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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by blackhole89

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blackhole89
Posted on 10-11-15 01:18 AM, in What is the best ROM Hack you have played? Link | Quote | ID: 161423


The Guardian
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BMF54123's Super Mario Odyssey, even though it was only a two-world demo or so, was the best thing to happen during my time in terms of some weighted combination of polish, gameplay and technical achievement. I also second Zieldak's mention of Extra Mario Bros.

Purely in terms of technical achievement, Kichikuou Mario ("brute king mario", referencing some 2ch meme I never got to the bottom of) is probably the best I can think of, with its set of authentically reimplemented Kirby/Dragonquest/? bosses, and for sheer entertainment value, the VIP MIX group hacks from 2ch's alaska board deserve an honourable mention (the third one in particular).

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blackhole89
Posted on 10-11-15 08:33 AM, in More mana content2 Link | Quote | ID: 161429


The Guardian
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Level: 124

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Since: 02-19-07
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She was supposed to be a princess? I thought her father was a character distinct from the king...

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blackhole89
Posted on 11-16-15 03:44 AM, in Board2 Collaboration Hack? Link | Quote | ID: 161915


The Guardian
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Level: 124

Posts: 4083/4196
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Since: 02-19-07
From: Ithaca, NY, US

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If this is to happen, I think a quick rundown (Where do you get the game? What basis version will be used? How do you edit levels?) on how to participate would be useful. I'd be up for contributing a level or two in that case as well.

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blackhole89
Posted on 11-16-15 04:09 AM, in Server move Link | Quote | ID: 161916


The Guardian
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Level: 124

Posts: 4084/4196
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Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

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Posted by Quick Curly
I don't mean to be a bother again, but I've experienced another issue that I first noticed a few months ago.
When I was checking out the other board themes, my birthday was automatically erased, and now trying to put it back isn't working.
Has anyone else experienced this issue?

More global variable weirdness. Should be fixed now; thanks for the report!

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blackhole89
Posted on 11-17-15 12:58 AM, in Mr. Gimmick 2 for NES REleased!!! Link | Quote | ID: 161952


The Guardian
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Since: 02-19-07
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While I would like everyone, including Trinitronity, to cool their heads here (there is really no need to throw around emotionally charged vocabulary such as "thief"...), the two salient issues I perceive here are:

  • Presumably, the carts that are for sale contain the full ROMs, making their sale subject to copyright/counterfeiting laws. German law has this concept of "interferent liability" (Störerhaftung) which makes forum owners liable for illegal content of posts and links if they can't reasonably claim ignorance and didn't promptly move to remove them, and while I'm not sure if this still applies to a place offering pirated goods for sale, I am not exactly inclined to take the risk, and therefore would treat this the same as a ROM/warez link per the FAQ.

  • I've seen more convincing attempts at sockpuppeteering than "mASKED x". Somewhere in the FAQ, it says things like "DON'T
    • Create multiple accounts unless explicitely authorized to do so by an administrator. Creation of secondary accounts to evade bans will result in a permanent banishment from the board.
    • FLAME, or purposefully try to be an ass to people. "

    The FAQ is there for a reason; please do actually read it (though I think that logging into a different account from the same IP address to provide air support for yourself is really a Tumblr-level violation of common sense that one should know to avoid without explicit instruction).
I would not have banned him for the former (although I would have and still will scrub the relevant link), but this moronic stunt is really asking for a one-week timeout.

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blackhole89
Posted on 11-23-15 12:00 AM, in Board2 Collaboration Hack? Link | Quote | ID: 162003


The Guardian
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Since: 02-19-07
From: Ithaca, NY, US

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What types of tile does the game already support? I think a block that the player can pass through but enemies can't would be a boon for level design; if it doesn't already exist, I can have a look into whether it would be easy enough to implement. Would the spinny thing I see in some of the original levels perhaps work for that purpose?

Also, is it possible to spawn ball lightning at a given location given in a particular direction at level initialisation, rather than depending on the clouds generating it after a timeout?

