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MiniCompute
Posted on 01-07-14 04:24 AM, in Looking for Dedicated Volunteers! Link | Quote | ID: 155381


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Posted by Craftvania
I don't want to sound like a hounding dog that's scratching at their door again. I've asked and asked...and asked for the info here and there for the past couple of years but still got nothing in return for the info on the music. I have asked others but a lot of that technical bargain shoots over my head.

I know it seems that I'm looking for an 'easy' way to do all of this but frankly it's not as I know it does take time to fulfill this sort of stuff.


I'm dreading the fact that certain projects might just have to be made on freakin Game Maker: Studio or something else which is something I do NOT want to do as it was never intended to go that route...


Let me ask you something before we even continue with this chat.
Do you lack the knowledge of hacking the nes dissaembly ?
Here you go this is a good start:
http://www.youtube.com/watch?v=YzRBj8b7nKk
I recommend, you get in contact with this user and see if he might throw you a bit of information.
You would be bette off hacking the famicom version of CV3.
I recommend you get familiar with learning japanese and using a translation tool.
If anything more I say, start out with a graphic hack, save a back up, then you worry about your music insertion.

I know you are over joyed to hack the game but it will need time and patience.
If people see your future wip hack later this year, they might jump on the boat to help out here and there.
I recommend you read infildelts music hacking document he hosted up awhile ago.

I read about you online and I see why some people don't want to help.
Either A. they don't know how to hack it or want hack the game.
B.They look at you as a noob rom hacker and want no part of it until you show them some work you pulled off or info.

Good luck with what you do this year man.


MiniCompute
Posted on 01-07-14 04:43 AM, in Mega Man music covers Link | Quote | ID: 155382


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Posted by mickevincent
I have uploaded a cover of MMX3 Intro stage now


I like your work man, but one thing that bugs me abit about some of them.
Adjust your octaves or pitch on the notes in the song, not unless the instrument you are using is giving you trouble.
Some examples are MMX1 boomer kwuanger, MMX2 Opening Stage.

MiniCompute
Posted on 01-08-14 06:46 AM, in Mega Man music covers Link | Quote | ID: 155399


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Posted by mickevincent
Thank you!

I dont umderstand about the pitch. You mean to make the lead play in lower notes? Oh yeah its possible There is no real guitar in any of the cover songs. Its all samplers and synths


I figured as much have you ever heard of super jukebox by marius fodor ?
http://www.4shared.com/rar/uAco9-oR/Super_Jukebox_32.htm
If you have a very good ear like I do, this will come in handy when your making mega man x or whatever snee remake songs.

Listen to the spc by channels and disable it one by one.
Once you can properly indentify it, see if you can find a sample and match it up to the original so it will sound better/

Still good video though.


MiniCompute
Posted on 01-14-14 07:42 PM, in Mega Man music covers Link | Quote | ID: 155448


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I know you're not using samples, I gave you that program so you can reference directly from the spc while making your covers.

I'll drop this off here, I wasn't planning on releasing some of my yet until they were fully fixed.
I thought I might share some tunes here and there.

http://www.mediafire.com/download/jk891c7dtdpcr3p/MMX1+FlameMammoth+2.mid

MiniCompute
Posted on 01-17-14 12:29 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 155469


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Posted by infidelity
Just wanted to give another update.

Ive been going through all the dungeons, adjusting specific things causing slowdowns, and the results are great!

Once im 100% sure that the dungeons and ending are all done, ill begin working on the bug/glitch list.

After that I will release one more alpha build. I encourage when that alpha is released, for players to please submit any additional bugs/glitches, cause after that alpha build, ill be preparing the first Beta build.


I tested your current wip of your hack on my DS lite, nothing froze up on me yet.
I'll release the video shortly so you can drool at your game running on realnintendo based hardware.
Even if its coming from nes.ds 1.3a.


MiniCompute
Posted on 01-20-14 03:25 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 01-20-14 06:23 PM) Link | Quote | ID: 155492


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Posted by infidelity
Awesome!

