.


MiniCompute
Posted on 03-18-12 02:30 AM, in Majora's Mask Zelda 3 version Link | Quote | ID: 150516


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Posted by puzzledude
Zcompress requires a 200 byte header and an extension to a specific size, starting at 1101F0. Usually the expansion with lunar expand to 2 MB (2001F0) will make the file compatible for de- and recompression of the gfx.



King it has to work bud, I don't think seph would leave gfx editing unstable like that.
You "CAN" do this, hit start in the search field, type cmd.exe once it comes up, take your mouse and hover the icon.
Right click and copy it to your hyrule magic folder, once done do what puzzle dude said, and it should work for you this time.

Also there is another way to do it with Paint shop pro, I recommend you use the latest version of Paint shop pro 7 & 9 from jasc.
The newer ones will do as well, but shit happens when I use corel x3 with hyrule magic at times.
Make sure the images have the correct sizes and colors in all tiles or hyrule will throw it back at you and refuse it.

MiniCompute
Posted on 03-18-12 09:13 PM, in General SMB3 Hacking Thread Link | Quote | ID: 150525


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Posted by RadonMario
The other day I was messing with different ROM values in SMB3 and the hacking notes given with workshop, and I made it so that small Mario could fly (0x3F0-0x3F6, properties for powerups). I then changed the max flying time to unlimited using 0x10CAA. I wondered if whole levels could be made based around being able to fly endlessly, and this is what followed:



I'm not sure if I would make a full hack out of this, but it was pretty fun to make.


Heh, that flying ability you got reminds me of the moon jump game genie code mix in with p wing invincibile flight code until hit or die.

I pulled that trick off back in 92, man, was it fun to do some whacky stuff with smb3.

MiniCompute
Posted on 03-29-12 01:29 AM, in Mega Man Compilation - NEW Demo Relase (11.2012) Link | Quote | ID: 150559


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Hmmmm, ir's all quite shocking man, you've been at this for quite a long time.
I like how your giving the hack a mega man x type feel with the sound and level difficulty.

+1 for you man.

MiniCompute
Posted on 03-31-12 05:32 AM, in Mega Man Compilation - NEW Demo Relase (11.2012) Link | Quote | ID: 150586


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Posted by Crist_93


This is first new level I made. I didn't working at enemies yet, but I bet they would be altered a bit. Now Drill Man (yet) is more challenging than in Mega Man Project Peace.

I also decided to change name of hack for Mega Man Compilation.

Hope you like this.

I woukd like to ask one more time how to change screen translations to make them move faster.


Guy, I'm liking how your taking this hack and molding it into something completely different and new.

The music itself, that resembles a little bit of contra, mixed in with Gradieus 2 in the first 2 minutes of your video.
Nice job so far man.

MiniCompute
Posted on 04-02-12 02:35 AM, in Replacing music in FF9? Link | Quote | ID: 150598


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Posted by Lunaria
The short answers:
No
Yes

The long answer: I don't think much of any progress at all has been done into hacking or disassembling FF9. I suppose I could be wrong, but you'd think you'd hear about it by now if someone made such progress!



He could check this out and search around for some information.
Like luna said, there is a slim chance you might find anything.


http://ffhacktics.com/

MiniCompute
Posted on 04-04-12 01:48 PM, in Luna's Dev thread [Where things go slow...] Link | Quote | ID: 150630


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Posted by Lunaria
The thread where I go on and on about my own ROM hacking projects which never goes anywhere fast.
As for this thread? Think of it is a development blog but in topic format. :p


Why not, will be there for you as support if needed.

MiniCompute
Posted on 04-06-12 07:56 PM, in Super Mario Brothers 3 Raeneske Version 2.0. Version 3.0 58% done, Awesome Video Link | Quote | ID: 150659


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Posted by KP9000
Posted by deshaun182
1. I have a fear of getting in trouble with the law for using music from other mario games.
What in the fuck



Deshaun lets face it man, you are already in trouble with law.
If you did what nintendo told you not to (get a hold of the rom and change things inside of it) its too late.

I think just about anyone else knows this and the risks and just do it anyway.
http://www.nintendo.com/corp/legal.jsp
As long as the physical data isn't on your disks while carrying it from place to place and the police get a hold of it your fine.

Rom hacking has been done since the late 90's nesticle days.
Just don't worry about it and keep working on your projects.

