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Main - Posts by Mattrizzle |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 86/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 87/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
On the map screen, the grass and water could use a slight bit of texture (although you may have been planning to do so), and the pipe's lip needs some depth (it looks flat).
About the objects clashing with the grassland tileset, you could probably replace the black outlines on the top and left edges with the darkest shade. I really like those custom fonts! ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 88/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 89/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Posted by HyperHacker Don't be so quick to jump to that conclusion! I'm not going to let this fade into obscurity; it's just that it isn't my first priority now. A guy has to live his life, you know. Although it does seem like many great hacks/projects have been canceled or put on hiatus for an indefinite amount of time... EDIT: The next tune I plan to work on is for a Star/Sky World, which will be based on the Doki Doki Panic Starman tune. The part I haven't decided on is exactly how it will sound. Should it be arranged similarly to:
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 90/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 91/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Posted by Ristar Good so far. The only thing that doesn't seem right is in the first screen shot, where Luigi's graphics appear to be shifted one pixel too high (notice how the outline of Mario's foot overlaps the ground's border, while the outline of Luigi's foot is one pixel above it). Are you just going to be releasing a patch which gives Luigi separate graphics, or is this eventually going to become a full-fledged hack? ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 92/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 93/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Posted by PacThat response alone made me do a double take. Should I put this tune in Forest of Illusion by default and make another sky tune, or should I leave it there and put a generic tune in Forest of Illusion? I started on one about 3 years ago, but recent work on it has been on-off (it very well may never see the light of day). The only things I've changed so far are the graphics(SMB2-styled) and music(mostly from SMB). All I can tell you about the plot is that Bowser and the Koopalings don't have a role in it... ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 94/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Posted by KawaiiImoto-eI last e-mailed him two days ago, but no response yet. As for actually calling him, he lives in Australia and I live in the United States, so that'd be a long-distance call on my dad's phone bill.
Your archive has over twice as many SPCs as The Trasher's did. SMRPG and Yoshi's Island SPCs! I noticed the YI SPCs were in a folder named 'kafuka.' Were those intended for Emuz's hack?
The more I listen to it, the more it seems to fit in a forest world, but I still want to hear a few more peoples' opinions about it before I move forward. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 95/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 96/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Posted by blackhole89I've been lurking around as a guest on Acmlm's Board since around 2001(a little while before the first Acmlmboard's MySQL database was lost), but I didn't register until 2004. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 97/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
It's preview time again; this time it's Toad's victory theme from SMK (now hosted on Pac's server). I may have to compile all of these SPCs into a ZIP file for easy access.
In other news, DJ Bouche has given me permission to use his SPCs, so expect to see some of them in the patch. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 98/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Posted by Pac I should note that the SMK SPCs that Bouche made are unfinished as well; he just directly ported them, resulting in screwed-up instruments. That is why "test" is in all of the filenames. However, I've already made decent-sounding ports of Rainbow Road and Battle Mode(which could both still use some tweaking). And... Goldeneye 007 music in SMW? *rofl* @ Ice Man: The only one I'd be able to add in is the SML2 map music(I most likely will add it, as I want a wide array of options for map music). The YI Bowser Battle and Star tunes are classified as level music, which I only have one remaining spot for(I want to use either a beach, castle, or sky tune), and the SMRPG ending music is unfinished. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 99/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 100/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 101/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 102/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Posted by SomeguyYou're right, it is hard. You do have to find the music in the original game(or at least in an SPC file), as well as changing the many pointers and instruments within a track. Even in games that use the same format, stuff is going to be arranged differently. There is no real clean-cut way to port a tune from another game. Thus I regret saying that last reply. Porting an entire music bank from SMAS is easier than porting an individual song, as you don't have to deal with changing any pointers or instruments. Of course, this way you'd end up only with music from SMB, SMB2, or SMB3. I'll explain this now. TUTORIAL: Porting music banks from Super Mario All-Stars to DW3 What you'll need:
Here are the locations of the music banks in the SMAS ROM: 3C200-3DEFD Super Mario Bros. 3 Map 60200-63674 Super Mario Bros. 3 Level F8200-FB968 Super Mario Bros./SMB: The Lost Levels FC200-FEED5 Super Mario Bros. 2 1D9FCF-1DA450 Super Mario All-Stars Title Screen/Game Select The locations of the music banks in SMW with the DW3/SMB3 music patch: 310200 Map 314200 Level 31C200 Ending And the locations of the music banks in SMW with the SMB1+3 music patch: 310200 Map 31C200 Ending 320200 Level All you must do is:
And if you pasted the SMAS Title/Game Select bank: Congratulations! You've just successfully ported a music bank. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 103/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Posted by PacYeah, I forgot to mention that the locations of the banks differ in the DW1+3 hack. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 104/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
I posted how to "recreate SMB3 Koopas" in the custom sprite requests thread. Keep in mind that these overwrite the SMW Koopas, and that it does require a knowledge of SNES addresses(or Lunar Address).
The reason a disassembly of the SMW Koopas--or custom Koopas, for that matter--haven't been made is because they, like many of the other standard sprites, have assembly code scattered all over the place. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 105/202 EXP: 226510 Next: 2669 Since: 04-21-07 From: United States Last post: 2430 days Last view: 2390 days |
Posted by lwaresNo progress since creating the tutorial. ____________________ |
Main - Posts by Mattrizzle |
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