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Main - Posts by Kuumba


Kuumba
Posted on 12-19-19 01:33 AM, in General Megaman Hacking Thread Link | Quote | ID: 167194

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Does anyone know where the addresses for the Rockman 2 Enemy patterns are ? and not the damage table , the actual enemy patterns . I am aware that there are stored in banks but for some reason I can't use FCEUX's debugger to see whats inside banks , only its hex editor

Kuumba
Posted on 12-23-19 12:57 AM, in General Megaman Hacking Thread Link | Quote | ID: 167199

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╹◡╹thank you very much Kuja Killer, but um what does low byte of address and high byte of address mean? Does that mean there broken up into multiple parts like HP and stuff ?

Kuumba
Posted on 12-23-19 07:23 AM, in General Megaman Hacking Thread Link | Quote | ID: 167201

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ohhhh ok I think I get . but um yeah thanks again for the info

Kuumba
Posted on 12-30-19 07:27 AM, in General Megaman Hacking Thread Link | Quote | ID: 167205

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also does anyone have document on how to spawn the Flenders in wood , the lasers , and the crash platforms in other stages . I cant seem to find any info on them aside from a very limited document on the quick lasers from Data Crystal .

Kuumba
Posted on 03-20-20 02:45 AM, in General Megaman Hacking Thread Link | Quote | ID: 167263

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witch document of his are you refering to ? he has a lot of documents on his website

Kuumba
Posted on 03-23-20 04:40 AM, in General Megaman Hacking Thread Link | Quote | ID: 167266

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oooo , I thinkhe might be referring to the image numbers or something , but yeah it's not very clear but I think there's a sprite viewer on his website and Misty the creator of Rockman Deus Ex machina has some sprite related info on his website (archive) . So I would just recommend looking at that

Kuumba
Posted on 05-21-20 09:18 PM, in General Megaman Hacking Thread Link | Quote | ID: 167366

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Eggplant is Mega File X and your rom on the same drive ? that was a issue that I ran into when I first started messing around with it

Main - Posts by Kuumba

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