Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by blackhole89

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blackhole89
Posted on 11-18-07 07:12 PM, in Tower of spatula~ Link | Quote | ID: 70311


The Guardian
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Proposing general scheme of the hack -->


(5 minutes in MS Paint)

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blackhole89
Posted on 11-18-07 07:18 PM, in Tower of spatula~ Link | Quote | ID: 70313


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Shouldn't we split the overworld into submaps first and determine which kind of level we put where?

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blackhole89
Posted on 11-18-07 07:23 PM, in Tower of spatula~ Link | Quote | ID: 70316


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Go ahead, I guess, it's always possible to shuffle things around later... right now, the main things we need, I suppose, are an "outside" overworld, an underworld, several in-tower worlds and a pinnacle of the tower one. Always could give the different tower floors different themes.

Of course, it would be interesting to make a fully linearized/level-based hack without overworld for once too, but I suppose this should be easier to organize...

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blackhole89
Posted on 11-18-07 07:32 PM, in mario Adventure and Powerpak Link | Quote | ID: 70319


The Guardian
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If it's indeed the header thing, you can't really blame it on the emulator since the headers are intended for the copier devices much more than them...

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blackhole89
Posted on 11-18-07 08:29 PM, in Tower of spatula~ Link | Quote | ID: 70325


The Guardian
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Wouldn't this do?

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blackhole89
Posted on 11-19-07 12:10 AM, in Oi, New Scheme! Link | Quote | ID: 70337


The Guardian
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Font sizes can be manually adjusted in edit profile...

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blackhole89
Posted on 11-19-07 01:10 AM, in Tower of spatula~ Link | Quote | ID: 70342


The Guardian
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Since: 02-19-07
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I also set up a file on the moonedit server (see sticky in ROM hacking).

File name is self-explaining; password is "notashovel" without the quotation marks.

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blackhole89
Posted on 11-19-07 02:16 AM, in Tower of spatula~ Link | Quote | ID: 70348


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Well, you know my IP.

I'm still for the Drama Llama as the final antagonist.

☆ VOTE DRAMA LLAMA 2007 ☆

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blackhole89
Posted on 11-19-07 03:28 AM, in Tower of spatula~ (rev. 2 of 11-19-07 03:29 AM) Link | Quote | ID: 70353


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I generally agree, except the tower should be made more tower- and less castle-like. I've been thinking of a bland, menacing appearance like in my original mspaint picture for that thread.

I also would pick a different level number balance, placing about as many as you did outside and in the underground/switch path, but considerably more for the separate tower floors. Also, the presence of a town doesn't go to well with the "solitary menacing tower" thing...

edit: For the "outer wall" level, I'd have the right tileset, BGM and probably even level already done... let's take a pot shot at Cave Story, seeing as everybody here, pretty much, played it

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blackhole89
Posted on 11-19-07 03:42 AM, in Tower of spatula~ Link | Quote | ID: 70355


The Guardian
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Only having 13 levels will make the whole thing kind of short, which is why I opt for having more different levels per floor in the tower. Accordingly, everything outside could be stuck into the large overworld; underworld and all tower floors would go into a respective submap.
If we stick two floors into each tower submap, we wind up with a total 8 floors + roof (assuming the top submap would only have one floor and the rest would be used for cinematic effects)

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blackhole89
Posted on 11-19-07 03:50 AM, in L'Amour del Pescado Link | Quote | ID: 70359


The Guardian
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There are many fish in the sea...

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blackhole89
Posted on 11-19-07 01:32 PM, in Tower of spatula~ Link | Quote | ID: 70382


The Guardian
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Well, it's unlikely we are going to use addmusic for the music since SST is more convenient and enables us to convert from a variety of formats (then, I've been thinking to add SMW-native import, so addmusic-made stuff would become importable as well, effectively...)... regarding the space, I'd place a wild guess that this is scaleable, so whoever wants to contribute can get to without a problem unless we hit like 100 people.

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blackhole89
Posted on 11-20-07 12:05 AM, in Why hasn't this forum been renamed to Spatula yet? Link | Quote | ID: 70408


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Ailure resolved this after I poked him about it earlier today.

MAY THE GLORY OF SPATULA SHINE OVER THE LAND ONCE AGAIN

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blackhole89
Posted on 11-20-07 12:20 AM, in Revenge (?) Demo/Loop Link | Quote | ID: 70413


The Guardian
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Posted by Guitar Hero
Posted by MadMikeXP 3
guitar

I will never add guitar to any of my electronica. The electronically created guitars sound like crap and real guitars don't match.

Amen to that.

Other than that, as a background loop of sorts, this is fairly decent (I don't remember paying any particular attention to the bass either, but then, I'm (as usual) tired as hell, thus having quite the opposite of sharpened senses).

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blackhole89
Posted on 11-20-07 04:34 PM, in Oi, New Scheme! Link | Quote | ID: 70455


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You could always use TweakUI to adjust that... but yeah, the font looks fine here.

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blackhole89
Posted on 11-21-07 10:24 PM, in A Rockman2 hack I found in the depths of 2channel... Link | Quote | ID: 70534


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15-bit, actually, with an 8-bit palette; only single tiles are limited to 16 palette entries (unless you go for that one-layer 8-bit screen mode).

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blackhole89
Posted on 11-21-07 11:38 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 70538


The Guardian
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Posted by ezeehCrM
I be MrCheeze. You might know me, but probably not. I registered before but was banned before even posting or doing anything at all . But I finally found a way around it, so here I am!

I believe it was because you had a ton of hash matches (did you use something like "lol" or "a" as a password?) and thus were quickly flagged as a reregger. Then, your present IP also kind of looks like a proxy...

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blackhole89
Posted on 11-21-07 11:59 PM, in Tower of spatula~ Link | Quote | ID: 70539


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 892/4196
EXP: 21537741
Next: 298860

Since: 02-19-07
From: Ithaca, NY, US

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Somebody used the level template all wrong

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blackhole89
Posted on 11-22-07 01:17 AM, in SMB3 workshop Updated by Hukka! Link | Quote | ID: 70541


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

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EXP: 21537741
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Since: 02-19-07
From: Ithaca, NY, US

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Both that game and the editor look fairly interesting... I should give it a shot

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blackhole89
Posted on 11-22-07 04:40 PM, in Tower of spatula~ Link | Quote | ID: 70556


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 894/4196
EXP: 21537741
Next: 298860

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 87 days



But yeah, there's really no reason to preassign a small subset of the levels that are going to be made like this. We'll probably wind up with at least ~40 distinct ones.

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Main - Posts by blackhole89

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