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MiniCompute
Posted on 11-20-07 12:11 AM, in Revenge (?) Demo/Loop Link | Quote | ID: 70411


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It sounds pretty good, but you really need tp toned down the bass, I mean the damn thing is booming and I barely have my voulme or my sound card to be blasting like that! Also I would try adding a combo of distortion guitar and electric guitar and also give it the effect of a hard metal effect...

MiniCompute
Posted on 11-26-07 11:56 PM, in Requesting metroid zero mission gfx. Link | Quote | ID: 70729


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A few months ago Ice Man had released a gfx rip from mtroid zero mission, right now I can't seem to locate it here, smwcentral, or Ice Man's main site. I'm just looking to use a few tiles from the rip. If any one has it, could you please lone it to me please ?

appreciate the help.

MiniCompute
Posted on 11-27-07 01:28 PM, in Requesting metroid zero mission gfx. Link | Quote | ID: 70744


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You know what ? I really didn't feel like messing with him, plus he has enough stuff to deal with right now, and quite frankly I had "thought" he had released gfx pack a while back.
Also for you, everytime I make a request for something refering to graphics request you always have to have this smart ass attitude like you know almost everything about graphics which you truly don't.....
I'll just say it like this to put it in similar terms so that you can
comprehend what I'm saying: I don't fucking like you at all! quit replying in my topics trying to act like you know it all but you don't.

MiniCompute
Posted on 12-02-07 12:45 AM, in Problems with small hackers seperate luigi patch. Link | Quote | ID: 71020


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I gota problem on my hands with small hackers separate Luigi patch.
Late Last year I applied to this to a clean rom and then applied this to my hack, mario and luigi's sprite became mixed up and garbled and look like total shit.....
I decided to try it again tonight, and now my hack only see's mario as player 1 and does not see Luigi as player 2 or the graphics.... I don't want loan (just) anybody my hack as I am still working on some problems and some other stuff if someone can look at my hack and tell me whats wrong I would appreciate the help.

Also does someone know where I can get pete's smb1 hack with luigi's smb1 gfx ?


I can be reached here--->
---> MadMikeXP@gmail.com
---> MSN:bigmike750@hotmail.com

MiniCompute
Posted on 12-03-07 03:41 AM, in Problems with small hackers seperate luigi patch. Link | Quote | ID: 71072


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So let me ask this, if I were to take your patch and put it in a clean rom, could I add smb1 mario to mario's GFX and leave luigi's graphics alone ? also if I were to reimport my levels,allgfx,exgfx and a music patch would that truly cause a problem with your patch or is it possible to do this ? only reason why I am changing Mario's GFX and possibly Luigi's GFX because SMW Mario graphics flat out sucks....

MiniCompute
Posted on 12-03-07 06:27 AM, in What do you want for Christmas? Link | Quote | ID: 71092


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Posted by quaker3332


My Dad said he'd put my computer together when it got here. It's been sitting there for like 2 fucking months and he still hasn't put it together, so I'd really like if he put that together for me.





Building your -own- pc shouldn't be a problem to you, you could go to any bookstore and buy a book on building your first pc. Books would range from 19.99 to 50.00 depending on the quality of the material. if you don't have the cash try http://www.tech-forums.net/
They will be more then happy to assist you.

I just want 3 things for christmas

1.New job without BS supervisors
2.Intel core duo or core 2 duo cpu from newegg.com
3.Get my Kodak and my aiptek camcorders LCD screen fixed.

MiniCompute
Posted on 12-03-07 07:00 PM, in Problems with small hackers seperate luigi patch. (rev. 2 of 12-03-07 07:04 PM) Link | Quote | ID: 71125


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Posted by Ailure
That would honestly be a little bit stupid.

Unless you make your whole hack NES-themed.