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blackhole89
Posted on 11-24-15 07:44 AM, in Board2 Collaboration Hack? (rev. 2 of 11-24-15 07:51 AM) Link | Quote | ID: 162016


The Guardian
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Since: 02-19-07
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So I'd really like to do something like the following:


Here, the dark blocks are intended to be solid, and the light ones are impassable to enemies unless they are parachuting. The fundamental assumption is that you won't be able to get on top of or around the enemies (warning coloration) when coming from below, so you at first need to wait around to dodge them (and the chompy fish coming from below) to eventually be able to take them out from above when coming back. If my impression of the collision detection is wrong, this might ahve to be adjusted somehow.

Of course, this would require a bunch of things that might require some degree of engine modding, namely -

  • Player and enemies need to be able to start at arbitrary positions, in floating rather than walking mode.
  • Water should not be confined to a pool in the middle. (This might actually be the most annoying one to implement.)
  • Need to support more than 6 enemies. It can't be that hard to check for, say, the four bottom right enemies having been taken out, and spawn the three at the top when that has happened. (Or three of the enemies could be omitted; in that case, the ceiling of their section would of course need to be made solid.)


Add some bouncy ball lightning to make this extra annoying.

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blackhole89
Posted on 11-24-15 11:39 PM, in Server move Link | Quote | ID: 162035


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4088/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



A disagreement between me and one of Emuz's coders over the details of the badge/permission system (and more generally me being somewhat unhappy with some of his hiring decisions - as well as (if I recall correctly) their insistence that the board be reset/archived and restarted from scratch) was the primary reason for the split between board2 and Kafuka happening to begin with, so this place switching to the version Emuz's team has labelled 2.5 is indeed not happening

I briefly considered introducing my branch of the badge/permission system here, but dealing with its inevitable childhood diseases is really not within my time budget and it's not like there would be any significant benefits from a fancy fine-grained permission control system for our level of activity. As usual, if there are actual bugs or glaring shortcomings, please report them in H/S/B; I'll do my best to fix them.

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blackhole89
Posted on 11-25-15 03:40 AM, in Server move Link | Quote | ID: 162039


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4089/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



The source of Kafuka's version of Acmlmboard2 is on Bitbucket, no? It's not like I need anyone to actually give it to me or "let" me tweak it... and anyway, you haven't exactly explained in what way it's "better".

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blackhole89
Posted on 11-25-15 01:00 PM, in Server move Link | Quote | ID: 162041


The Guardian
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EXP: 21537549
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Since: 02-19-07
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Posted by Mike-Tech
Its more stable, the bugs that are in this version should be ironed out in emuz new version.

I don't think the board software ever "crashes", so in what sense would it be more "stable"? Also, I still don't understand what bugs you are talking about.

Posted by Mike-Tech
He could also, pull the plug on this board and terminate your power here.
Since he has full ownership of both boards, however he isn't like that.

I'm not sure what you mean there, but I think you are misunderstanding something...

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blackhole89
Posted on 11-25-15 09:47 PM, in Board2 Collaboration Hack? Link | Quote | ID: 162045


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4091/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



Ah, sorry, I didn't mean to imply that I expected you to do the code changes in question - the purpose of the list was simply to enumerate what I thought needed to be done, and perhaps solicit comments (as to what may already be possible using existing features), since you do seem to be more familiar with the engine in its present state than I am. I'm fully up for looking into performing all the necessary code changes myself; however, I'd be grateful if you could send me a patch with the level data inserted (including the horizontal platform pieces you omitted) so I can play around with it, though.


The platform solidity doesn't cover/reach the very top of the screen where the scores and lives are displayed, so some of the top blocks had to be omitted.

Does this only refer to the graphics, or is the physical collision data also ignored in the top three rows? I got the impression it was only the former from your previous description.

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blackhole89
Posted on 11-27-15 08:15 PM, in Server move Link | Quote | ID: 162055


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4092/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



It's not clear to what extent that would actually be a consequence of technology, as opposed to fewer spammers targeting Kafuka (since the domain hasn't been around for nearly as long and hence probably still has lower search engine rankings). Most of our spammers are very likely to be humans as opposed to bots (or be using human resources to solve captchas, at least), anyway.

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blackhole89
Posted on 12-03-15 06:26 PM, in Happy 2015 Thanks Giving! Link | Quote | ID: 162092


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4093/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



It's mildly amusing to see someone call someone a "nazi" and a "hemorrhoid asshole nigger cockroach" in the same line. Unfortunately, I can't say that the very slight degree of amusement was worth the cleanup effort. What was his deal? Some sort of impotent rage after being banned from SMW Central or wherever it is the kids pool these days?