If you find a bug/glitch, please check the wiki page so there are no duplicate posts.

Alot of bugs from v8.0 have been fixed, and the first Beta is looking more and more promising!

All 9 dungeons are in working order.

Im very excited over the fast progress of everything jelling together!


I'm going to drop of something in your inbox, I hope you can make good use out of them.
As promised, your video, keep in mind I'm doing this with one hand. :/
I need to find a stand that will mount any ds console and get proper lighting.
Enjoy man:


Keep it, I hope you can make good use of these to any projects you got going.
Yes, all of the midi's should open in any midi editor.
https://www.mediafire.com/?usf5g2bw7lw8lyb

MiniCompute
Posted on 01-27-14 05:18 AM, in I need a NES/Famitracker Music Composer to compose one song Link | Quote | ID: 155544


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Not trying to insult your intellgence here, but what you're asking for is impossible and idiotic.

I will say this, if your mp3 came from a specific console I "might" be able to do:
SPC2MIDI which is what I speciallze in, NSf2MIDI or any conversion sound system out there available on the net.
It will be up to you to take the midi I export to adjust the channels enough for it to sound decently on nsf format.

I rather you work with midi's and let famitracker do the rest of the work for you while you tweak it up and get it ready for export as .nsf format.

That would be the best route to go for your project.



MiniCompute
Posted on 01-27-14 11:51 AM, in I need a NES/Famitracker Music Composer to compose one song Link | Quote | ID: 155547


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Posted by RetroRain
I may have worded my post wrong. And at the same time, made the post pre-maturely.

I KNOW that it is impossible to convert a MP3 to NSF. I just wanted a NES version of the song that was in the MP3. I realize that there would be a loss of instruments, and it wouldn't be perfect. I get that. I just wanted someone who knows how to read music notes, and understand all of the music lingo, who could actually compose the song in Famitracker. Just as you would take your favorite song, and compose it in Mario Paint, you would hear the MP3, and use the FamiTracker to try to make it sound like the music as best as you can. It's obviously not going to sound EXACTLY like the actual song.



Thanks.


Backup for a minute, so if all you needed was a nsf sound track to be in .mp3 format it shouldn't be hard at all.
I imagine your hacking a modern day game system judging by what your wanting.
I can export the soundtrack .nsf to .wav and let a program like this:
http://www.totalrecorder.com/
Save it into mp3 format without much work, if thats what you need let me know and I'll attempt it.

Let me know on what you want to do, later for now.

MiniCompute
Posted on 01-28-14 12:03 PM, in I need a NES/Famitracker Music Composer to compose one song Link | Quote | ID: 155551


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Posted by RetroRain
Let me show you what I was going for, just for the heck of it:

A very rough version of the intro I'm going for, so you can get idea of what I was trying to accomplish.

http://www.youtube.com/watch?v=OBgl9jO9AII

Now, if only I had a NES version of that theme. I really got to learn how to compose music one of these days.



It seems doable but I have a question ?
Whats the name of the song thats playing, if I know that I'll check around the net for a midi version of it.

Have you looked at infidelts loz hack, how he changed the music, you could ask him what would needed to pull this off.
Since the nes uses 5 instruments channels, the song you want, will need to be modified abit and tested for MMC5 music engine.
Hit me up on youtube with the song name, if I can't do it I'll let you know immediately.

Lastly check into squaresofts snes titles and check the game intros.
I'm sure one of their games might have a intro that would suit your project very well.

MiniCompute
Posted on 02-01-14 08:19 PM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* Link | Quote | ID: 155585


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Posted by Chaobomr
It's just that most do that, and I was wondering if I should do the same.


