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Mattrizzle
Posted on 06-09-07 07:00 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 43976


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A mock-up of the splash screen that I will use in my SMW hack--that is, if I ever start on it again. The coin is edited from SMAS.

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Mattrizzle
Posted on 06-10-07 01:41 AM, in New Super Mario Journey Screens! Link | Quote | ID: 44067


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On the map screen, the grass and water could use a slight bit of texture (although you may have been planning to do so), and the pipe's lip needs some depth (it looks flat).

About the objects clashing with the grassland tileset, you could probably replace the black outlines on the top and left edges with the darkest shade.

I really like those custom fonts!

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Mattrizzle
Posted on 06-11-07 12:10 AM, in SMB2 Music Patch! Link | Quote | ID: 44358


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I'm not good at setting deadlines...so it'll be finished whenever it's finished.

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Mattrizzle
Posted on 06-11-07 06:04 AM, in SMB2 Music Patch! (rev. 2 of 06-11-07 06:37 AM) Link | Quote | ID: 44455


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Posted by HyperHacker
Translation: Never.

Don't be so quick to jump to that conclusion! I'm not going to let this fade into obscurity; it's just that it isn't my first priority now. A guy has to live his life, you know.

Although it does seem like many great hacks/projects have been canceled or put on hiatus for an indefinite amount of time...

EDIT: The next tune I plan to work on is for a Star/Sky World, which will be based on the Doki Doki Panic Starman tune. The part I haven't decided on is exactly how it will sound.

Should it be arranged similarly to:
  • SMB3's Coin Heaven tune,

  • SMB3's Music Box tune, or

  • SMW's Star World?


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Mattrizzle
Posted on 06-12-07 01:44 AM, in New Super Mario Journey Screens! Link | Quote | ID: 44638


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I thought he was just going for a style in which all of the letters looked wobbly, sort of like the font in SMW2.

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Mattrizzle
Posted on 06-12-07 07:37 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 44794


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Posted by Ristar
*pics with different Luigi graphics*

Good so far. The only thing that doesn't seem right is in the first screen shot, where Luigi's graphics appear to be shifted one pixel too high (notice how the outline of Mario's foot overlaps the ground's border, while the outline of Luigi's foot is one pixel above it).

Are you just going to be releasing a patch which gives Luigi separate graphics, or is this eventually going to become a full-fledged hack?

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Mattrizzle
Posted on 06-13-07 02:15 AM, in SMB2 Music Patch! Link | Quote | ID: 44863


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[citation needed]

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Mattrizzle
Posted on 06-13-07 02:56 AM, in SMB2 Music Patch! (rev. 2 of 06-13-07 02:58 AM) Link | Quote | ID: 44870


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Posted by Pac
That sounds great, like it could be used in an enchanted forest or something. It's almost Zelda-esque.
That response alone made me do a double take. Should I put this tune in Forest of Illusion by default and make another sky tune, or should I leave it there and put a generic tune in Forest of Illusion?


Everything you've shown so far is really impressive, and the next release of this patch is looking very promissing

Do you think you'll ever make a hack yourself, Mattrizzle?
I started on one about 3 years ago, but recent work on it has been on-off (it very well may never see the light of day). The only things I've changed so far are the graphics(SMB2-styled) and music(mostly from SMB). All I can tell you about the plot is that Bowser and the Koopalings don't have a role in it...



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Mattrizzle
Posted on 06-13-07 06:52 PM, in SMB2 Music Patch! Link | Quote | ID: 45016


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Posted by KawaiiImoto-e
Nice work your doing there, Mattrizzle87, did you call him? (DJBouche)
I last e-mailed him two days ago, but no response yet. As for actually calling him, he lives in Australia and I live in the United States, so that'd be a long-distance call on my dad's phone bill.


And I don't know how complete The Kin's Archive is, as it's not online anymore, I uploaded my collected DJBouche SPCs

Your archive has over twice as many SPCs as The Trasher's did. SMRPG and Yoshi's Island SPCs! I noticed the YI SPCs were in a folder named 'kafuka.' Were those intended for Emuz's hack?


And Mattrizzle87, use the tune for the Forrest of Illusion stile of levels, and compose a new Star/Sky tune. I think it fits the other mysterious stuff better.

The more I listen to it, the more it seems to fit in a forest world, but I still want to hear a few more peoples' opinions about it before I move forward.

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Mattrizzle
Posted on 06-13-07 07:36 PM, in PMs Link | Quote | ID: 45028


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Received
UsernameNumber
troopa pride19
Pac13
MadMikeXP 35
Sukasa3
iamstillhiro11122
Jenie2
trip dering1
TOTAL45


Sent
UsernameNumber
Pac10
troopa pride10
Sukasa3
MadMikeXP 32
iamstillhiro11121
Jenie1
mikeyk1
TOTAL28


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Mattrizzle
Posted on 06-13-07 08:21 PM, in SMB2 Music Patch! Link | Quote | ID: 45033


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Posted by blackhole89
I am actually surprised there are still people around who remember Kafuka. Were you around back in the days Emuz still was active? (I don't remember seeing you, but I didn't take notice of many things back then)
I've been lurking around as a guest on Acmlm's Board since around 2001(a little while before the first Acmlmboard's MySQL database was lost), but I didn't register until 2004.

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Mattrizzle
Posted on 06-15-07 05:35 PM, in SMB2 Music Patch! (rev. 2 of 06-16-07 04:00 PM) Link | Quote | ID: 45879


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It's preview time again; this time it's Toad's victory theme from SMK (now hosted on Pac's server). I may have to compile all of these SPCs into a ZIP file for easy access.

