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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by blackhole89

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blackhole89
Posted on 04-19-07 04:35 PM, in How did you all get here? Link | Quote | ID: 28009


The Guardian
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Posted by Mystery Gourmet
I was called here by...humans who wish to pay ME tribute.

Tribute!?!
You steal men's souls and make them your slaves!

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blackhole89
Posted on 04-20-07 03:31 PM, in The beginnings of romhacking. Link | Quote | ID: 28258


The Guardian
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As a little kid, I used to draw Yoshi's Island levels on paper.

When I was in the fifth grade, there was a DOS game made by an upperclassman that was highly popular with us lower-graders (it was some kind of a Liero clone, just with tanks, less weapons and no ninja rope but some other features as a replacement... "Tank 2150" was its name). The game had the major weakness of not having anything like a random map generator... so I used a hex editor, deciphered the file format it used and wrote an independent, sinus curve based random landscape generator. The creator of the game shat bricks when I emailed him my tool.

A bit later (two years or so), I played a strategy game that was quite popular in Germany, Anno 1503 (released as 1503 A.D. in the US, but it never caught on as far as I can tell) and successfully poked around at the file format and wrote (the first) scenario editor for it... I also decoded the format of the separate islands later, but didn't get around to make a full-fledged editor based on that anymore since I got fed up with the game pretty much. (Its prequel was so much better...)

That's all I can recall for now...

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blackhole89
Posted on 04-20-07 03:36 PM, in Reason for two boards? Link | Quote | ID: 28259


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There was a small spree of repointing links on Wikis and the like in the beginning, but as far as I know, after that, nobody really bothered anymore.

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blackhole89
Posted on 04-20-07 03:39 PM, in Pit Stop v0.1 Release! [Kid Icarus Editor] Link | Quote | ID: 28261


The Guardian
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*waves the magical MySQL console wand*

Moved this into the Releases section, where it belongs.

We really need to implement "Edit thread", now that I think of it...

(To say at least one thing on topic, nice work)

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blackhole89
Posted on 04-21-07 02:22 PM, in How do you pronounce your username? Link | Quote | ID: 28501


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'blackhole' '89'

As in the astrophysical phenomenon and the number. While the "blackhole" part stays unchanged, I pronounce the number part in the respective language I am speaking in at the moment (i.e. I'm blackhole-"neunundachtzig" to German-language real-life friends)

Anya: I actually have no idea how to pronounce your name correctly in English

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blackhole89
Posted on 04-23-07 12:06 AM, in General Sound help (avoiding noise) Link | Quote | ID: 28957


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To express it in a slightly more clear way, you need to pay attention to the looping of the sample. Assuming you want your sample to loop to begin with, you have to ensure that the last sample (by sample, here, I mean a single gain value in the data) and the sample the loop pointer points at have nearly the same value and, if you want it to sound right, the derivative for the last sample and the loop point to be nearly the same as well. Just keep in mind what the DSP does is ultimately simply sticking a copy of the sample beginning with the loop point at the end until the sample's playing time has elapsed.

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blackhole89
Posted on 04-24-07 07:50 PM, in Pepsi is better than Coke. Link | Quote | ID: 29536


The Guardian
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Coke > Pepsi > Diet *.

Seriously, Pepsi just tastes... wrong.

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blackhole89
Posted on 04-24-07 10:22 PM, in Do you share? Link | Quote | ID: 29589


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When a good XDCC source or even a direct download is available, I often use that... when I use torrents, though, I usually leave them on until I need the upstream, mostly achieving around 50% up/down ratio.
Then, I host stuff on my server for people I want to refer to it rather than linking them to the original sources, so I guess that kind of counts as well.

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blackhole89
Posted on 04-26-07 10:47 AM, in So, IRC servers. (rev. 2 of 04-26-07 10:49 AM) Link | Quote | ID: 30302


The Guardian
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I still think DJBoucheNET would be an option... (irc.djbouche.net)
It's run by a formerly rather active Acmlm's Board member, can't netsplit because it's a single server and is, from what I can tell, fairly stable.

edit: Imajin - EmuNET... well, we would first and foremost need some more or less stable server to serve as a hub that doesn't block port 6667... I used to run a leaf of it, but it was rather pointless without the hub since most people attempt to connect throuh 6667 at first. I could ask Emuz, of course, but his node hadn't proven exactly stable in the past..

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blackhole89
Posted on 04-26-07 11:09 AM, in SMB2 Music Patch! Link | Quote | ID: 30303


The Guardian
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Interesting... this suggests I should list four rather than three people when asked about the N-SPC in the future...

Instead of changing every single change instrument command, you could have assembled a new instrument table that would allow you to keep the old instruments unchangedly. Bouche did that when porting the Corneria tune from Star Fox.
Oh yeah, add Star Fox and Star Fox 2 to that list.

