Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,499,943
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 07:55 AM
Guest: Register | Login

Main - Posts by blackhole89

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157

blackhole89
Posted on 02-16-08 03:22 PM, in Lazy Shell - Super Mario RPG Editor... Link | Quote | ID: 77990


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1427/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



What Legomen said.

Also, there already is a thread on this editor scarcely a few posts down.

Closed/trashed.

____________________



blackhole89
Posted on 02-16-08 07:15 PM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 78002


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1428/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



Not SVG itself. SVG+SMIL animation, which was designated a low priority and said to "not make it into firefox 3"[citation needed?]

____________________



blackhole89
Posted on 02-16-08 11:56 PM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 78026


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1429/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



The candle could use a bit more contrast on the outlines, and I'm not very keen over that underground BG yet.

Otherwise, looks like it's coming along well.

____________________



blackhole89
Posted on 02-17-08 01:56 PM, in Anyone up for a game of Freeciv? Link | Quote | ID: 78076


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1430/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



I'd be up for it upcoming Wednesday.

My schedule is really full this week (CEOI preparations, maths olympiad, school starting again, driving classes...)

____________________



blackhole89
Posted on 02-17-08 03:16 PM, in Generic SMW screenshot thread Link | Quote | ID: 78078


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1431/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



I actually like the looks of that palette. SMW hacks with a more "synthetic" colour scheme that doesn't look like crap are rare these days, so keep it up.

____________________



blackhole89
Posted on 02-17-08 06:59 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 78088


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1432/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



I would like to remind those posting in this thread to keep it civil. And while you are at it, you could as well just stop derailing the thread.

____________________



blackhole89
Posted on 02-18-08 08:00 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 78161


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1433/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



What would you estimate to be the current safety of this tool regarding occasionally corrupting ROMs? So far, it has been a common problem with RPG editors, cf. Hyrule Magic or Temporal Flux.

____________________



blackhole89
Posted on 02-18-08 09:17 PM, in 65816 ASM tutorial (rev. 2 of 02-18-08 09:23 PM) Link | Quote | ID: 78174


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1435/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



Visualize the stack as a stack of paper. "Pushing" is an equivalent of putting a sheet on top of it, "pulling" equals taking the top sheet off.

This has several advantages from a programming model point of view. It's a very trivial operation (push = write to offset at stack pointer, decrement stack pointer; pull = read from offset pointed to by stack pointer, increment it) and allows you to structure your code conveniently since it provides a facility of storing and retrieving data without the possibility of collisions - as long as you don't overstep memory boundaries, you are guaranteed to get a yet-unused space to write data to and to be able to retrieve it a later point.
Most notably, it allows for the most common implementation of subroutines which works, in its simplest version, by pushing the current instruction pointer onto the stack and overwriting it with the subroutine address; the return opcode pulls the calling function's instruction pointer from the stack. This allows a subroutine to operate cleanly and return to the original location regardless of what it does itself and where it is called from.

____________________



blackhole89
Posted on 02-18-08 09:26 PM, in 1-letter Swap Link | Quote | ID: 78176


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1436/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



RANTS

____________________



blackhole89
Posted on 02-18-08 10:05 PM, in Ways to spice up the board .... Link | Quote | ID: 78196


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1437/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



Posted by pieguy1372
How about a SMW level design contest? It's a game that a nice handful of people here hack, and competitions always spice things up.

Why not link that with the Tower of Spatula project in some way? It seems like the most natural thing to do.

____________________



blackhole89
Posted on 02-19-08 04:00 PM, in 65816 ASM tutorial Link | Quote | ID: 78321


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1438/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



Yes, assuming it's a bitwise OR.
(In C/C++ boolean OR, it'd be 1, but I doubt that's what you mean anyway)

____________________



blackhole89
Posted on 02-19-08 04:30 PM, in 65816 ASM tutorial Link | Quote | ID: 78323


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1439/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



Knowing that and where they are being stored in the ROM is not nearly as useful as knowing that and where they are stored in the PPU (from having been uploaded before), which allows you to deduce the tile numbers.
Graphics in SNES are all but a trivial manner, so, instead of explaining it in own, possibly confusing from my exhaustion words, I'll just refer you to this invaluable document.

____________________



blackhole89
Posted on 02-19-08 08:46 PM, in Super Mario Bros 2. Japanese Plus 2 OFFICIAL RELEASE Link | Quote | ID: 78348


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1441/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



READ IN UNDER THESE CONDITIONS FOR IDIOTS LIKE YOU:
http://acmlm.kafuka.org/board/faq.php











See what I did there?

____________________



blackhole89
Posted on 02-19-08 08:49 PM, in Super Mario Bros 2. Japanese Plus 2 OFFICIAL RELEASE Link | Quote | ID: 78351


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1442/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



Does a handful of people doing that legitimate flatly calling everyone who reads your thread an idiot?

____________________



blackhole89
Posted on 02-19-08 08:52 PM, in Super Mario Bros 2. Japanese Plus 2 OFFICIAL RELEASE Link | Quote | ID: 78354


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1443/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



Edit your post to be less offensive and we'll call it a day.

____________________



blackhole89
Posted on 02-19-08 10:04 PM, in Super Mario Bros 2. Japanese Plus 2 OFFICIAL RELEASE Link | Quote | ID: 78359


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1444/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



Having played into it some (I'm at 3-2 now), I can say this hack is not all that bad for a game that is hardly being hacked these days. One complaint I'd have is that you seem to rely on "jump on one tile wide blocks" type difficulty a bit too much...

____________________



blackhole89
Posted on 02-20-08 11:40 PM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 78448


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1445/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



I feel mildly reminded of Keytastrophe, probably due to the music.

Nevertheless, good work (though you did effectively spoil the level with that video, so think of changing it or something before release...).

____________________



blackhole89
Posted on 02-24-08 03:13 PM, in (NES) Mega Man 1 Elec Man Remix Link | Quote | ID: 78808


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1446/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



It sounds more like a metallic xylophone for me, and works as that.

Either way, without ever having heard the original song, I found it quite decent. Perhaps do something for it being less repetitive, like making the instrumentalization richer with each time it repeats.

____________________



blackhole89
Posted on 02-24-08 11:55 PM, in Tower of spatula~ Link | Quote | ID: 78837


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1449/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



Please stop derailing the thread, guys.

So, what ideas for lesser/stage bosses do we have? I picked up orynider, Ninja AE (both of those sound like good concepts to me) on the IRC; additionally, I think the Spatulator could somehow be integrated, plus the "ghost of Emuz" using Data Drain (and having an overall distinctly .hackish appearance) on the player in some either admin or oldbie related area.

____________________



blackhole89
Posted on 02-25-08 12:02 AM, in Tower of spatula~ Link | Quote | ID: 78839


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1450/4196
EXP: 21537874
Next: 298727

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



If you want a /b/ themed level, it's got to be Richard C. Mongler.

____________________


Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157


Main - Posts by blackhole89

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.353 seconds. (349KB of memory used)
MySQL - queries: 38, rows: 70/70, time: 0.342 seconds.