In other news, DJ Bouche has given me permission to use his SPCs, so expect to see some of them in the patch.

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Mattrizzle
Posted on 06-15-07 07:29 PM, in SMB2 Music Patch! Link | Quote | ID: 45914


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Posted by Pac
Apart from that, there aren't many of his SPCs that I think would suit SMW, but I'd at least recommend:

  • SMK: Mario Circuit
  • SMK: Rainbow Road
  • Goldeneye: Facility


I should note that the SMK SPCs that Bouche made are unfinished as well; he just directly ported them, resulting in screwed-up instruments. That is why "test" is in all of the filenames. However, I've already made decent-sounding ports of Rainbow Road and Battle Mode(which could both still use some tweaking).

And... Goldeneye 007 music in SMW? *rofl*

@ Ice Man: The only one I'd be able to add in is the SML2 map music(I most likely will add it, as I want a wide array of options for map music). The YI Bowser Battle and Star tunes are classified as level music, which I only have one remaining spot for(I want to use either a beach, castle, or sky tune), and the SMRPG ending music is unfinished.

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Mattrizzle
Posted on 06-16-07 08:01 PM, in WWE thread Link | Quote | ID: 46108


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Yeah, the WWE has gradually become more and more crappy. This started whenever they divided the rosters between shows. And Vince McMahon is presumed dead? They jumped the shark with that.

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Mattrizzle
Posted on 06-17-07 07:56 PM, in SMB2 Music Patch! (rev. 2 of 06-17-07 07:58 PM) Link | Quote | ID: 46321


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O.K., with these posts(and a few other requests on SMW Central), I will try my hardest to create a tutorial. I'm thinking that the best way to go about this is by walking you through porting an example SPC.

(100 posts!)

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Mattrizzle
Posted on 06-18-07 05:57 PM, in Next SMB3 Hacking Project Link | Quote | ID: 46587


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Is that counter on the right with the Goomba icon an enemy defeated counter similar to SML2's? And what does the Mushroom counter do?

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Mattrizzle
Posted on 06-18-07 09:57 PM, in SMB2 Music Patch! (rev. 4 of 06-20-07 09:04 PM) Link | Quote | ID: 46653


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Posted by Someguy
I thought that porting SPCs to Demo World 3 formated SMW was hard, or at least involved lots of pointer changing and finding in the original game, rather then just slapping some SPC from a compatable game into it and changing a hex value...
You're right, it is hard. You do have to find the music in the original game(or at least in an SPC file), as well as changing the many pointers and instruments within a track. Even in games that use the same format, stuff is going to be arranged differently. There is no real clean-cut way to port a tune from another game. Thus I regret saying that last reply.

Porting an entire music bank from SMAS is easier than porting an individual song, as you don't have to deal with changing any pointers or instruments. Of course, this way you'd end up only with music from SMB, SMB2, or SMB3. I'll explain this now.


TUTORIAL: Porting music banks from Super Mario All-Stars to DW3

What you'll need:
  • Super Mario All-Stars (US) ROM

  • a hex editor

  • a Super Mario World ROM with Demo World 3 patched to it

Here are the locations of the music banks in the SMAS ROM:
3C200-3DEFD Super Mario Bros. 3 Map
60200-63674 Super Mario Bros. 3 Level
F8200-FB968 Super Mario Bros./SMB: The Lost Levels
FC200-FEED5 Super Mario Bros. 2
1D9FCF-1DA450 Super Mario All-Stars Title Screen/Game Select

The locations of the music banks in SMW with the DW3/SMB3 music patch:
310200 Map
314200 Level
31C200 Ending

And the locations of the music banks in SMW with the SMB1+3 music patch:
310200 Map
31C200 Ending
320200 Level

All you must do is:
  1. Open both ROMs in a hex editor

  2. Go to the location of the desired music bank in SMAS, and copy it

  3. Go to the location of the music bank you want to replace in the DW3-patched SMW ROM, and paste it over the data there

  4. And if you pasted the SMAS Title/Game Select bank:
  5. Go to the end of what you just pasted, and overwrite the next four bytes with [00 00 00 05]


Congratulations! You've just successfully ported a music bank.



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Mattrizzle
Posted on 06-19-07 04:00 PM, in SMB2 Music Patch! Link | Quote | ID: 46850


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Posted by Pac
You're gonna kick yourself, Mattrizzle, but you got the location of the level music bank wrong As you told me, it's at 320200. And there's another bank starting at 319200 which I think may be the ending bank. It could just be my hack though

Anyway, I tried this out and it works perfectly
Yeah, I forgot to mention that the locations of the banks differ in the DW1+3 hack.

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Mattrizzle
Posted on 06-19-07 05:28 PM, in SMB3 koopas? (rev. 2 of 06-19-07 05:32 PM) Link | Quote | ID: 46884


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I posted how to "recreate SMB3 Koopas" in the custom sprite requests thread. Keep in mind that these overwrite the SMW Koopas, and that it does require a knowledge of SNES addresses(or Lunar Address).

The reason a disassembly of the SMW Koopas--or custom Koopas, for that matter--haven't been made is because they, like many of the other standard sprites, have assembly code scattered all over the place.

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Mattrizzle
Posted on 06-19-07 07:20 PM, in SMB2 Music Patch! Link | Quote | ID: 46901


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Posted by lwares
would it be possible to update the tutorial with that information as well as make the tutorial a bit clearer as there is no full information on what the music banks are in SMW (DW3 as well as DW1+3)

Many thanks...

Just to ask: How is the SMB. 2 music patch coming along?
No progress since creating the tutorial.

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