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Please chime in on a proposed restructuring of the ROM hacking sections.
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MiniCompute
Posted on 08-17-15 12:30 AM, in General Megaman Hacking Thread Link | Quote | ID: 160679


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Posted by Zieldak
Posted by Mike-Tech
:/ so in other words rcp hasn't made sure this will work out in other nes emulators ?


It works on ANY emulators that SUPPORT luascripts. (Right now, only FCEUX supports it, no emulators on phones, other consoles, etc.)

Posted by Mike-Tech
I suggest he try that once he fully completes that and make a standard ips.


That is impossible to do. A luascript is not an actual ROM-hack, it's only a script that displays data using the emulator's hud system or manipulates game code


Oh well then so what your saying its limited to fceux. :/
Looks nice and all but why on earth would anyone need a map system for any mega man game in general ?
Just a predesign plot course, which is suppose to take you right to the boss.
Finding items isn't even impossible, let alone crucial to beating the game.

Thanks for the heads up anyway.

MiniCompute
Posted on 08-17-15 12:58 PM, in nuke Link | Quote | ID: 160686


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http://www.smwcentral.net/

Goodbye

Be sure not make multiple accounts and spam the place.

MiniCompute
Posted on 08-18-15 11:54 AM, in General Megaman Hacking Thread Link | Quote | ID: 160696


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Posted by TheSkipper1995
Posted by Termingamer2-JD

What happened? Also I hope you enjoy and keep returning, post regularly.


Thanks, man!

Let me preface this by saying I'm using "MegaFLE X" to edit the game... So I'm sure experienced Mega Man hackers are aware of the enemy graphic limitations of the first 4 games, right? How you can only have certain "groups" of enemies on certain "screens"? Well I've changed the graphic set for this particular screen so I can use the enemies I want. The screen I'm editing is the one that activates the stage's checkpoint... and this works normally... However, if I die and respawn at the checkpoint, the graphics revert to what they were in the original, un-edited version of the game. Any ideas as to how to fix this?


It sounds like your hack in some spots is still being asm hard coded.
Can you record your game and show that happening ?

MiniCompute
Posted on 08-19-15 07:28 AM, in General Megaman Hacking Thread Link | Quote | ID: 160713


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Thats odd, I looked at the video, when you climb the ladder, the enemie sprite is find.
When you jump into the spikes and die and respawn, the enemie is in the spike pit ?
I'll admit I don't know very much at mega man hacking at all.
Move the sprite away from the pit area or don't have it in that section.
If I'm write that enemie enables the lights to go on and off.
Thats probably its doing that, I'll let other mm hackers take a look at it.
Insectduel maybe able to help you find out whats going on if he sees your post.

MiniCompute
Posted on 08-20-15 12:38 AM, in Hack Ideas Thread Link | Quote | ID: 160741


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Posted by PKstarship
I would like to see a Mega Man hack that fits all of the original six Mega Man games into one rom, with three save files for each game. The games would have small fixes to them, like Mega Man 2 and 3 could be modified so you can re-enter levels after you defeat them, and the weird slippery running physics in Mega Man 1, 2, and 3 could be fixed. I'm not sure that many games could be fit into one ROM though...


Wilys tower comes to mind, but that wouldn't be a wise idea considering the amount of issues that game had.
Even with capcom's mega man x collection and mega man anniversary, it still wasn't all that great.
It would be best just to keep them in seperate rom files as they stand to be now.
Beside that nes rom files aren't big at all so it's easy to transport in a flashcart or mini laptop or phone.


MiniCompute
Posted on 08-20-15 07:51 PM, in ACMLM I1? Link | Quote | ID: 160749


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Posted by Termingamer2-JD
EZBoards appears to be one of those free forum makers (and a subdomain for Forumotion.com), so it wouldn't be archived on a hosting server. You're talking about early 00's.....


Main thing is if you see can see the board through a cache link or it's frozen in time like the archives.
It wouldn't be much of a issue if you can download it and view it in offline mode.
However you'll need permission from blackhole to download it as it contains sensitive information.
If you see it run it by blackhole89 and let him do what he needs to do with it.