MiniCompute
Posted on 04-09-12 01:24 PM, in Someone can give me SMF2SQ.exe from PS2SDK? Link | Quote | ID: 150678


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Posted by Jandazekon
I have wasted 5 days with google trying to solve this problem without success!
5 days is now gone because i don't know exactly what to do.
It's much that do it yourself. It's not complete to begin with. The problems come when nothing works for me. It's the Official Sony PS2 SDK that has a sce folder that takes 697mb.

1st_read
bin
common
conf
data
doc
ee
index

(iop\sample\sound)

license
rpm
tools
gcc32_readme.txt
index.pdx
readme-3.0.0.txt
readme-3.0.1.txt
readme-3.0.2.txt
readme.txt
readme-ntgui2.txt
t10000-rel300.bin
term.txt
I tried ps2dev, gshi, MinGW, msys and chstandard. Cygwin and red hat linux 6.2 does not help with this! I can't get SMF2SQ + JAM tools from SCE!

I will upload PS2SDK.rar if i am allowed to do it.
The rules says nothing about PS2SDK tools.


I dont know which PS2DK you got, but I may have a link for you that may contain what you want.
Since its in torrent format I "WILL" not post it on this board, if you have a direct email I'll send it to you that way only and let you fly solo from there.

MiniCompute
Posted on 04-20-12 09:58 PM, in I search for a nsf player with editable pitch table+nsf rec Link | Quote | ID: 150731


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Don't know if this might help you or not, but have a look at the bottom of this page here.

http://nesdev.parodius.com/bbs/viewtopic.php?t=8822&sid=eb8ab8e6d4be51f63cb88684c671a64a

You probably got a look at this earlier, but thay maybe one possible solution for you.

MiniCompute
Posted on 04-21-12 11:10 PM, in I search for a nsf player with editable pitch table+nsf rec Link | Quote | ID: 150738


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Posted by Jandazekon
@MikeFuryXP.
I created that thread.
And at the bottom. There is no program that let's me edit the pitch table with holding left mouse button and drawing new frequencies for every note in the fly.



Nvm the post then, I thought you were looking for some info.

Later for now.

MiniCompute
Posted on 04-26-12 09:40 PM, in Garo's Art Shenanigans Link | Quote | ID: 150758


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Posted by Garoslaw
http://i966.photobucket.com/albums/ae145/Garoslaw2/schoolsketch.png

meh

EDIT: Image too big! Put to URL instead!



Not bad kid, small suggestion, work on the end of the tail tip when doing your next one.

MiniCompute
Posted on 04-28-12 01:52 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 150762


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Posted by Googie
Here's a couple of screens of my Moai Kun hack...



I hadda make the words far like that cause somma the tiles repeat themselves, it woulda make the title screen look ugly.



This is level 2, I made it like that so I coulda replace Moai's slipping on ice graphics. Now it has Luigi's running fast graphics. This level will probably changed.


Googie, that game, is it a mixture of smb2 meets smb3 ?
Like a few others here, I have never seen that game, but looking at screenshots and such, its looks cool, with ackward kind of feel to it.

MiniCompute
Posted on 05-04-12 06:20 AM, in Garo's Art Shenanigans Link | Quote | ID: 150790


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Posted by Garoslaw




MiniCompute
Posted on 05-05-12 01:15 AM, in We have reached an impasse, and now a wall! Link | Quote | ID: 150796


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Posted by Scrydan
I have another idea and that would be to finish that RPG system. It is interesting and could be something much more. I have some ideas but I'd surely overwhelm anyone by posting them so perhaps I could PM anyone interested instead.

Thinking about this now makes me want to work on my system again. Sadly it is getting late (4AM) and I should sleep.



I like your attitude man, if you feel that strongly about it run it by luna when he is checking his inbox and see what he says.

Once you make a lil bit more headway on it, throw me a screenshot or 2 and we'll what we might be able to out together.


MiniCompute
Posted on 05-05-12 01:25 AM, in We have reached an impasse, and now a wall! Link | Quote | ID: 150799


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Posted by Lunaria
Well it's a really fucking good idea.

Now we just need someone who can code in php to actually make it! *hint: not me*



Sorry, php scripting doesn't work for me at all, I am use to HTML, basic java and debugging webcodes when stuff errors out. LP

MiniCompute
Posted on 05-06-12 03:16 AM, in Introduce yourself here! Link | Quote | ID: 150822


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Posted by Lunaria
Welcome to the forum oldies and newbies.

There is cake in the fridge for any and all who posts, enjoy your stay! <3





Please don't lie to the poor people here, I have looked in the icebox and I see no cake or coke... :_:

*Luna will get you something else over the weekend or we may have to lock him out of the buidling*.

Unsincerest apologies....

~The evil Man~
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