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Please chime in on a proposed restructuring of the ROM hacking sections.
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MiniCompute
Posted on 07-31-15 10:14 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 160540


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Posted by Stifu

Checking Paint.NET and Photoshop, they both have Ctrl+Shift+S for the "Save As" command (but I doubt this shortcut is quite as common or popular as just Ctrl+S).

What I guess I could do: keep the save button as is, but have Ctrl+S, respectively working as Save As. That said, EE is missing visual cues when a save is occuring, so I'd have to add that too.


Quoting the edited statement, this would work best for you, if you wanted to open as short cut ctrl+o
I know it doesn't look easy but in the long I think it would benefit most users using your program.

MiniCompute
Posted on 08-01-15 02:17 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 160542


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Posted by Stifu
I'm not sure what you mean. Ctrl+O already works.


What I was saying you could leave only the option for save as in your program and use the short cut for save as ctrl+s.
I mentioned ctrl+o to open up and locate a file because I thought it wasn't implemented.

Given that it would benefit everyone else using the program and not only just leaving a option for short cuts to open files.

Hope that is more clearer to you.

MiniCompute
Posted on 08-03-15 12:43 PM, in Acmlm Archives incarnation Link | Quote | ID: 160551


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Posted by Googie
The Acmlm Archives are not working, I really needed them to get some SMB3 info to fix up my SMB3 hack. Damn...

When will they be back up?




.......? what do you mean its broke again ? "don't trip over that brown server cord"
I'll look into it again if I find it I'll speak to emuz and blackhole and see if they will let me archive it to my own mediafire service for offline downloading/viewing.

MiniCompute
Posted on 08-07-15 05:42 AM, in Good thing we dont use autostarting webm files here. Link | Quote | ID: 160581


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Looks like somebody has been screwing around with javascript on their end.
Looks like .webm uses html5 to do half the work.
View the source code of that page and you'll begin to understand what I mean.


MiniCompute
Posted on 08-07-15 11:03 AM, in Good thing we dont use autostarting webm files here. Link | Quote | ID: 160585


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Posted by blackhole89
Well, you can achieve roughly the same thing with Flash, which we still allow here at the moment... though I always reckoned it would be easily filterable if it ever were to be abused since we do also have the JS-walled [swf] tag.



Yeah I know it can be done with flash, when the iceboard was alive me and a few others and eventually smwc.net did that.
However it became annoying and abusive in the wrong hands.
Kieran on his board, disabled that function for a good reason and seing this .webm autoplay would be the main reason of it all.


MiniCompute
Posted on 08-08-15 04:01 AM, in Dark Mario - SMB3 Project Progress Thread Link | Quote | ID: 160595


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Posted by Googie
Quick Curly you're a big help I really appreciate it!
Here's a sneak peek of world 1-1 to everyone else, Quick Curly is my beta tester in this project. Once I edit the necessary text & change the offsets I need to change I'll release a demo, enjoy the video for now!




Hmm looks good but a few things bug me, the down pitch music.
I know your trying to give it a dark feeling but I don't think its working out.
Check out 0:55 starts out the original samba starman and does a backword/acward loop during the next 10 seconds.
Personally if you can port the music redo the starman theme and the first 2 levels of smb3.
You could check sml2 I think one of those maps and its level music would suit this wonderfully.
Also give the koopa's a recolor on their shell and edit there eyes where they look like they're having a great day.
when they die have their eyes have a X if they are knocked out completely without retreating into their shell.

Given that I like what you got, if you need a tester, throw me the rom by gmail.
Keep working with it and release that smb2 hack, I was hoping more for it though.

MiniCompute
Posted on 08-10-15 02:03 AM, in Metroid MMC5 Patch Link | Quote | ID: 160611


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Posted by grimlock


Project screenshots:





Replace the original metroid number and letter fonts, it'll make it look more upto date.
Best ones is super metroid and you can find them near samus gfx in yy-chr.

MiniCompute
Posted on 08-10-15 05:30 AM, in Metroid MMC5 Patch Link | Quote | ID: 160613


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Posted by grimlock
Posted by Mike-Tech


Replace the original metroid number and letter fonts, it'll make it look more upto date.
Best ones is super metroid and you can find them near samus gfx in yy-chr.



That's a great idea, I hadn't given the font much consideration.


Hmm ok then you focus on the hack, I'll pull the fonts myself from the rom and send it back in .bin file so you can transfer it to your hack.
About your screenshot that metroid statue looks awsome, is your hack going to revolve around the chozo making the metroids ?
Reason why I said that if you look at the manga on metroid data base thats how everything begin.

MiniCompute
Posted on 08-10-15 02:30 PM, in Metroid MMC5 Patch Link | Quote | ID: 160618


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Posted by grimlock
Thanks Mike, that would be handy.

Regarding the timeline of the hack, it takes place just before Metroid 1. The hack is designed around the background given in the Metroid 1 instruction manual. Basically it illustrates how the metroid species was discovered by a research team on planet SR388. When their ship was preparing to take a specimen from the planet to a distant research station it was attacked and ultimately the specimen fell into the hands of a pirate group who later took the specimen to planet ZEBES.