MiniCompute
Posted on 08-22-15 12:07 PM, in Hack Ideas Thread Link | Quote | ID: 160782


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Posted by Inccubus
Speaking of Wily Tower, how about an expanded version of it based on a MM3 ROM?
8 new robot masters that are invading different locations from the past and Megaman has to stop them before a timer runs out.
That would give the game a new game play element that is never really used in this series.
Then the 4 revisit stages can be made into the Wily Tower Journey to the West levels + 1 new stage for a new robot master based on the Ox/Bull Demon King.
Then of course the Wily Castle stages would be used for the remainder of Wily Tower.



I don't know about all of that, run it by this guy first and see what he may think.
http://acmlm.kafuka.org/board/profile.php?id=2276

MiniCompute
Posted on 08-22-15 03:35 PM, in General Megaman Hacking Thread Link | Quote | ID: 160785


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Posted by Zynk
I'm attempting to insert the complete names of the weapons in Mega Man VI. I managed to insert "Blizzard Attack", but for "Wind Storm"...





May sound like a dumb question, but do you know the character font limit for the weapon systems ?
Also you might have to modify the code abit for you to input more keys into certain spots. :/

MiniCompute
Posted on 08-22-15 06:37 PM, in General Megaman Hacking Thread Link | Quote | ID: 160788


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Posted by Zynk
Character font limit? or you mean the get weapon message length of each weapon? /:/




Just a quick question is winhex better than goldfinger or still the same ?
I haven't touched a hex editor since 2010, been out of the loop with some rom hacking tools.

MiniCompute
Posted on 08-23-15 03:03 AM, in General Megaman Hacking Thread Link | Quote | ID: 160813


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I don't know where that came from but wtf ever, all I am asking is which tool is better these days ?
I used goldfinger in the past, someone on a different board recommended that.
Since it's 5 years later and I'm getting back into rom hacking and digging around in roms I thought I might pop the question.

I used translehextion but I didn't like its interface and how it searched for different offsets. :/
Maybe for you its better because you know how to work it but eh. :|


MiniCompute
Posted on 08-23-15 03:10 AM, in Hack Ideas Thread Link | Quote | ID: 160814


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Posted by PKstarship
To be honest, I can't make any of these things I had ideas for, because I don't have a PC. All my internet and gaming stuff is handled by my Kindle Fire, even this post. A PC is way out of my price range, so I post my ideas to possibly give somebody else with all the skills and no ideas something to work with.

Anyways, I also had an idea for two different items for NES Metroid, the charge beam and the space jump. the charge beam would make Samus fire a larger shot when charged, but she can't fire again until the charge shot is gone, and spin-jumping while charged makes Samus capable of destroying one enemy. And the space jump would allow Samus to jump infinitely, and change her somersaulting animation.


Kindlefire ? give me your kindle so I can throw it inside the dumpster.
Then let me guide you over here:
http://www.ebay.com/itm/MSI-Wind-Netbook-MS-N011-10-Mini-Laptop-Black-160GB-HDD-/161784674466?hash=item25ab1e38a2

With 30 dollars more a new charger, crucial memory at 2gb ddr2800mhz and good hard drive space.
Your computer for rom hacking is right there, just thought I might mention that.
About your idea for metroid half of that won't work, mainly the charge beam.
To be honest I wish metroid 2 had a charge beam but that would be over kill for most of the enemies.
Especially since the wave beam, would rip em apart if your good.

MiniCompute
Posted on 08-23-15 01:20 PM, in Hack Ideas Thread Link | Quote | ID: 160820


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Posted by PKstarship
I appreciate your help Mike-Tech, but I'm 15, and my parents are against me getting a laptop, and I didn't think I would need one until I got interested in ROM-hacking. I have enough money to afford that PC, but my parents might veto me if they are against it. I also don't think they are too approving of me wanting to get into ROM-hacking.



Thats the most lamest excuse a parent could give a kid, if you have home work to do on your computer.
Yeah it would benefit you, especially if you have a 10 page english assigment, or doing quadromatics. J/k about the math.
If they are afraid of you going online and doing illegal things or you may loose it.
You better find a way to reassure of them of that, if you screw up during your school years.
Let them have it till you do better and get it back then.
Now if they think you might game on it all day long then thats another reason they might not want you to have a computer.