If your using someone elses content of any edit or mod, yeah you should give credit where it is due.
Since its Nintendos official work just leave their original name on the title screen and your nickname.
Least if nintendo may happen to be surfing the net or youtube and they see youu hack with their content.
They won't be too quick to send out a copyright infringement with a lawsuit. :/


MiniCompute
Posted on 02-05-14 12:10 PM, in Mega Man X1 Hacking! Link | Quote | ID: 155620


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Those of you that are not aware of it, there is a rom hacki tool called MegaED X.
http://digitalwork.altervista.org/digitalwork/files/download.php?file=megaedx

Yes the utility is pretty much functional, it does "NOT" support mega man x2 yet.
Here a few screenshots I've held back for a year to show you what its capable of doing.
Lets see what you regular mega man hackers will do with this utility this year.
I don't plan on releasing my hack of MMX until late this summer.







MiniCompute
Posted on 02-05-14 11:06 PM, in General Megaman Hacking Thread Link | Quote | ID: 155625


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Posted by Gavzilla1000
Haha... I apologize to NARFra and you kuja killer if I sounded like I was trying to get you to do stuff. This is kinda the "first time" I had a "conversation" with a "pro" Megaman Hacker.
Once again, apologize if I sounded like I was being pushy.


Well given with all whats been said in here, I suggest some of the willingly oldbie hackers start up a asm workshop.
I also agree if your going to want to learn asm you follow along with what the say and show abit of your work.
Least that will let them know users are doing as instructed and keeps coming back to show or demonstrate a few ideas.

Even though I am not really geard for nes asm hacking, but I rather go for the snes asm.
Reminds me I need to crack open that C# programming book on my smartphone and read up again. :/


MiniCompute
Posted on 02-06-14 05:40 AM, in Mega Man music covers Link | Quote | ID: 155635


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Posted by mickevincent
Posted by MikeTechno
Iam more interested in making the music into my own versions. So it doesn't really need to be so exact as the original one. As long as it sounds good.

Iam doing a big upgrade at the moment with both new software and hardware, hence why I havent done anything lately.


Ah I see, if your going to make it from a midi file, I could whip up spc2midi conversion tutorial for you and others to use.

Check out breis on youtube you could alot of inspiration from his songs to do your own.
https://www.youtube.com/playlist?list=PLC53DD36C837AC03F
I'll keep in touch off and on though

MiniCompute
Posted on 02-07-14 01:29 AM, in Mega Man X1 Hacking! Link | Quote | ID: 155640


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Posted by infidelity
Does this editor actually allow you to alter a levels layout, like change tsa blocks, reposition enemies/bosses? Cause from the looks of the screenshots, all I see is palette changes.


Yes it does, if you ever used lunar magic 1.63, its just like that.
Tile editor, palette picker and chooser, mind you some palettes are hard coded.
Music wise I really havent ventured that far, but I think you maybe able to change the tracks.

The reason why I am hosting this up, I noticed the mega man community here was looking pretty good.
Even the author of this program has not been heard from since 2010 in november.
It would be great if he noticed more users using the program and he could update it.

Read his main page about the editor, he said megaman x2 was disabled from being used.

If i have recommend which rom to use, try .sfc revision.
When I used the original version of megaman .sfc and change somethings it would crash and give me a weapon on if hit a wall.


MiniCompute
Posted on 02-08-14 03:41 AM, in Mega Man X1 Hacking! Link | Quote | ID: 155648


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Posted by amarcum81
I wasn't aware this program was actually functional as it's been awhile since I've read up on it. I would love to see Mega Man X get a full rework. Have you made any level edits yet other than switching palettes around?


No I havent really tried to level edit it yet, but since you like to see that happen..
I may work with sting chameleons stage for a sample level.

@infidelt: there are some snes debugger editors out there
1.
http://nocash.emubase.de/sns.htm
I prefer this first, just like visualboy advanced debugger and I feel right at home trying to find god knows what in metroid 3 or megaman soccer.

My second choice if nocash emulator isn't enough for me.
2.Zsnes also has a hidden feature fpr the debugger, my only gripe is the way how it is in window frame mode.
Hitting escape to pause or unpause the emulation to load up a feature or rom isn't my cup of tea. :/
Also there is snes9x like you mentioned which is probably best for you since your experienced with using a debugger asm hacking and reprogramming.