Happy belated thanksgiving y'all.

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blackhole89
Posted on 12-08-15 05:59 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 162157


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4094/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



Should hopefully be taken care of for now...

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blackhole89
Posted on 12-08-15 06:09 PM, in Board2 Collaboration Hack? Link | Quote | ID: 162158


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4095/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



IP banning someone is not that useful when they can easily switch IPs. I've imposed some filters which hopefully will at least deter them.

Trinitronity: This is really not the topic to ask for help with your personal project or complain about somebody not helping you. If you do think that someone else will be willing to, I recommend that you make a separate topic and present what you have so far (or, well, learn how to sprite yourself - ROM hacking is all about the DIY attitude...)

Quick Curly: I'm sorry I sort of just evaporated from the threads recently. I'm going to be stuck between research, grading for the classes I TA and finals (a bit ridiculous to still have to be taking those in grad school...) at least until the weekend, unfortunately. Thanks for all the work, and try not to get certain attention-seekers get to you... honestly, I think this thread would have gone much better if all the people making unreasonable posts were just given the silent treatment (or one-line dismissals) rather than engaged; I imagine many of those who would normally contribute decided to steer clear of the crossfire.

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blackhole89
Posted on 12-08-15 10:00 PM, in Board2 Collaboration Hack? Link | Quote | ID: 162160


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4096/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



Yeah, I think that would be a better idea.

If you assume that sprites are of a limited size, then everyone who can tell a good sprite apart from a bad sprite provably (in the sense of mathematical proof) can do spriting - in the worst case, you try all possible combinations of pixel colours (of which there then is a finite number) until you find one that looks like a good sprite.

This may sound unrealistic, but a variant of this is essentially what I do when I have to make sprites - my first design most likely looks like crap, but then I try to redraw parts of it or find some way of parametrising all reasonable options until it gets sufficiently close to looking decent. Try giving it a shot; it's really not actually that hard.

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blackhole89
Posted on 12-10-15 10:00 AM, in board2 Town Square - Down'n'Up Link | Quote | ID: 162163


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4097/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



Like what?

If there's anything you can point out that would actually be useful, I probably could backport the feature in question in no time given that their source is available online. Otherwise, it's not even the case that Kafuka's board2 is a strict feature superset of this one - things were added here and there on our end after the split too. You are not going to persuade me to put up with an unfamiliar codebase people of dubious competence levels messed with by just repeating something that amounts to "It's better! I don't know how, but your life, too, would improve if only you accepted Jesusboard2 as your lord and savior!".

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blackhole89
Posted on 12-11-15 11:44 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 162172


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4098/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



Posted by Yushe
I can't remember most of the features but it has more security against ad bots and is generally easier to manage bans and users.

Do you see my handle at the bottom of this page, or on that matter over there? I honestly think it's a little silly that you are imploring me to take your non-specific word over my objections, regarding something you say yourself you can't remember most of, regarding two pieces of software I actually wrote a significant chunk of...

Can we please already bury this topic? I can only see tears and rustled jimmies at the bottom of the path we are walking down here. Concrete feature requests (or even pull requests from 2.5), as usual, are more than welcome over in H/S/B. The spam bots are under control. Everything's peachy.

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blackhole89
Posted on 12-11-15 11:45 PM, in UTF-8 as requested Link | Quote | ID: 162173


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4099/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



What is this about? Are you responding to the post of some SMW Central user by posting here? Chances are they aren't even reading this forum...

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blackhole89
Posted on 12-12-15 02:57 AM, in UTF-8 as requested Link | Quote | ID: 162176


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 4100/4196
EXP: 21537549
Next: 299052

Since: 02-19-07
From: Ithaca, NY, US

Last post: 474 days
Last view: 86 days



So why didn't you just PM him?

Posted by the FAQ
DON'T:
  • Act like the board is a chat room (post messages like 'HEY ACMLM', 'I AGREE', 'What's up?', or any messages directed to individuals). This is what the private message function is for.



Since you don't really seem to be making a case that this should be a public thread, I think it's okay if I just go ahead and trash it.

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Main - Posts by blackhole89

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