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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by blackhole89

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blackhole89
Posted on 01-25-08 02:28 PM, in Stuck on Luigi's Adventure 3 Link | Quote | ID: 74949


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You know, if you made a misinformed/inappropriate post and it was pointed out, the about most stupid thing you can do is editing your post to wipe it empty.

Trashed.

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blackhole89
Posted on 01-25-08 02:46 PM, in The Tale of Elementia Link | Quote | ID: 74950


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I don't like the YI cave music's conversion at all; also, the SMB1 underground music doesn't quite fit the cloud area to my taste. Try to make your clouds less rectangular too...

Other than that, you are on the right track. Perhaps add some more detail to your graphics...

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blackhole89
Posted on 01-25-08 05:26 PM, in Tower of spatula~ Link | Quote | ID: 74957


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The level palette does look like it.

Good job there.

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blackhole89
Posted on 01-25-08 05:42 PM, in Fugi's exgfx hack Link | Quote | ID: 74960


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Much better now.

I actually think having a thinner "bright" line to the right of the thick one like you had before would look good on this though...

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blackhole89
Posted on 01-25-08 05:51 PM, in ASM stuff Link | Quote | ID: 74964


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The extension is irrelevant. Assembly source files are plain text.

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blackhole89
Posted on 01-25-08 05:52 PM, in 1-letter Swap Link | Quote | ID: 74966


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SHRINE

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blackhole89
Posted on 01-25-08 05:55 PM, in 1-letter Swap Link | Quote | ID: 74968


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SHRINKS

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blackhole89
Posted on 01-25-08 05:57 PM, in My SMW Sonic Hack (unamed) Link | Quote | ID: 74969


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You won't be able to reproduce Sonic's physics just from superficial, "subjective impression" measures like "jumps higher". I suggest you start up a Sonic game and, at the very least, take samples of values like per-frame acceleration, amount and type of the player input responsibility, air (if any) and ground friction etc.; ideally, at least partial tracing of RAM values and, ideally, related assembly code in a sonic game should occur.

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blackhole89
Posted on 01-26-08 10:50 PM, in urartsal Link | Quote | ID: 75094


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Spatula quality.

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blackhole89
Posted on 01-27-08 02:20 PM, in New YI sprites Link | Quote | ID: 75154


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Posted by Reini
I know this is off-topic, but how many sprites with dynamic GFX can you insert with sprite tool, when the dsx.asm patch has been applied?

And why does this show?


The arrowlift sprite works in-game. But why does it show?

RATS tags are used to indicate used ROM space for LM; FuSoYa's specification states the area they cover may not cross bank boundaries. Since this one complains that a RATS tag does, you must have, in the one way or other, inserted so much data that it doesn't fit into a single bank any longer.

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blackhole89
Posted on 01-27-08 03:42 PM, in What was the first thing that made you smile today? Link | Quote | ID: 75172


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Some spoof of Fox News' "hackers on steroids" news item on Encyclopedia Dramatica...

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blackhole89
Posted on 01-27-08 05:01 PM, in SMW ROM Addresses Link | Quote | ID: 75180


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Random "Did you know...?" side product from research conducted:

In DJ Bouche's SMAS music/N-SPC patches, you can start the "strong wind" effect by writing #$1x (only the high nibble matters) to $1DFA (SMW's mirror)/$2142 on the SNES side and stop it by writing #$2x.

Presumably works in SMAS as well.


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blackhole89
Posted on 01-28-08 07:39 AM, in Suggestion: Adding hacks section to uploader (rev. 2 of 01-29-08 07:21 PM) Link | Quote | ID: 75328


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Well, if nothing else, you always could upload your hack into the "Generic User Filebin" section... for the sake of keeping the unsorted crap apart from the hacks, though, I realize your point and will add such a section in a bit (as soon as I get home at the latest).

edit: done.

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blackhole89
Posted on 01-28-08 08:19 PM, in Enhancement Chip - wich one should we use? Link | Quote | ID: 75360


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I don't think an imperative limitation to one "standard chip" is the way to go. Hacking is about creativity and individuality, not about application of stock tools anyway.

From series of negative experiences with the SuperFX' emulator implementations, though, if I have to decide for one, I'm tending towards SA-1 at the moment. Then, I don't know the weak points of it since I haven't tried it out yet...

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blackhole89
Posted on 01-29-08 02:20 AM, in Tell me I'm good. Link | Quote | ID: 75396


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Posted by stag019
yd wins yet again



I dissent.

GTK means instant failure.

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blackhole89
Posted on 01-29-08 01:55 PM, in Enhancement Chip - wich one should we use? (rev. 2 of 01-29-08 01:59 PM) Link | Quote | ID: 75460


The Guardian
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As soon as vital features aren't used by any commercially released games, we are likely to run into the same problems as with SuperFX again...

roxahris: Yes... yes, there are. The SuperFX, unlike the SA-1, has an entirely different (not only in particular instruction set, retaining a similar spirit or style to the 65c816 like the SPC-700; it is an assembly language following a whole different paradigm) instruction set with a strong bias towards speedy graphics output (in which, I believe, it can outdo the SA-1 in factor 10, if not more). The SA-1, on the other hand, would be best described as a "general purpose second processor" and could *almost* be pictured like resulting in a doublecore system with one core having four times the speed of the other.

DaKing: Stop asking noobish questions (refers to other posts of yours as well ) and get your facts straight before posting...

edit: Totally forgot to make the actual point I was building up for.
We should try lobbying with the emulator developers to implement the >2MB SuperFX mapping. I have a readily coded up version for Snes9x (it's just a matter of getting it into the official code tree) and I can't imagine it being that much more difficult on ZSNES either.
What would, however, be an even superior goal is to get the emulator developers to get rid of the ancient design flaw of hardcoding the mappers into the emulator (host system) when they are a part of the cartridge (guest system) in "real hardware". The old mapper autodetection could be retained, but if, say, a "ROMName (U).map" was discovered in the same folder, a mapping specification would be read from it instead.

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blackhole89
Posted on 01-29-08 07:10 PM, in Project Chanology Link | Quote | ID: 75482


The Guardian
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I'm all in on it.

Right now, though, it looks like internal differences in Anonymous, IRC channel and board leaders fearing the party van, a certain number of Scientologist /b/tards and recent-joiner kids who are too tame and timid to go against an enemy of this magnitude massively impede the progress of this.

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blackhole89
Posted on 01-29-08 07:22 PM, in Why am I always forced to login again almost every day? Link | Quote | ID: 75484


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1341/4196
EXP: 21537325
Next: 299276

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



The login cookies are bound to your /16 IP range.

I planned to build a "construct custom login cookie" feature for those who switch between ranges often (to bind it to multiple ranges), but never got around to do it.

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blackhole89
Posted on 01-29-08 08:08 PM, in Heath Ledger found dead in NYC Link | Quote | ID: 75492


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1342/4196
EXP: 21537325
Next: 299276

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



Stop the flaming or at least be more creative at it than kindergarten yard rascals. Otherwise, I'll feel bound to close the thread and recommend administrative action to be taken.

As far as the topic is concerned, I heard about it from my English teacher mentioning it casually during class. The name rung a small bell, but I didn't (and still don't) think of it as anything to pay any mind to (except perhaps for further backing up the hypothesis that show business kills).

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blackhole89
Posted on 01-29-08 08:28 PM, in Since there's lots of HD space left... Link | Quote | ID: 75501


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1343/4196
EXP: 21537325
Next: 299276

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



One-and-a-half-month bump.

Closed.

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Main - Posts by blackhole89

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