The game begins just after the research vessel is attacked high above SR388 and forced to crash land on the planet's surface. You play as Ridleys shadow agent/assassin, awaken from your hibernation sleep ordered to seek out and recover a sample of the specimen. You have no knowledge of your origins, the only human in a pirate group led by a ruthless over lord by the name of "Ridley". The only part of your past life that remains is a name "Dawn Aran". Your entire existence spanning from early childhood has been catered to mold you into the ultimate dark operative, manipulated and distorted to carry out the will of the pirate leadership.

Obviously the main character is blood related to Samus Aran. Dawn Aran was abducted from a colony by the pirate faction in the event that killed Samus's family and the rest of the colony. Dawn is thought to have perished long ago. There was never a mention of a sister in any comic series that I am aware of but it could easily be that Samus had cousins and other family members in the colony she lived in as a child.

Ultimately "Metroid - Rogue Dawn" reveals why Samus is so obsessed with eradicating the Metroid threat.... Samus's own family is directly responsible.

Anyway, that's probably more than you wanted to know. The storyline is not based on the comic series, it's designed mostly to sync up to the M1 story more or less. It's mostly finalized but it probably needs some additional fine tuning.



Holy jesus the way you talk about it, you definently put some thought and work into it.
I look forward to it as well 7 other hackers on here.
I'll host the link up in the mid week.

MiniCompute
Posted on 08-10-15 10:13 PM, in Metroid MMC5 Patch Link | Quote | ID: 160621


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Posted by mrrichard999
How about something along these lines? http://www.romhacking.net/fonts/88/




Nah those fonts resemble the ones used in metal storm for the nes.
Hell most of the fonts and numbering looked better than the link.

Also at the op just finish pulling these for you and a few others niftys if you can make good use out of them.
The fonts with the back shadow give it some special love before wrapping up your hack for the public.

http://www.mediafire.com/download/rqdy8i3fqwqhtb7/SuperMetroid-Metroid1Fonts.bin

MiniCompute
Posted on 08-11-15 06:46 PM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 160628


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Posted by Zieldak
I know, I did not reimport the TSA data for this stage in either version... This stage for both the POC and Glitchy 2.1 was reimported from an older version of the game, however, I did not reimport the TSA type data, because it was almost identical. That's why yes, some of the blocks are wrong. For example the water section in Glitchy 2.1 was totally wrong because Top Man's stage is a whole new stage in the 'final' so the TSA data doesn't match. You don't have to post these kind of bugs because they will be fixed anyway.



I don't know whats up with your current demo's but check your hack in all emulators.
Please confirm if your intro images work or not and which version.
Also for hard mans stage the little chompers near the lava, don't have too many.
Especially near the ladder where you begin to climb up and advance through the stage.
Lastly for shadow man, if you have him walking on the wires make sure he cannot come down by accident.
I tried to defeat him with rock buster and he seem's to be still ruthless.
He even jump down near the left ledge and came after me and jumped too high onto the ropes.

The rest of hack looks very good, I wish you would go ahead and start completing the rest of the stages.
Just having a direct approach to the boss door, takes away thrill of exploring things and restocking on energy and maybe a helmet.

MiniCompute
Posted on 08-12-15 01:50 AM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 160630


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Posted by Zieldak
About that... FCEUX is the recommended emulator.
I know, the introduction. As I said before, I magically deleted all the intro graphics from the ROM. And Glitchy 2.1 had the last screen full of Z. The method I used to upgrade the improvement version from 2.0 to 2.1 has corrupted the ROM a bit. The same thing happened when I upgraded 1.3 to 2.0.

Shadow is meant to jump down occasionally, and as I know he either throws blades or slide for a splitsecond (1 pixel) and jump back. His 'bottom' SB is meant to stop the player from safespotting, and he's actually pretty easy. Okay, not easy, but he can be defeated with the 'lemons'. It was just a test to see how the environment affects a boss fight, wth a slightly modded AI...




Ok then keep a stable hack on backup, nothing feels worse when things get corrupted and you put in a good amount of months and years into the game.

MiniCompute
Posted on 08-12-15 06:12 AM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 160635


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Posted by Zieldak
Okay, seriously, stop it.
I will NOT fix any bugs in the game. Ba-dum-tss. Everything is already fixed in a ROM, that does not exist yet. I'm a f-----' sorcerer. XD

I will redo the game from SCRATCH once it's 'complete'. Sounds weird, huh? It is...
Tile, TSA, Enemy... Stage data will be ported to a clean ROM (a hour to port over all stages completely using a HEX editor), graphics can be easily ported as.


Just let the users here tell you what they may find, never hurts to know of an issue that your not aware of it yet.
I've been thinking about using a password on your hack to see what else you've done but I'll wait till you make more progress.

Also don't rush your hack just iron what you mentioned and apply it to a new rom.
If kuja killer or retro rain is willing I suggest you let them beta test your hack completely once you feel its ready for a final demo or full release.
That way they can tell you what needs to be fixed up or tinkered out.