While I, being at school, can't really get to have a look at it yet - good work.

If you want to assemble a number of premade alternate music patches, I could provide you with a number of dumps of readily converted to N-SPC Cave Story and Secret of Mana music... (while I am working on SD3, the amount of commands I have figured out doesn't suffice to create anything reasonable out of most tracks yet sadly)

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blackhole89
Posted on 04-26-07 06:47 PM, in SMB2 Music Patch! Link | Quote | ID: 30335


The Guardian
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If I hear about "we should have a MP3 to SPC converter" one more time...

Seriously, you should at least get an idea of the basics of the N-SPC format or the way music data is stored in the SPC generally before requesting that. Or, alternatively, refer to the answer posted when that exact request was posted in any remotely connected to music hacking thread in the past.

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blackhole89
Posted on 04-26-07 07:26 PM, in SMB2 Music Patch! Link | Quote | ID: 30342


The Guardian
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Heh, the good old 20 CD CF intro... I actually used that for quickly recognizing the presence of the engine on many games myself.
Yeah, the Star Fox games have modified versions of it... as far as I recall, Star Fox 2 for instance entirely lacks the song pointer list table (though I might be mistaking it for something else) and instead has the ROM upload the data for each song individually.

As for the song count and the sound thing, I fear I haven't really messed with either yet.

As for the marioness of music, I have some old Cave Story conversions in here, though those were made in my old standalone converter that pretty much steamrolls over any data that gets in its way, thus making its result ROMs widely unusable due to random data in locations of various hardcoded, "system" songs like the dying music. I think some of those might work, but eh, figures.

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blackhole89
Posted on 04-28-07 01:43 AM, in 8x8 edit Link | Quote | ID: 30793


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http://acmlm.no-ip.org/board/thread.php?id=698
http://acmlm.no-ip.org/board/thread.php?id=698
http://acmlm.no-ip.org/board/thread.php?id=698

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blackhole89
Posted on 04-29-07 01:13 AM, in I DID IT!!!! I COPIED A ROOM IN SUPER METROID!! yay Link | Quote | ID: 31095


The Guardian
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blackhole89
Posted on 04-29-07 01:13 AM, in Last Topic I Promise. Question inside. Link | Quote | ID: 31097


The Guardian
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I don't think so, Tim.

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blackhole89
Posted on 04-29-07 01:14 AM, in Hex Editor Help (Super Metroid) Link | Quote | ID: 31098


The Guardian
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Closed for reasons stated in the topmost thread of this family.

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blackhole89
Posted on 04-29-07 01:17 AM, in Question revolving copied room's in super metroid. Link | Quote | ID: 31100


The Guardian
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Since: 02-19-07
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Don't make multiple threads revolving around pretty much the same thing.

Learn to spell.

Do not use Caps Lock in Thread titles.

Then, your description of the problem sounds a lot like you dealt with something you don't really have idea of (hex editing)... don't. Before you know the theory behind it, it's best you don't mess around at all. There are plenty of tutorials as far as two clicks and typing a search query in Google away.

Closed.

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blackhole89
Posted on 05-02-07 07:42 PM, in 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 Link | Quote | ID: 32311


The Guardian
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Since: 02-19-07
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Yeah... half of my software equipment (among them MS Visual Studio .NET 2003 Enterprise Edition and Flash MX 2004) , was bought for the equivalent of roughly US$3 in St. Petersburg street stores (you have like two of those on every crossing in downtown, makes me wonder how they don't push each other out of business), though it is half-outdated now because that was like back in 2004. It's awesome.

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blackhole89
Posted on 05-03-07 04:51 PM, in Your Face Link | Quote | ID: 32587


The Guardian
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Posted by Ziff
Posted by Pac



I think that the language on the back board is something in Cyrillic. But I can't make it out too well. Where is the original pic from?

The topmost one spells "овечья стая", "flock of sheep", below that is "заячья", "of bunnies", and on the row below that, the not covered by the student's head part is "верб", making me assume "верблюжья", "of camels". Everything else is impossible to make out or covered. I would take a wild guess that the kids are being taught what groups of various kinds of animals are to be called.

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blackhole89
Posted on 05-06-07 02:09 PM, in SMB2 Music Patch! Link | Quote | ID: 33283


The Guardian
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EXP: 21537565
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Since: 02-19-07
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Last post: 474 days
Last view: 86 days



Posted by Mattrizzle87
None of them use call loop commands, and many tags are unnecessarily repeated, meaning that it would take eons to manually reduce their size.

Eh, I kind of expected that. Cave Story's native format only sets a single loop point for the whole song, and making use of N-SPC's loop call 0xEF would require me to use some kind of atrivial algorithm which I was just too lazy to figure at the time.
By the release of Solar Soundtrack (the duke nukem forever of ROM hacking hurr hurr), I'll try to make some improvements to it.

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Main - Posts by blackhole89

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