When your halfway through highschool, they'll realize you need a pc. :/

Goodluck till then

MiniCompute
Posted on 08-23-15 08:51 PM, in Hack Ideas Thread Link | Quote | ID: 160860


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Find stag019 on jul and ask about it, he may know somethings to get you going.
He maybe in one of the irc rooms over there and here too.

MiniCompute
Posted on 08-24-15 11:44 AM, in General Megaman Hacking Thread Link | Quote | ID: 160881


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Thanks for explaining and yes I know fceux, so does snes9x and I believe visual boy current version.
I used goldfinger to edit hex out of the emulator and maybe I apply some small changes.

Given what you said I'll look into winhex, but goldfinger may still be what I need.
You should check it though its very nice and easy to use.

Wonder if still works with windows 10, probably will since its not that old yet.

MiniCompute
Posted on 08-24-15 01:37 PM, in nuke Link | Quote | ID: 160882


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Posted by Termingamer2-JD
OK, let's see you go and refer everyone off Board 2 and kill it even more, shall we?



For a little motherfucker like you, you seem to like this place too much.
Why try to run everyone off of it, but yet instill you post all over the place ?
That goes to show you want yourself here unless specified from your own actions and mouth.
Just so you know I checked quite a few places you've been at something isn't right about you.

Find a community that will suit your needs and style, I suggested smwc because that will be right up your alley.

Good luck.

MiniCompute
Posted on 08-24-15 03:21 PM, in nuke Link | Quote | ID: 160886


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Quit displaying and recruiting forum members to go to one place or another.
Thats my whole point here, if you want people to come do it by word of mouth and show something that may tickle their interest.

Not OH MY GAWD EVERYONE come here and leave ye BOARD. :|
This is what your doing just about everywhere and in the long run it'll cause problems here and anywhere else and for you mainly.
Not everyone is for different boards and yes about the board software.
Quit displaying that, if people want a acmlm board best place to look is board.kafuka.org.
Emuz leads the development of that and he can inform people better of how to use today acmlm board software.


MiniCompute
Posted on 08-25-15 12:56 AM, in Introduce yourself here! Link | Quote | ID: 160911


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Black I don't think captcha alone isn't going to work, and the way you have the signup and registration form is pointless.
You may want to implement name, general information and valid email address with a activation link.
There are a few forums that will indeed validate the email to make sure its not fake and cut down on fake accounts or reregs.


If you don't want to add that and leave everything the way it is the bots will keep on coming and bypass it too easily.




MiniCompute
Posted on 08-25-15 05:11 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 160913


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Posted by MercuryPenny
Why doesn't the file produced by "raw tile graphic (.bin)" show me anything when I open it in YY-CHR? It seems like it just produces a blank file since it doesn't even show garbage.


Hmm his latest version doesn't work, but 2.6.2 works somewhat, only problem is its full of garbage.
@stifu if the export feature for raw bin files work, what is the correct way to do it ?

MiniCompute
Posted on 08-25-15 05:17 AM, in Hack Ideas Thread Link | Quote | ID: 160914


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Posted by PKstarship
I would like to see Super Smash Bros. for the SNES. There are several SSB fangames, but not one actual demake of it.

It would be awesome to have Mario, Ness, Kirby, Sonic, Megaman X, and other characters using their original sprites. There would be some levels from SSB, like Dream Land, Brinstar, the Mushroom Kingdom, and Onett, just to name a few. There would also be final smashes from Super Smash Bros. Brawl, like Link's Triforce Slash or Ness's PK Starstorm, as well as Pokéballs and other power-ups.



Check over at smwcentral, I believe someone had came up with that idea and begin working on it.
I forget who because I only took a quick glance at the thread and forgot it.

MiniCompute
Posted on 08-25-15 12:27 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 160917


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Posted by Stifu
Posted by Mike-Tech
@stifu if the export feature for raw bin files work, what is the correct way to do it ?

It works, there are no known issues. I've been editing raw binaries exported from EE with Tile Molester (the codec you have to choose in TM depends on the type of data). I don't know what format YY-CHR expects, but last time I checked, it didn't seem to work with unaltered SMK binary data. I can provide step-by-step instructions with TM if you tell me what you're trying to do exactly.


To be honest I really don't care much for smk hacking at all.
However people like mercury might though, thanks for answering.
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