MiniCompute
Posted on 08-12-15 01:34 PM, in Termingamer's Cybernetic Ask Thread Link | Quote | ID: 160636


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Posted by Termingamer2-JD
Ask me, Cyberdyne Systems Model 101 - The Machine - any queries, I will run them through my database of files and find you a legible answer to your questions.
Details will possibly be included however I will not always make them fully necessary for you


I'm sorry but computated answers won't cut it, lets try human mode ?
What on earth is going on with this user or are you one in the same in one mindset ?

http://board.kafuka.org/thread.php?pid=86953#86953

MiniCompute
Posted on 08-13-15 07:15 PM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 160644


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Posted by Zieldak
I know. They are not. But I'm working on it, Gemini Man's first section is reworked, Top Man's stage is now complete (however, the 'new' tileset is not ready), introduces enemies and concepts, there is a surprise enemy (actually 2 of them) that are not introduced, however on purpose (IT'S A TRAP!).Hard Man's first section is much easierhas less enemies. The junk section will be remade too. I always knew it was out-of-blue, hard, unfair.
Many removed elements will be used in the Doc stages.



~Your FIRED!!~

Reason being unable to beat MM3 without much sweat

Hard Man stage was never difficult, even the boss itself was simple if you manage to dodge his hard knuckle.


MiniCompute
Posted on 08-14-15 01:07 PM, in Termingamer's Cybernetic Ask Thread Link | Quote | ID: 160650


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Posted by Termingamer2-JD
NINJABLOOPER: To exist, and have some enjoyment, I suppose.

Mike-Tech: Hey I'm just obsessed with terminator and I thought that would be a joke for the people who do.

As for that, the 'Termingamer2-JD' there is an imposter and got me banned for my bad defence skills when trying to prove that isn't me. I do have an account here called 'Luigi442wii' but it was taken over by StapleButter.



Thats odd, because over at kafuka, one of the root administrators thinks otherwise.
Also by looking at the link and your first post at the top..
How do you really explain that, also if it was in imposter why doesn't he have a different ip ?
The ones they saw, someone looked up your ip's and kept a close record.
If it wasn't you, they wouldn't have disabled your account, they would ban those 2 and called it even.
Given with they say about you, I do agree mostly with them.
However like one of the admins there and eventually the admins here noticed over time.
Something doesn't add up so they did what they had to here. :/
Why do you feel the need to defend yourself or retroll yourself constantly ?

You sound like you have some mental issues or personal problems going on.
Please knock it off otherwise I'll be talking to the staff team myself to go ahead and kick you from here.

MiniCompute
Posted on 08-14-15 08:17 PM, in Termingamer's Cybernetic Ask Thread Link | Quote | ID: 160655


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Posted by Termingamer2-JD
I tried reregging here ages ago so I could reparticipate, but the captcha was broken in the proxy. And using my normal IP doesn't work. Kafuka also I believe has proxy protecttion like Kuribo64's.

2. I felt the need to make a load of defence because I have no solid proof I never did anything. I also have to point out that the last idiot spammed at 1 in the morning over here in Britain. OK, I was up at 3am that day, but I was playing the bad dump of SMK.

Edit: Right, you get your way, boot me off this forum as well, if you wish.
Close this thread too



Your story is full of plot holes, read the quoted please.
Ask yourself a real hard question, why is your real ip address blocked at kafuka and for what reason ?
Ask yourself another hard question, why hasn't this "pretend" idiot stood up for himself and bicker against you ?
Seriously man your about as stupid as they come, if that other staff team didn't tell you that out right.
I will and someone needs to knock some sense into you.
All you had to do is register normally, cut all of this bs of someone backstabbing or whatever mess is going on.
You would still be registered at kafuka and I wouldn't even mention it until the issues came over.

For the last time, knock it off with this mess you got going on.

MiniCompute
Posted on 08-14-15 10:46 PM, in Termingamer's Cybernetic Ask Thread Link | Quote | ID: 160657


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Posted by Termingamer2-JD
My IP is not banned at Kafuka.



:/

Prove it go log into your account with your user name and link it back here.
You won't be unbanned, did you not understand what kp9000 told you ?
If you don't understand that why not ask him and have him tell you why you got booted ?
If he hasn't looked over here yet why not show him this thread too so it'll explain what is going on.


MiniCompute
Posted on 08-16-15 08:46 PM, in General Megaman Hacking Thread Link | Quote | ID: 160673


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Could you please make your patch in .ips format ?
The .Lua is pretty much useless to me let alone finding the right patcher for that format.

MiniCompute
Posted on 08-16-15 11:48 PM, in General Megaman Hacking Thread Link | Quote | ID: 160676


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:/ so in other words rcp hasn't made sure this will work out in other nes emulators ?
I suggest he try that once he fully completes that and make a standard ips.
Also like kuja said when recording make sure the screen recording size is big enough.
Still looks good from what I can see from the video link but eh. :/

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Main - Posts by MiniCompute

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