Unless you are planning to use the SMAS SMB1 sprite, which would look pretty strange in SMW too. xD


So what Mario GFX style should I use then ? smw mario character GFX sucks to the max, smb3 mario GFX has black eye's and not my cup of tea, smb2 gfx is fine although its looks very fucked up when using it in the wrong hack.....
Also I am not using the original smb1 gfx, I am going to be using SMAS mario not unless you can show me a different one that would look good.

CKY-2k look on this page and look for seperate luigi GFX
http://www.smwcentral.net/?p=list&type=patches

MiniCompute
Posted on 12-07-07 09:25 PM, in Is there a way to get rid of the bonus system in smw ? Link | Quote | ID: 71340


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Is there a way I can turn off or disable the bonus counter in the game ? when I imorted my title screen graphics earlier this year I screwed up the bonus number graphics and I figure I would get rid of the bonus system.

MiniCompute
Posted on 12-08-07 10:05 PM, in Is there a way to get rid of the bonus system in smw ? Link | Quote | ID: 71401


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If anybody has ever played a hack where the Bonus point system was disabled in the game such pac's or Ice man's hack, could you please tell me how I would get the same effect ? I looked at old archive of acmlm board, but couln't find anything any tips or pointers would help.

Thank you.

MiniCompute
Posted on 12-09-07 09:40 PM, in Is there a way to get rid of the bonus system in smw ? (rev. 2 of 12-09-07 09:41 PM) Link | Quote | ID: 71449


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Is this included in the newest block tool ? I really never bothered with block tool, partly because I don't know how to get the custom blocks and gfx for it to install correctly.

Thanks for the help cory.

MiniCompute
Posted on 12-11-07 02:19 AM, in Is there a way to get rid of the bonus system in smw ? Link | Quote | ID: 71519


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Ok how would I do that ? if you look at the screen you can see my title screen graphics take up some of the space the bonus graphics occupied.



Also why does small hackers program make my celeron D 347 reach 100% ? I had to exit it because my mobo alarm had went off, and believe me my new mobo and cpu has never ever gone off before.....

MiniCompute
Posted on 12-11-07 03:18 AM, in Fire Emblem 7 Hacking?Got any info on it? Link | Quote | ID: 71523


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Try this, it should have the information you need to get started.

http://www.feplanet.net/forums/index.php?s=b86653aaa67b3d36e195bb61580c0e9c&showtopic=23098&pid=403913&st=0&#entry403913

MiniCompute
Posted on 02-05-08 06:42 AM, in I got a small problem with graphics gale..... (rev. 2 of 02-06-08 02:50 AM) Link | Quote | ID: 76360


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I'm working on some sprites, I changed Super Mega Man's palette all at once to light blue which saves me alot of time and aggrevation. I tried this with 2 other sprites but when I change 1 palette color on Mega Man X's hands the other frames won't change the palette at the same time and believe me all the frames have the exact same palette color. also this sprite is fully animated.

Is there anyway I can change all of them at once in graphics gale v1.97 or do I have to do it manually which is very slow and aggrevating ?

http://www.humanbalance.net/gale/us/

Here is a sample of what I've done.



Any help would be good.

MiniCompute
Posted on 03-03-08 01:18 AM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 79623


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Is it possible that somebody could make this big blooper a mini boss ? I wouldn't know how because I just don't have the programming skills to do so.


MiniCompute
Posted on 03-12-08 07:33 PM, in Custom BG not working quite right... Link | Quote | ID: 80239


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Hey, I'm having a current problem trying to get the background from Neon tigers stage in Mega Man X3 to appear correctly in my hack, when I insert it in my hack using m16k trick in Lunar Magic the damn background either over runs tiles, trash like or has tiles that have scanlines in them.

2 years ago I think Ice Man got it to work in his hack but since then he has forgotten how he got it to work properly.

It's not a request, but would someone tell me what the size and color depth this background should be ? the normal 254x224 isn't cutting it for this background.



EDIT
I almost have it working but it is still over running my ground tiles plus I had to increase the BG size to 279x249. any help would be great.
Also I'm not getting a answer at smwcentral thats why I posted here.