If i had to recommend someone you speak to about snes debugging and assembly..
Speak with smallhacker at smwcentral, when I first started debugging he explained some stuff to me while using zsnes.
I didn't understand 80% of what he told me in 2008, but after time had passed abit I understood much more better.

MiniCompute
Posted on 02-08-14 07:05 PM, in Mega Man X1 Hacking! Link | Quote | ID: 155655


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Posted by mickevincent
I doubt that editor is ever gonna be more finished. I remember years ago I spoke to the guy who made it. He was gonna finish it but then it just .. I dont know what happened.


Heh, why the hell wouldn't you hack a game, even if the editor is completed or not.
I had a feeling that some of you might be hesitant to touch this editor.
Just go ahead and open it and rip into mega man x, if you still want this editor.
Ask the author if he ever resurfaces again to make it open source to the general hacking communitys.

MiniCompute
Posted on 02-09-14 05:11 AM, in Mega Man X1 Hacking! Link | Quote | ID: 155658


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Posted by justin3009
He's actually refused to open source it once because he believed his code was too messy. He hasn't worked on it for awhile either as he's doing various other things.

I wouldn't count on any X editor happening from him for ages, if ever again.


So I've heard, I read his blog and a few sites of his, sounds like it became too many projects for him to handle.
Eitherway the editor works pretty good, load it up soon and see what he has done.

I may just open this up with visual basic and scan his program to see what might be the problem.
It has no problems in windows vista-windows 8, doesn't take much memory to keep loaded all day or a whole week.

Also I've read about your posts at romhacking.net last year I see why you would doubt him abit.

MiniCompute
Posted on 02-19-14 06:18 PM, in Mega Man X1 Hacking! Link | Quote | ID: 155726


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Posted by Drakon
This looks fantastic. I don't understand what you mean by "some palettes are hard coded". I recently did a castlevania hack using revamp to edit palettes and there was a lot of palette data I had to edit manually because the editor didn't include it for some reason. Do people who make editors just like to only allow you to edit some palette data and not all of it? Or did they just not get around to adding everything?


What I meant by that, some levels palettes like white, black, red or etc can't be changed.
Just like super mario world lunar magic and super metroid smiles.
There are somethings that can't be changed to something diffferent not unless he program finds information to modify it.

View my video here and you'll see why:


MiniCompute
Posted on 02-20-14 12:17 AM, in My Castlevania 3j hack Link | Quote | ID: 155730


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Posted by Drakon
Posted by justin3009
The notes themselves work but if you release it on a pay per basis, you will get slapped with a nice big fine. Be wary of what you do when it comes to legality issues like that.


Thanks for a heads up but any on pay basis would be for the ips not the rom.

Posted by Zynk
Of course you can't release the rom itself. But how about a patch? Just saying.

Anyways, I'll respect your withholding your work. I hope the hack notes will prove useful to others romhackers.



Thanks, it's really hard to find communities where people appreciate the work that's shown regardless if they can get it for free or not. The hacking notes are to save future hackers the effort of having to hunt down those ram and other addresses themselves.


Drakon, just from reading this so far, I don't like wear this is headed. :/
If you do sale your rom hack ips, can you show proof from the gaming company you have a right to do so ?
If you don't have that right to do it, and they look up and find their "modified" games being sold...

You're up for being sued by them. :|

MiniCompute
Posted on 02-22-14 03:06 AM, in Super Mario Land 2 Disassembly Link | Quote | ID: 155749


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Posted by FroggestSpirit
I am playing through this game on a modified emulator. It records all bytes of ASM it encounters, and all bytes of non asm that gets loaded from $0000-$7FFF.
This will make it easier to disassemble the game, which I plan on working on, but will probably make a repository for it if more are interested in helping

Edit: Repo is here https://github.com/froggestspirit/marioland2



Sweet man, good amount of data you got there.
I was using yy-chr to find some gfx, looks very nice in some snes games.
Keep that site up for others I'm sure someone may whip up a little editor for it soon.
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Main - Posts by MiniCompute

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