MiniCompute
Posted on 04-08-08 08:38 AM, in Yoshi propertys question ? Link | Quote | ID: 81633


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Is it possible to have other different colored yoshi's auto grow when being hatched just like the green one and also have the tributes to being able to fly, spit fire and ground stomp without needing colored koopa shells ?
The reason why I am doing this because I have added a custom birdo to my hack way back and I am still using her to this day, I'm in the process of eliminating the tounge of yoshi so it doesn't seem odd when birdo eats something she'll need yoshi's gfx tounge,
Also I will be changing the red yoshi to suit birdo's pink color that is why I really do know if this possible to do, dark green on a birdo don't look right to me....
Last if birdo where to run over a empty colored shell could she temporarily gain that power of the shell ? example 15 seconds for blue shell flight 3 ground pound for yellow shell and red shell one fire ball spit.

If anybody understands what I'm getting at please let me know something.

thanks again.

MiniCompute
Posted on 06-21-08 07:09 PM, in PSXeven 0.19 speed up and speed down problems. Link | Quote | ID: 85473


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I don't know it is a gift or a curse, but recently I had just upgraded my computer's cpu to a celeron E1200 (NEW) and I had over clocked it to about 2.14ghz at 1066mhz fsb.
My computer has become a LOT more faster than with my celeron d cpu.
The only problem I have is with the psxeven 0.19.
It had my origninal configurations from my old cpu's setup, I just now ran mega man x5 and the emulator just went through intro setup and beginning game play like a freakin hurricane with hail.
I am using p.e.o.p's graphic driver 1.75 to keep it somewhat undercontrol but it still like's to speed up whenever it wants to.

When any of you all started with a dual cpu in your systems did you get the same problem I am having ?

please look at my layout for my system spec's to give you a better understanding of my pc.
Last it's been about 6 to 8 months since I last touched my psx emulator so pretty much this has me a little bit confused.


Windows XP pro sp3
Corsair DDR-400 at 512MB
Seagate HHD 80.1gigs
Western digital HDD 160.1 gigs
ATI Rage Pro Fury 2 128mb vram
Realtek AC97 surround sound onboard sound card
Sound Blaster Live! platinum edition
EZ-TV3XP: TV tuner card



MiniCompute
Posted on 06-22-08 06:04 AM, in PSXeven 0.19 speed up and speed down problems. Link | Quote | ID: 85524


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Thanks Xeruss for the comment
Anyhow, I found out what the problem was peop's 1.9 sound plugin was the main source of the major speed up problem, I used a different driver other than pete's sound plugin and now the video and sound are in synce and do not speed up to the point where it sound's like alvin and the chipmunks are in drugs.

Appreciate the help, if now I can figure out why my FF7 PC game won't load up properly and lock up I would be a happy man.

MiniCompute
Posted on 06-22-08 06:09 AM, in Rivalries with other states/regions/general areas Link | Quote | ID: 85525


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Well I don't know if it counts, but Augusta Georiga hates Atlanta, the Northern states hates Georgia especially Augusta which I can't blame them....

Augusta vs Atlanta

Augusta (backwords folks) vs Northern states (people that have a good sense)

sad aint it ?

MiniCompute
Posted on 04-20-09 04:32 PM, in Looking for a specific NSF track ripper. Link | Quote | ID: 105556


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Is there a NSF uitlity that can rip the music from certain sound tracks ?
Example, werewolf the last warrior nsf has almost all the normal music, whats not included is the staffroll theme and the 2 final boss themes.
Some people make a small a zip file with the externall tracks made into nsfe where GNSF cannot open it up and let me do what I need to do with the songs I am wanting to edit.

Partly it has to do with porting music to smw and maybe smas, the rest of it has do with fixing up the exported midi's and submitting it to certain music midi archivers.

If anybody could help with some information that would be great.
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Main - Posts by MiniCompute

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